private List <FLVER.Bone> GetAllBonesReferencedByVertex(FLVER2 f, FLVER2.Mesh m, FLVER.Vertex v)
        {
            if (!PrecalculatedBoneLists.ContainsKey(v))
            {
                List <FLVER.Bone> result = new List <FLVER.Bone>();

                for (var i = 0; i < v.BoneIndices.Length; i++)
                {
                    var vertBoneIndex = v.BoneIndices[i];
                    if (vertBoneIndex >= 0)
                    {
                        if (Importer.JOBCONFIG.UseDirectBoneIndices)
                        {
                            result.Add(f.Bones[vertBoneIndex]);
                        }
                        else
                        {
                            if (m.BoneIndices[vertBoneIndex] >= 0)
                            {
                                result.Add(f.Bones[m.BoneIndices[vertBoneIndex]]);
                            }
                        }
                    }
                }

                PrecalculatedBoneLists.Add(v, result);
            }

            return(PrecalculatedBoneLists[v]);
        }
Exemplo n.º 2
0
        private void LoadFLVER2(FLVER2 flver, bool useSecondUV, Dictionary <string, int> boneIndexRemap = null,
                                bool ignoreStaticTransforms = false)
        {
            lock (_lock_submeshes)
            {
                Submeshes = new List <FlverSubmeshRenderer>();
            }

            foreach (var submesh in flver.Meshes)
            {
                // Blacklist some materials that don't have good shaders and just make the viewer look like a mess
                MTD mtd = null;// InterrootLoader.GetMTD(Path.GetFileName(flver.Materials[submesh.MaterialIndex].MTD));
                if (mtd != null)
                {
                    if (mtd.ShaderPath.Contains("FRPG_Water_Env"))
                    {
                        continue;
                    }
                    if (mtd.ShaderPath.Contains("FRPG_Water_Reflect.spx"))
                    {
                        continue;
                    }
                }
                var smm = new FlverSubmeshRenderer(this, flver, submesh, useSecondUV, boneIndexRemap, ignoreStaticTransforms);

                Bounds = new BoundingBox();

                lock (_lock_submeshes)
                {
                    Submeshes.Add(smm);
                    Bounds = BoundingBox.CreateMerged(Bounds, smm.Bounds);
                }
            }
        }
        Matrix GetParentBoneMatrix(FLVER2 f, FLVER.Bone bone)
        {
            FLVER.Bone parent = bone;

            var boneParentMatrix = Matrix.Identity;

            do
            {
                boneParentMatrix *= Matrix.CreateScale(parent.Scale.X, parent.Scale.Y, parent.Scale.Z);
                boneParentMatrix *= Matrix.CreateRotationX(parent.Rotation.X);
                boneParentMatrix *= Matrix.CreateRotationZ(parent.Rotation.Z);
                boneParentMatrix *= Matrix.CreateRotationY(parent.Rotation.Y);

                //boneParentMatrix *= Matrix.CreateRotationY(parent.EulerRadian.Y);
                //boneParentMatrix *= Matrix.CreateRotationZ(parent.EulerRadian.Z);
                //boneParentMatrix *= Matrix.CreateRotationX(parent.EulerRadian.X);
                boneParentMatrix *= Matrix.CreateTranslation(parent.Translation.X, parent.Translation.Y, parent.Translation.Z);
                //boneParentMatrix *= Matrix.CreateScale(parent.Scale);

                if (parent.ParentIndex >= 0)
                {
                    parent = f.Bones[parent.ParentIndex];
                }
                else
                {
                    parent = null;
                }
            }while (parent != null);

            return(boneParentMatrix);
        }
Exemplo n.º 4
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 public SkeletonExporter(FbxScene scene, FLVER2 flver, HKX.HKASkeleton hKASkeleton, List <DsBone> bones)
 {
     Scene            = scene;
     this.Flver       = flver;
     this.bones       = bones;
     this.hkaSkeleton = hKASkeleton;
 }
Exemplo n.º 5
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        private NewMesh LoadArmorMesh(IBinder partsbnd)
        {
            List <TPF> tpfs  = new List <TPF>();
            FLVER2     flver = null;

            foreach (var f in partsbnd.Files)
            {
                string nameCheck = f.Name.ToLower();
                if (nameCheck.EndsWith(".tpf") || TPF.Is(f.Bytes))
                {
                    tpfs.Add(TPF.Read(f.Bytes));
                }
                else if (flver == null && nameCheck.EndsWith(".flver") || FLVER2.Is(f.Bytes))
                {
                    flver = FLVER2.Read(f.Bytes);
                }
            }

            foreach (var tpf in tpfs)
            {
                TexturePool.AddTpf(tpf);
            }

