Exemplo n.º 1
0
    IEnumerator EndProcess()
    {
        SignalManager <StopMoveSignal> .Instance.SendSignal(new StopMoveSignal(true));

        int player      = PlayerGroup.GetEntitiesArray()[0];
        int end_trigger = EndGameTriggerGroup.GetEntitiesArray()[0];

        FPSCmp            fpsCmp     = Storage.GetComponent <FPSCmp>(player);
        EndGameTriggerCmp triggerCmp = Storage.GetComponent <EndGameTriggerCmp>(end_trigger);

        fpsCmp.controller.enabled = false;


        triggerCmp.GameNameAnim.Play();

        while (triggerCmp.GameNameAnim.isPlaying)
        {
            yield return(null);
        }

        triggerCmp.endGamePanelAnim.Play();

        while (triggerCmp.endGamePanelAnim.isPlaying)
        {
            yield return(null);
        }

        Debug.Log("End");



        yield return(null);
    }
Exemplo n.º 2
0
    void Jump(int entity)
    {
        FPSCmp fPSCmp = Storage.GetComponent <FPSCmp>(entity);
        CharacterController controller = fPSCmp.controller;

        if (controller.isGrounded && Input.GetKey(KeyCode.Space))
        {
            fPSCmp.gravityData.current_vertical_velicity = fPSCmp.jump_force / 1000;
        }
    }
Exemplo n.º 3
0
 void MidlleCloneTriggerEnter(int ent)
 {
     if (Storage.GetComponent <PlayerCmp>(ent) != null)
     {
         FPSCmp Player = Storage.GetComponent <FPSCmp>(ent);
         Player.controller.enabled  = false;
         Player.transform.position += new Vector3(56, 0, 0);
         Player.controller.enabled  = true;
     }
 }
Exemplo n.º 4
0
    void ScreenDarkening()
    {
        //Debug.Log("ScreenDarkening");
        EndCorridorDataCmp endData = Storage.GetComponent <EndCorridorDataCmp>(EndCorridorGroup.GetEntitiesArray()[0]);

        for (int i = 0; i < endData.meshRenderers.Count; i++)
        {
            endData.meshRenderers[i].enabled = true;
        }

        //endData.EndCorridor.SetActive(true);

        int player = PlayerGroup.GetEntitiesArray()[0];

        FPSCmp fpsCmp = Storage.GetComponent <FPSCmp>(player);

        fpsCmp.controller.enabled = false;
        fpsCmp.transform.position = endData.SpawnPoint.transform.position;
        fpsCmp.controller.enabled = true;
    }
Exemplo n.º 5
0
    void Move(int entity)
    {
        FPSCmp       fPSCmp       = Storage.GetComponent <FPSCmp>(entity);
        MoveControls moveControls = fPSCmp.moveControls;

        float   force       = fPSCmp.move_force * Time.fixedDeltaTime * 100;
        Vector3 forceVector = Vector3.zero;

        if (Input.GetKey(moveControls.Forvard) || Input.GetKey(moveControls.Backward) && Input.GetKey(moveControls.Left) || Input.GetKey(moveControls.Rigt))
        {
            force /= (float)Math.Sqrt(2);
        }

        if (Input.GetKey(moveControls.Forvard))
        {
            forceVector.x = force;
        }
        else if (Input.GetKey(moveControls.Backward))
        {
            forceVector.x = -force;
        }

        if (Input.GetKey(moveControls.Left))
        {
            forceVector.z = force;
        }
        else if (Input.GetKey(moveControls.Rigt))
        {
            forceVector.z = -force;
        }

        forceVector /= 1000;


        fPSCmp.is_moving = forceVector.magnitude > 0.01f;



        fPSCmp.controller.Move(fPSCmp.transform.TransformDirection(forceVector));
    }
Exemplo n.º 6
0
    void Gravity(int entity)
    {
        FPSCmp fPSCmp = Storage.GetComponent <FPSCmp>(entity);
        CharacterController controller = fPSCmp.controller;


        fPSCmp.gravityData.current_vertical_velicity -= fPSCmp.gravityData.gravity * Time.fixedDeltaTime * 0.1f;

        if (Math.Abs(fPSCmp.gravityData.current_vertical_velicity) > 0.6f)
        {
            fPSCmp.gravityData.current_vertical_velicity = Math.Sign(fPSCmp.gravityData.current_vertical_velicity) * 0.6f;
        }

        if (fPSCmp.controller.isGrounded)
        {
            fPSCmp.gravityData.current_vertical_velicity = 0;
        }
        else
        {
            controller.Move(new Vector3(0, fPSCmp.gravityData.current_vertical_velicity, 0));
        }
    }