public void Play(string audioPath, bool loop = false, int loopCount = -1)
        {
            if (!Game.dummyAudioOn)
            {
                return;
            }

            Stop();

            FMOD.Sound sound = _audioMaster.LoadSound(audioPath);

            if (loop)
            {
                sound.setMode(FMOD.MODE.LOOP_NORMAL);
                sound.setLoopCount(loopCount - 1);
            }
            else
            {
                sound.setMode(FMOD.MODE.LOOP_OFF);
            }

            FMOD.RESULT result;

            result = _audioMaster.GetFmodSystem().playSound(sound, null, true, out _channel); // 3rd parameter : paused
            if (result != FMOD.RESULT.OK)
            {
                Console.WriteLine("[SpeakerComponent Play] FMOD playSound failed : " + result);
            }

            UpdateSpeakerAttributes();
            setVolume(100.0f);
            PauseResume();
        }
Exemplo n.º 2
0
        void createFMODSound(string fn)
        {
            // load the _sound
            FMOD.RESULT r;
            r = MusicEngine.AudioEngine.createSound(fn, FMOD.MODE.SOFTWARE, ref _sound);

            if (Util.ERRCHECK(r))
            {
                throw new ContentLoadException(Util.ERRMSG(r));
            }
            else
            {
                if (_sound != null)
                {
                    r = _sound.setMode(FMOD.MODE.LOOP_NORMAL);  // enable loop functionality,
                    Util.ERRCHECK(r);
                    r = _sound.setLoopCount(0);                 // but do not loop by default
                    Util.ERRCHECK(r);

                    // determine sample duration
                    uint l = 0;
                    r = _sound.getLength(ref l, FMOD.TIMEUNIT.MS);
                    if (!Util.ERRCHECK(r))
                    {
                        _soundDuration = ((double)l) / 1000.0;
                    }
                }
                else
                {
                    Util.Log("AudioSample.createFMODSound(): Error, _sound is null.");
                }
            }
        }