            NewMesh mesh = null;

            if (flver != null)
            {
                mesh = new NewMesh(flver, false, boneIndexRemap);
            }
            Scene.RequestTextureLoad();

            return(mesh);
        }
Exemplo n.º 6
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        public void AddAllDummiesFromFlver(FLVER2 flver)
        {
            //var newDmy = new FLVER2.Dummy();

            //newDmy.ReferenceID = 205;

            //newDmy.AttachBoneIndex = 19;
            //float newX = (-0.09398f / 2.25f) + 0.01f;
            //float newY = (((1.659459f) + (1.54340553f)) / 2) + 0.007f;
            //float newZ = (((-0.2146896f) + (-0.09559878f)) / 2) * 0.68f;

            //newDmy.Position = new System.Numerics.Vector3(newX, newY, newZ);

            //newDmy.Upward = new System.Numerics.Vector3(0, 1, 0);
            //newDmy.Forward = new System.Numerics.Vector3(0, 0, -1);

            //newDmy.UseUpwardVector = true;

            //newDmy.DummyBoneIndex = 59;

            //flver.Dummies.Add(newDmy);



            //newDmy = new FLVER2.Dummy();

            //newDmy.ReferenceID = 205;

            //newDmy.AttachBoneIndex = 19;
            //newX = -((-0.09398f / 2.25f) + 0.01f);
            //newY = (((1.659459f) + (1.54340553f)) / 2) + 0.007f;
            //newZ = (((-0.2146896f) + (-0.09559878f)) / 2) * 0.68f;

            //newDmy.Position = new System.Numerics.Vector3(newX, newY, newZ);

            //newDmy.Upward = new System.Numerics.Vector3(0, 1, 0);
            //newDmy.Forward = new System.Numerics.Vector3(0, 0, -1);

            //newDmy.UseUpwardVector = true;

            //newDmy.DummyBoneIndex = 59;

            //flver.Dummies.Add(newDmy);

            //flver.Write(@"C:\Users\Meowmaritus\GitHub\DSAnimStudio\DSAnimStudio\bin\x64\Debug\OUTPUTFLVER.flver");

            foreach (var d in flver.Dummies)
            {
                AddDummyPoly(d);
            }

            if (DummyPolyByRefID.ContainsKey(200))
            {
                for (int i = 0; i < DummyPolyByRefID[200].Count; i++)
                {
                    DummyPolyByRefID[200][i].DisableTextDraw = i > 0;
                }
            }
        }
Exemplo n.º 7
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        public DsBone(FLVER.Bone flverBone, FLVER2 flver)
        {
            HkxBoneIndex = -1;

            Name = flverBone.Name;

            ParentName = flverBone.ParentIndex > 0 ? flver.Bones[flverBone.ParentIndex].Name : null;
        }
Exemplo n.º 8
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        public void AddAllDummiesFromFlver(FLVER2 flver)
        {
            foreach (var d in flver.Dummies)
            {
                AddDummyPoly(d);
            }

            _dummyPolyByRefID = _dummyPolyByRefID.OrderBy(kvp => kvp.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value);
        }
Exemplo n.º 9
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        private static ModelDataType GetModelDataType(byte[] fileContents)
        {
            if (FLVER2.Is(fileContents))
            {
                return(ModelDataType.Flver);
            }

            if (HKX.Is(fileContents))
            {
                return(ModelDataType.Hkx);
            }

            return(ModelDataType.Unk);
        }
        public void FixAllBoundingBoxes(FLVER2 f)
        {
            PrecalculatedBoneLists.Clear();

            foreach (var b in f.Bones)
            {
                SetBoneBoundingBox(f, b);
                //if (b.Name == "Dummy")
                //    b.Name = "dymmy";
                //else if (b.Name == "SFX")
                //    b.Name = "SFX用";
            }


            var submeshBBs = new List <BoundingBox>();

