void Awake() { up = KeyCode.W; down = KeyCode.S; left = KeyCode.A; right = KeyCode.D; jump = KeyCode.Space; interact = KeyCode.F; //book = KeyCode.Tab; run = KeyCode.LeftShift; crouch = KeyCode.C; rb = GetComponent <Rigidbody> (); fpscam = transform.FindChild("Camera"); canjump = true; hands = GetComponent <Hands> (); hands.ctrl = this; //uwater = fpscam.GetComponent<Underwater> (); questbook = GameObject.Find("questbook"); if (questbook) { questbook.SetActive(false); } inbook = false; camobj = fpscam.GetComponent <FPSCam> (); loadout = transform.FindChild("loadout"); //equip fists rfist = loadout.FindChild("fist").gameObject; lfist = loadout.FindChild("fistalt").gameObject; hands.equip(true, rfist.transform); hands.equip(false, lfist.transform); defspd = spd; capsule = transform.FindChild("Capsule"); }
public override void Initialize() { this.lightDirection = new Vector3(0, 1, 0); this.fpsCam = new FPSCam(this.form.ClientSize.Width, this.form.ClientSize.Height); this.orenNayarRoughness = 0.5f; this.ColorObject = new Vector4(1.0f, 0, 0, 1.0f); base.Initialize(); }
void Awake() { oCamera = Camera.main.GetComponent<FPSCam>(); oWorld = GameObject.Find("GameController").GetComponent<World>(); }