Exemplo n.º 1
0
    private void OnTriggerEnter(Collider other)
    {
        FPSCameraAndMovController player = other.transform.GetComponent <FPSCameraAndMovController>();

        if (player != null)
        {
            player.TakeDamage(1000);
        }
    }
Exemplo n.º 2
0
    private void OnTriggerEnter(Collider other)
    {
        Debug.Log("colisiono con " + other.name);

        //If the player is hit
        FPSCameraAndMovController player = other.transform.GetComponent <FPSCameraAndMovController>();

        if (player != null)
        {
            player.TakeDamage(damage);
            impactPlayerSound.Play(other.transform);
            Destroy(this.gameObject);
            trayectorySound.Stop(FMOD.Studio.STOP_MODE.IMMEDIATE);
        }

        //Hits another enemy
        EnemyBehavior enemy = other.transform.GetComponent <EnemyBehavior>();

        if (enemy != null)
        {
            enemy.TakeDamage(damage);
            impactPlayerSound.Play(other.transform);
            Destroy(this.gameObject);
            trayectorySound.Stop(FMOD.Studio.STOP_MODE.IMMEDIATE);
        }

        //Hits a turret
        TurretBehavior turret = other.transform.GetComponent <TurretBehavior>();

        if (turret != null)
        {
            turret.TakeDamage(damage);
            impactPlayerSound.Play(other.transform);
            Destroy(this.gameObject);
            trayectorySound.Stop(FMOD.Studio.STOP_MODE.IMMEDIATE);
        }


        //Bounce if possible
        if (other.gameObject.layer.Equals(14) && isBounceable)
        {
            //Debug.Log("rebote");
            //Bounce in the opposite direction and double velocity if we are in blademode and we swing
            playerGO.GetComponent <FPSCameraAndMovController>().PlayBounce();
            GetComponent <Rigidbody>().velocity = -GetComponent <Rigidbody>().velocity * 2.0f;
        }

        //If collides with anything else

        else
        {
            impactNoneSound.Play(other.transform);
            Destroy(this.gameObject);
            trayectorySound.Stop(FMOD.Studio.STOP_MODE.IMMEDIATE);
        }
    }