            foreach (var sm in f.Meshes)
            {
                var bb = GetBoundingBox(sm.Vertices.Select(v => new Vector3(v.Position.X, v.Position.Y, v.Position.Z)).ToList());
                if (bb.Max.LengthSquared() != 0 || bb.Min.LengthSquared() != 0)
                {
                    submeshBBs.Add(bb);
                    sm.BoundingBox     = new FLVER2.Mesh.BoundingBoxes();
                    sm.BoundingBox.Min = bb.Min.ToNumerics();
                    sm.BoundingBox.Max = bb.Max.ToNumerics();
                }
                else
                {
                    sm.BoundingBox = null;
                }
            }

            if (submeshBBs.Count > 0)
            {
                var finalBB = submeshBBs[0];
                for (int i = 1; i < submeshBBs.Count; i++)
                {
                    finalBB = BoundingBox.CreateMerged(finalBB, submeshBBs[i]);
                }

                f.Header.BoundingBoxMin = new System.Numerics.Vector3(finalBB.Min.X, finalBB.Min.Y, finalBB.Min.Z);
                f.Header.BoundingBoxMax = new System.Numerics.Vector3(finalBB.Max.X, finalBB.Max.Y, finalBB.Max.Z);
            }
            else
            {
                f.Header.BoundingBoxMin = new System.Numerics.Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
                f.Header.BoundingBoxMax = new System.Numerics.Vector3(float.MinValue, float.MinValue, float.MinValue);
            }
        }
Exemplo n.º 11
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        public void AddAllDummiesFromFlver(FLVER2 flver)
        {
            foreach (var d in flver.Dummies)
            {
                AddDummyPoly(d);
            }

            if (DummyPolyByRefID.ContainsKey(200))
            {
                for (int i = 0; i < DummyPolyByRefID[200].Count; i++)
                {
                    DummyPolyByRefID[200][i].DisableTextDraw = i > 0;
                }
            }
        }
Exemplo n.º 12
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        public Model(FLVER2 flver)
        {
            Type = ModelType.ModelTypeFlver;

            Submeshes = new List <FlverSubmeshRenderer>();
            var subBoundsPoints = new List <Vector3>();

            foreach (var submesh in flver.Meshes)
            {
                // Blacklist some materials that don't have good shaders and just make the viewer look like a mess
                MTD mtd = null;// InterrootLoader.GetMTD(Path.GetFileName(flver.Materials[submesh.MaterialIndex].MTD));
                if (mtd != null)
                {
                    if (mtd.ShaderPath.Contains("FRPG_Water_Env"))
                    {
                        continue;
                    }
                    if (mtd.ShaderPath.Contains("FRPG_Water_Reflect.spx"))
                    {
                        continue;
                    }
                }
                var smm = new FlverSubmeshRenderer(this, flver, submesh);
                Submeshes.Add(smm);
                subBoundsPoints.Add(smm.Bounds.Min);
                subBoundsPoints.Add(smm.Bounds.Max);
            }

            //DEBUG//
            //Console.WriteLine($"{flver.Meshes[0].DefaultBoneIndex}");
            //Console.WriteLine();
            //Console.WriteLine();
            //foreach (var mat in flver.Materials)
            //{
            //    Console.WriteLine($"{mat.Name}: {mat.MTD}");
            //}
            /////////

            if (Submeshes.Count == 0)
            {
                Bounds    = new BoundingBox();
                IsVisible = false;
            }
            else
            {
                Bounds = BoundingBox.CreateFromPoints(subBoundsPoints);
            }
        }
Exemplo n.º 13
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        private static IEnumerable <DsBone> FixupDsBonesInternal(FLVER2 flver, HKX.HKASkeleton hkx)
        {
            if (hkx == null)
            {
                return(FixupDsBones(flver));
            }

            if (flver == null)
            {
                return(FixupDsBones(hkx));
            }

            return(flver.Bones.Join(hkx.Bones.GetArrayData().Elements, flverBone => flverBone.Name, hkxBone => hkxBone.Name.GetString(), (flverBone, hkxBone) =>
                                    new DsBone(flverBone, flver, hkxBone, hkx)
                                    ));
        }
        private void SetBoneBoundingBox(FLVER2 f, FLVER.Bone b)
        {
            var bb = GetBoundingBox(GetVerticesParentedToBone(f, b).Select(v => new Vector3(v.Position.X, v.Position.Y, v.Position.Z)).ToList());

