Exemplo n.º 1
0
    public void AddRule(FRule rule)
    {
        //create the rule in right syntax
        string ruleAsText;



        if (rule.chain == "OUTPUT")
        {
            rule.number = data.outputRules.Count;
            data.rawoutputRules.Add(rule);
            ruleAsText = rule.ToString();
            data.outputRules.Add(ruleAsText);
        }
        else
        {
            //get the raw data,then process and get the nice text

            rule.number = data.inputRules.Count;
            data.rawinputRules.Add(rule);
            ruleAsText = rule.ToString();
            data.inputRules.Add(ruleAsText);
        }
        RefreshRules();
    }
Exemplo n.º 2
0
    public string Level7Check()
    {
        string finalString = "";


        FRule correct = new FRule("INPUT", "77.75.77.20", 80, "DROP");
        FRule wrong1  = new FRule("INPUT", "77.75.77.20", 80, "ACCEPT");
        FRule wrong2  = new FRule("INPUT", "77.75.77.20", 80, "REJECT");

        FRule correct2 = new FRule("OUTPUT", "177.75.77.12", 1433, "ACCEPT");
        FRule wrong21  = new FRule("OUTPUT", "177.75.77.12", 1433, "REJECT");
        FRule wrong22  = new FRule("OUTPUT", "177.75.77.12", 1443, "DROP");

        FRule correct3 = new FRule("INPUT", "200.30.175.162", 1433, "ACCEPT");
        FRule wrong31  = new FRule("INPUT", "200.30.175.162", 1433, "REJECT");
        FRule wrong32  = new FRule("INPUT", "200.30.175.162", 1433, "DROP");
        //check
        //inner
        List <FRule> rightGreen = new List <FRule> {
            correct, correct3, correct2
        };
        List <FRule> wrongRed = new List <FRule> {
            wrong1, wrong2, wrong21, wrong22, wrong31, wrong32
        };

        if (checker.LevelCheckInput(correct, wrong1, innerData) && checker.LevelCheckInput(correct, wrong2, innerData) && checker.LevelCheckOutput(correct2, wrong21, innerData) && checker.LevelCheckOutput(correct2, wrong22, innerData) && checker.LevelCheckInput(correct3, wrong31, innerData) && checker.LevelCheckInput(correct3, wrong32, innerData))
        {
            levelComplete = true;
            return(finalString = "<size=48>Good Job</size>\n" + GenerateFeedback(rightGreen, wrongRed, innerData));
        }
        else
        {
            return(finalString = "<size=48>Something is not right,try again</size>\n" + GenerateFeedback(rightGreen, wrongRed, innerData));
        }
    }
Exemplo n.º 3
0
    public string TutorialCheck()
    {
        string finalString = "";
        //	string feedback = "";

        FRule correct = new FRule("OUTPUT", "177.75.77.12", 22, "ACCEPT");
        FRule wrong1  = new FRule("OUTPUT", "177.75.77.12", 22, "REJECT");
        FRule wrong2  = new FRule("OUTPUT", "177.75.77.12", 22, "DROP");

        List <FRule> rightGreen = new List <FRule> {
            correct
        };
        List <FRule> wrongRed = new List <FRule> {
            wrong1, wrong2
        };

        print(levelComplete);
        //check
        if (checker.LevelCheckOutput(correct, wrong1, innerData) && checker.LevelCheckOutput(correct, wrong2, innerData))
        {
            levelComplete = true;
            print(levelComplete);

            finalString = "<size=48>Good Job</size>\n" + GenerateFeedback(rightGreen, wrongRed, innerData);
            return(finalString);
        }
        else
        {
            finalString = "<size=48>Something is not right,try again</size>\n" + GenerateFeedback(rightGreen, wrongRed, innerData);
            print(levelComplete);

            return(finalString);
        }
    }
Exemplo n.º 4
0
    public string Level6Check()
    {
        string finalString = "";


