public StateManager(FNAGame Game) { game = Game; input = new InputHelper(this); states = new List <State>(); statesToUpdate = new List <State>(); }
static void Main(string[] args) { using (FNAGame g = new FNAGame()) { g.Run(); } }
public SoundManager(FNAGame Game) { game = Game; random = new Random(); LoadContent(); musicOn = true; }