            if (bb.Max.LengthSquared() != 0 || bb.Min.LengthSquared() != 0)
            {
                var matrix = GetParentBoneMatrix(f, b);
                b.BoundingBoxMin = Vector3.Transform(bb.Min, Matrix.Invert(matrix)).ToNumerics();
                b.BoundingBoxMax = Vector3.Transform(bb.Max, Matrix.Invert(matrix)).ToNumerics();
            }
            else
            {
                b.BoundingBoxMin = new System.Numerics.Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
                b.BoundingBoxMax = new System.Numerics.Vector3(float.MinValue, float.MinValue, float.MinValue);
            }
        }
Exemplo n.º 15
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        private static Matrix4x4 CalculateGlobalTransformFlver(FLVER.Bone bone, FLVER2 flver)
        {
            Matrix4x4 localTransform = bone.ComputeLocalTransform();

            //Matrix4x4 localTransform = Matrix4x4.CreateTranslation(bone.Translation)
            //    * Matrix4x4.CreateRotationY(bone.Rotation.Y)
            //    * Matrix4x4.CreateRotationY(bone.Rotation.Z)
            //    * Matrix4x4.CreateRotationY(bone.Rotation.X)
            //    * Matrix4x4.CreateScale(bone.Scale);

            if (bone.ParentIndex >= 0)
            {
                localTransform *= CalculateGlobalTransformFlver(flver.Bones[bone.ParentIndex], flver);
            }

            return(localTransform);
        }
        private List <FLVER.Vertex> GetVerticesParentedToBone(FLVER2 f, FLVER.Bone b)
        {
            var result = new List <FLVER.Vertex>();

            foreach (var sm in f.Meshes)
            {
                foreach (var v in sm.Vertices)
                {
                    var bonesReferencedByThisShit = GetAllBonesReferencedByVertex(f, sm, v);
                    if (bonesReferencedByThisShit.Contains(b))
                    {
                        result.Add(v);
                    }
                }
            }
            return(result);
        }
Exemplo n.º 17
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        bool IResource._Load(string file, AccessLevel al, GameType type)
        {
            bool ret;

            if (type == GameType.DemonsSouls)
            {
                FlverDeS = FLVER0.Read(file);
                ret      = LoadInternalDeS(al, type);
            }
            else
            {
                var cache = (al == AccessLevel.AccessGPUOptimizedOnly) ? GetCache() : null;
                Flver = FLVER2.Read(file, cache);
                ret   = LoadInternal(al, type);
                ReleaseCache(cache);
            }
            return(ret);
        }
Exemplo n.º 18
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        private static Matrix4x4 CalculateGlobalTransform(DsBoneData boneData, FLVER2 flver, HKX.HKASkeleton hkaSkeleton)
        {
            if (boneData.exportData.SoulsData.HkxBoneIndex >= 0)
            {
                System.Diagnostics.Debug.Assert(hkaSkeleton != null);

                System.Console.WriteLine("Using HKA transform");

                return(CalculateGlobalTransformHka(boneData.exportData.SoulsData.HkxBoneIndex, hkaSkeleton));
            }

            if (flver != null)
            {
                System.Console.WriteLine("Using FLVER transform");

                return(CalculateGlobalTransformFlver(boneData.flverBone, flver));
            }

            throw new System.ArgumentException("Can't calculate transform " + nameof(boneData));
        }
Exemplo n.º 19
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        public static IEnumerable <DsBone> FixupDsBones(FLVER2 flver, HKX.HKASkeleton hkx)
        {
            var skel = FixupDsBonesInternal(flver, hkx);

            Func <DsBone, DsBone> boneConversion = bone => {
                //if (bone.Name == "Pelvis")
                //{
                //    bone.ParentName = "RootRotXZ";
                //}

                if (bone.Name == "Spine")
                {
                    bone.ParentName = "Pelvis";
                }

                return(bone);
            };