        FRule correct = new FRule("INPUT", "200.30.175.162", 2001, "DROP");
        FRule wrong1  = new FRule("INPUT", "200.30.175.162", 2001, "ACCEPT");
        FRule wrong2  = new FRule("INPUT", "200.30.175.162", 2001, "REJECT");
        //check
        List <FRule> rightGreen = new List <FRule> {
            correct
        };
        List <FRule> wrongRed = new List <FRule> {
            wrong1, wrong2
        };

        if (checker.LevelCheckInput(correct, wrong1, innerData) && checker.LevelCheckInput(correct, wrong2, innerData))
        {
            levelComplete = true;

            return(finalString = "<size=48>Good Job</size>\n" + GenerateFeedback(rightGreen, wrongRed, innerData));
        }
        else
        {
            return(finalString = "<size=48>Something is not right,try again</size>\n" + GenerateFeedback(rightGreen, wrongRed, innerData));
        }
    }
Exemplo n.º 5
0
 //public FireWallData check;
 public bool Check(FRule rule1, FRule rule2)
 {
     if (rule1.chain == rule2.chain && rule1.ip == rule2.ip && rule1.port == rule2.port && rule1.policy.Equals(rule2.policy))
     {
         return(true);
     }
     return(false);
 }
Exemplo n.º 6
0
    public string Level8Check()
    {
        string finalString = "";


        //inner
        FRule correct1 = new FRule("OUTPUT", "177.75.77.12", 1433, "ACCEPT");
        FRule wrong11  = new FRule("OUTPUT", "177.75.77.12", 1433, "REJECT");
        FRule wrong12  = new FRule("OUTPUT", "177.75.77.12", 1433, "DROP");

        FRule correct2 = new FRule("INPUT", "177.78.78.7", 1433, "DROP");
        FRule wrong21  = new FRule("INPUT", "177.78.78.7", 1433, "ACCEPT");
        FRule wrong22  = new FRule("INPUT", "177.78.78.7", 1443, "REJECT");

        FRule correct3 = new FRule("INPUT", "177.78.78.6", 1433, "ACCEPT");
        FRule wrong31  = new FRule("INPUT", "177.78.78.6", 1433, "REJECT");
        FRule wrong32  = new FRule("INPUT", "177.78.78.6", 1433, "DROP");


        //outer
        FRule correct4 = new FRule("INPUT", "200.30.175.162", 1433, "DROP");
        FRule wrong41  = new FRule("INPUT", "200.30.175.162", 1433, "ACCEPT");
        FRule wrong42  = new FRule("INPUT", "200.30.175.162", 1433, "DROP");

        FRule correct6 = new FRule("INPUT", "155.55.80.77", 1433, "DROP");
        FRule wrong61  = new FRule("INPUT", "155.55.80.77", 1433, "ACCEPT");
        FRule wrong62  = new FRule("INPUT", "155.55.80.77", 1433, "REJECT");

        //inner
        List <FRule> rightGreen = new List <FRule> {
            correct1, correct3, correct2
        };
        List <FRule> wrongRed = new List <FRule> {
            wrong11, wrong12, wrong21, wrong22, wrong31, wrong32
        };
        //outer
        List <FRule> rightGreenOut = new List <FRule> {
            correct4, correct6
        };
        List <FRule> wrongRedOut = new List <FRule> {
            wrong41, wrong42, wrong62, wrong62
        };


        if (checker.LevelCheckOutput(correct1, wrong11, innerData) && checker.LevelCheckOutput(correct1, wrong12, innerData) && checker.LevelCheckInput(correct2, wrong21, innerData) && checker.LevelCheckInput(correct2, wrong22, innerData) && checker.LevelCheckInput(correct3, wrong31, innerData) && checker.LevelCheckInput(correct3, wrong32, innerData) && checker.LevelCheckInput(correct4, wrong41, outerData) && checker.LevelCheckInput(correct4, wrong42, outerData) && checker.LevelCheckInput(correct6, wrong61, outerData) && checker.LevelCheckInput(correct6, wrong62, outerData))
        {
            levelComplete = true;
            return(finalString = "<size=48>Good Job</size>\n" + GenerateFeedback(rightGreen, wrongRed, rightGreenOut, wrongRedOut, innerData, outerData));
        }

        else
        {
            return(finalString = "<size=48>Something is not right,try again</size>\n" + GenerateFeedback(rightGreen, wrongRed, rightGreenOut, wrongRedOut, innerData, outerData));
        }
    }
Exemplo n.º 7
0
    //give it right and bad, if right comes before bad its all good
    public bool LevelCheckInput(FRule goodRule, FRule badRule, FireWallData check)
    {
        Stack <FRule> inputCopy = new Stack <FRule>();

        for (int i = 0; i < check.inputRules.Count; i++)
        {
            FRule x = check.rawinputRules[i];
            //	print (x.ToString ());
            inputCopy.Push(x);
        }
        //sanity check,dont run without any rules
        if (inputCopy.Count == 0)
        {
            return(false);
        }               //flags for hitting good/bad
        bool good = false;
        bool bad  = false;

