// //Unity callbacks // void Awake() { fps = GameObject.FindWithTag("Logic").GetComponent <FPSChanger>(); timer = new Timer(); NoInputTime = fps.NoInputTime; }
void Awake() { fps = GameObject.FindWithTag("Logic").GetComponent <FPSChanger> (); }
void Awake() { fps = GetComponent <FPSChanger>(); logger = GetComponent <Logger>(); }