            return(skel.Select(boneConversion));
        }
Exemplo n.º 20
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            /// <summary>
            /// Matches bones by name between skeletons and runs boneCheck on them.
            /// Will assert if a bone does not exist in reimported skeleton or if a bone exists
            /// twice in reimported skeleton, depending on the bool parameters.
            /// </summary>
            public static void AssertReimportedSkeletonMatch(FLVER2 original, FLVER2 reimported, Action <FLVER.Bone, FLVER.Bone> boneCheck,
                                                             bool assertOnBoneNotExisting = true, bool assertOnBoneExistingTwice = true)
            {
                foreach (var bone in original.Bones)
                {
                    var matchingBoneList = reimported.Bones.Where(b => b.Name == bone.Name).ToList();
                    if (assertOnBoneNotExisting && matchingBoneList.Count == 0)
                    {
                        throw new SapTestAssert($"Bone '{bone.Name}' was not defined in the reimported skeleton.");
                    }
                    if (assertOnBoneExistingTwice && matchingBoneList.Count > 1)
                    {
                        throw new SapTestAssert($"Bone '{bone.Name}' was defined multiple times in the reimported skeleton.");
                    }

                    if (matchingBoneList.Count > 0)
                    {
                        var match = matchingBoneList[0];
                        boneCheck.Invoke(bone, match);
                    }
                }
            }
Exemplo n.º 21
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        private void LoadFLVER2(FLVER2 flver, bool useSecondUV, int baseDmyPolyID = 0, bool ignoreStaticTransforms = false)
        {
            Type = ModelType.ModelTypeFlver;

            Skeleton = new NewAnimSkeleton(this, flver.Bones);

            MainMesh = new NewMesh(flver, useSecondUV, null, ignoreStaticTransforms);

            Bounds = MainMesh.Bounds;

            DummyPolyMan.AddAllDummiesFromFlver(flver);

            //DEBUG//
            //Console.WriteLine($"{flver.Meshes[0].DefaultBoneIndex}");
            //Console.WriteLine();
            //Console.WriteLine();
            //foreach (var mat in flver.Materials)
            //{
            //    Console.WriteLine($"{mat.Name}: {mat.MTD}");
            //}
            /////////
        }
Exemplo n.º 22
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        private bool LoadInternalDeS(AccessLevel al, GameType type)
        {
            if (al == AccessLevel.AccessFull || al == AccessLevel.AccessGPUOptimizedOnly)
            {
                GPUMeshes    = new FlverSubmesh[FlverDeS.Meshes.Count()];
                GPUMaterials = new FlverMaterial[FlverDeS.Materials.Count()];
                Bounds       = new BoundingBox();
                Bones        = FlverDeS.Bones;

                for (int i = 0; i < FlverDeS.Materials.Count(); i++)
                {
                    GPUMaterials[i] = new FlverMaterial();
                    ProcessMaterial(FlverDeS.Materials[i], GPUMaterials[i], type);
                }

                for (int i = 0; i < FlverDeS.Meshes.Count(); i++)
                {
                    GPUMeshes[i] = new FlverSubmesh();
                    ProcessMesh(FlverDeS.Meshes[i], GPUMeshes[i]);
                    if (i == 0)
                    {
                        Bounds = GPUMeshes[i].Bounds;
                    }
                    else
                    {
                        Bounds = BoundingBox.Combine(Bounds, GPUMeshes[i].Bounds);
                    }
                }
            }

            if (al == AccessLevel.AccessGPUOptimizedOnly)
            {
                Flver = null;
            }
            //return false;
            return(true);
        }
Exemplo n.º 23
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        public void LoadFlver(FLVER2 flver, MeshRenderableProxy proxy)
        {
            var meshesNode = new NamedEntity(this, null, "Meshes");

            Objects.Add(meshesNode);
            RootObject.AddChild(meshesNode);
            for (int i = 0; i < flver.Meshes.Count; i++)
            {
                var meshnode = new NamedEntity(this, flver.Meshes[i], $@"mesh_{i}");
                if (proxy.Submeshes.Count > 0)
                {
                    meshnode.RenderSceneMesh = proxy.Submeshes[i];
                    proxy.Submeshes[i].SetSelectable(meshnode);
                }
                Objects.Add(meshnode);
                meshesNode.AddChild(meshnode);
            }

            var materialsNode = new NamedEntity(this, null, "Materials");

            Objects.Add(materialsNode);
            RootObject.AddChild(materialsNode);
            for (int i = 0; i < flver.Materials.Count; i++)
            {
                var matnode = new Entity(this, flver.Materials[i]);
                Objects.Add(matnode);
                materialsNode.AddChild(matnode);
            }

            var layoutsNode = new NamedEntity(this, null, "Layouts");