        //if we are dealing with input

        //check all input rules
        for (int i = 0; i <= inputCopy.Count; i++)
        {
            //print ("i# in " + i.ToString());
            //make a local variable to avoid retyping
            FRule rule = inputCopy.Peek();

            //look at the rule at the top of stack,if it matches the good rule
            if (Check(rule, goodRule))
            {
                //if it matches, set good to true
                good = true;
            }
            //check the bad rule
            if (Check(rule, badRule))
            {
                //if it matches, set good to true
                bad = true;
            }
            //MASTER CHECK IMPORTANT
            if (good && !bad)
            {
                return(true);
            }
            if (bad && !good)
            {
                return(false);
            }
            //pop the now checked rule
            inputCopy.Pop();
        }

        // if we have not returned true by this point, the good rule doesnt exist
        return(false);
    }
Exemplo n.º 8
0
    public string Level4Check()
    {
        string finalString = "";

        //inner
        FRule correct1 = new FRule("INPUT", "177.75.78.10", 587, "ACCEPT");
        FRule wrong11  = new FRule("INPUT", "177.75.78.10", 587, "REJECT");
        FRule wrong12  = new FRule("INPUT", "177.75.78.10", 587, "DROP");

        FRule correct2 = new FRule("OUTPUT", "177.75.77.13", 587, "ACCEPT");
        FRule wrong21  = new FRule("OUTPUT", "177.75.77.13", 587, "REJECT");
        FRule wrong22  = new FRule("OUTPUT", "177.75.77.13", 587, "DROP");

        FRule correct3 = new FRule("OUTPUT", "177.75.77.12", 587, "ACCEPT");
        FRule wrong31  = new FRule("OUTPUT", "177.75.77.12", 587, "REJECT");
        FRule wrong32  = new FRule("OUTPUT", "177.75.77.12", 587, "DROP");
        //outer
        FRule correct4 = new FRule("INPUT", "77.75.77.20", 25, "ACCEPT");
        FRule wrong41  = new FRule("INPUT", "77.75.77.20", 25, "REJECT");
        FRule wrong42  = new FRule("INPUT", "77.75.77.20", 25, "DROP");

        FRule correct5 = new FRule("OUTPUT", "177.75.78.10", 25, "ACCEPT");
        FRule wrong51  = new FRule("OUTPUT", "177.75.78.10", 25, "REJECT");
        FRule wrong52  = new FRule("OUTPUT", "177.75.78.10", 25, "DROP");


        //inner
        List <FRule> rightGreen = new List <FRule> {
            correct1, correct3, correct2
        };
        List <FRule> wrongRed = new List <FRule> {
            wrong11, wrong12, wrong21, wrong22, wrong31, wrong32
        };
        //outer
        List <FRule> rightGreenOut = new List <FRule> {
            correct4
        };
        List <FRule> wrongRedOut = new List <FRule> {
            wrong41, wrong42
        };

        if (checker.LevelCheckInput(correct1, wrong11, innerData) && checker.LevelCheckInput(correct1, wrong12, innerData) && checker.LevelCheckOutput(correct2, wrong21, innerData) && checker.LevelCheckOutput(correct2, wrong22, innerData) && checker.LevelCheckOutput(correct3, wrong31, innerData) && checker.LevelCheckOutput(correct3, wrong32, innerData) && checker.LevelCheckInput(correct4, wrong41, outerData) && checker.LevelCheckInput(correct4, wrong42, outerData) && checker.LevelCheckInput(correct5, wrong51, outerData) && checker.LevelCheckInput(correct5, wrong52, outerData))
        {
            levelComplete = true;
            return(finalString = "<size=48>Good Job</size>\n" + GenerateFeedback(rightGreen, wrongRed, rightGreenOut, wrongRedOut, innerData, outerData));
        }

        else
        {
            return(finalString = "<size=48>Something is not right,try again</size>\n" + GenerateFeedback(rightGreen, wrongRed, rightGreenOut, wrongRedOut, innerData, outerData));
        }
    }
Exemplo n.º 9
0
    public void Submit()
    {
        //make the rule
        FRule newRule = new FRule("", "", 0, "");

        GetChain(newRule);
        GetIP(newRule);
        GetPort(newRule);
        GetPolicy(newRule);
        //add the rule
        firewall.AddRule(newRule);
        //data.RefreshRules ();
    }
Exemplo n.º 10
0
 public void GetPolicy(FRule rule)
 {
     //check if any are on
     if (policy.AnyTogglesOn())
     {
         //if so,only one can be on, so get it
         Toggle activeToggle = policy.ActiveToggles().First();
         rule.policy = (activeToggle.GetComponentInChildren <Text> ().text);
     }
     else
     {
         rule.policy = ("X");
     }
 }
Exemplo n.º 11
0
    public string TestCheck()
    {
        FRule correct = new FRule("OUTPUT", "177.75.77.12", 22, "ACCEPT");
        FRule wrong1  = new FRule("OUTPUT", "177.75.77.12", 22, "REJECT");
        FRule wrong2  = new FRule("OUTPUT", "177.75.77.12", 22, "DROP");

        //check
        if (checker.LevelCheckOutput(correct, wrong1, innerData) && checker.LevelCheckOutput(correct, wrong2, innerData))
        {
            return("Good Job");
        }
        else
        {
            return("Something is not right,try again");
        }
    }
Exemplo n.º 12
0
    //helper function for generateFeedback, to test if a rule is in a list
    public bool CompareAgainstAList(FRule testRule, List <FRule> compareList)
    {
        bool isIn = false;

        for (int i = 0; i < compareList.Count; i++)
        {
            if (checker.Check(testRule, compareList[i]))
            {
                isIn = true;
            }
            else
            {
                continue;
            }
        }

        return(isIn);
    }
Exemplo n.º 13
0
 public void GetPort(FRule rule)
 {
     //check if any are on
     if (port.AnyTogglesOn())
     {
         //if so,only one can be on, so get it
         Toggle activeToggle = port.ActiveToggles().First();
         //for ranges set it to 2001
         if (activeToggle.GetComponentInChildren <Text> ().text.Contains(":"))
         {
             rule.port = 2001;
         }
         else
         {
             rule.port = int.Parse((activeToggle.GetComponentInChildren <Text> ().text));
         }
     }
     else
     {
         rule.port = 0;
     }
 }
Exemplo n.º 14
0
    //give it right and bad, if right comes before bad its all good
    public bool LevelCheckOutput(FRule goodRule, FRule badRule, FireWallData check)
    {
        //flags for hitting good/bad
        bool good = false;
        bool bad  = false;

        //set up new queues/copies that we can pop from
        Stack <FRule> outputCopy = new Stack <FRule>();

        //check if there are actually any rules

        for (int i = 0; i < check.outputRules.Count; i++)
        {
            FRule x = check.rawoutputRules[i];
            //print ("push "+x.ToString ());
            outputCopy.Push(x);
        }

        if (outputCopy.Count == 0)
        {
            return(false);
        }                       //if we are dealing with input

        //check all input rules
        //print("cyclecount " + outputCopy.Count.ToString());
        for (int i = 0; i <= outputCopy.Count; i++)
        {
            //make a local variable to avoid retyping
            FRule rule = outputCopy.Peek();
            //print ("currently checked rule "+rule.ToString ());
            //print ("currentlt against rule "+goodRule.ToString ());


            //look at the rule at the top of stack,if it matches the good rule
            if (Check(rule, goodRule))
            {
                //if it matches, set good to true
                good = true;
            }
            //check the bad rule
            if (Check(rule, badRule))
            {
                //if it matches, set good to true
                bad = true;
            }
            //MASTER CHECK IMPORTANT
            if (good && !bad)
            {
                return(true);
            }
            if (bad && !good)
            {
                return(false);
            }
            //pop the now checked rule
            outputCopy.Pop();
        }

        // if we have not returned true by this point, the good rule doesnt exist
        //	print("not exist in");
        return(false);
    }