            Objects.Add(layoutsNode);
            RootObject.AddChild(layoutsNode);
            for (int i = 0; i < flver.BufferLayouts.Count; i++)
            {
                var laynode = new NamedEntity(this, flver.BufferLayouts[i], $@"layout_{i}");
                Objects.Add(laynode);
                layoutsNode.AddChild(laynode);
            }

            var bonesNode = new NamedEntity(this, null, "Bones");

            Objects.Add(bonesNode);
            RootObject.AddChild(bonesNode);
            var boneEntList = new List <TransformableNamedEntity>();

            for (int i = 0; i < flver.Bones.Count; i++)
            {
                var bonenode = new TransformableNamedEntity(this, flver.Bones[i], flver.Bones[i].Name);
                bonenode.RenderSceneMesh = Universe.GetBoneDrawable(this, bonenode);
                Objects.Add(bonenode);
                boneEntList.Add(bonenode);
            }
            for (int i = 0; i < flver.Bones.Count; i++)
            {
                if (flver.Bones[i].ParentIndex == -1)
                {
                    bonesNode.AddChild(boneEntList[i]);
                }
                else
                {
                    boneEntList[flver.Bones[i].ParentIndex].AddChild(boneEntList[i]);
                }
            }

            // Add dummy polys attached to bones
            var dmysNode = new NamedEntity(this, null, "DummyPolys");

            Objects.Add(dmysNode);
            RootObject.AddChild(dmysNode);
            for (int i = 0; i < flver.Dummies.Count; i++)
            {
                var dmynode = new TransformableNamedEntity(this, flver.Dummies[i], $@"dmy_{i}");
                dmynode.RenderSceneMesh = Universe.GetDummyPolyDrawable(this, dmynode);
                Objects.Add(dmynode);
                dmysNode.AddChild(dmynode);
            }
        }
Exemplo n.º 24
0
        public void LoadDummiesFromFLVER(FLVER2 flver, int baseDmyPolyID = 0)
        {
            MODEL.DbgPrimDrawer.ClearPrimitives(DbgPrimCategory.DummyPoly);

            AnimatedDummyPolyClusters = new Dictionary <int, DbgPrimDummyPolyCluster>();
            ClusterWhichDmyPresidesIn = new Dictionary <int, List <DbgPrimDummyPolyCluster> >();

            var dummiesByBoneID = new Dictionary <int, List <FLVER2.Dummy> >();

            foreach (var dmy in flver.Dummies)
            {
                if (dummiesByBoneID.ContainsKey(dmy.AttachBoneIndex))
                {
                    dummiesByBoneID[dmy.AttachBoneIndex].Add(dmy);
                }
                else
                {
                    dummiesByBoneID.Add(dmy.AttachBoneIndex, new List <FLVER2.Dummy> {
                        dmy
                    });
                }
            }

            List <FLVER2.Dummy> stationaryDmy = new List <FLVER2.Dummy>();

            for (int i = 0; i < flver.Bones.Count; i++)
            {
                if (dummiesByBoneID.ContainsKey(i))
                {
                    var dmyPrim = new DbgPrimDummyPolyCluster(0.5f, dummiesByBoneID[i], flver.Bones, baseDmyPolyID, i);
                    foreach (var dmy in dummiesByBoneID[i])
                    {
                        if (!ClusterWhichDmyPresidesIn.ContainsKey(dmy.ReferenceID + baseDmyPolyID))
                        {
                            ClusterWhichDmyPresidesIn.Add(dmy.ReferenceID + baseDmyPolyID, new List <DbgPrimDummyPolyCluster>());
                        }

                        if (!ClusterWhichDmyPresidesIn[dmy.ReferenceID + baseDmyPolyID].Contains(dmyPrim))
                        {
                            ClusterWhichDmyPresidesIn[dmy.ReferenceID + baseDmyPolyID].Add(dmyPrim);
                        }
                    }
                    MODEL.DbgPrimDrawer.AddPrimitive(dmyPrim);
                    AnimatedDummyPolyClusters.Add(i, dmyPrim);
                }
                else
                {
                    var dmyPrim = new DbgPrimDummyPolyCluster(0.5f, new List <FLVER2.Dummy>(), flver.Bones, baseDmyPolyID, i);
                    MODEL.DbgPrimDrawer.AddPrimitive(dmyPrim);
                    AnimatedDummyPolyClusters.Add(i, dmyPrim);
                }
            }

            foreach (var kvp in dummiesByBoneID)
            {
                if (kvp.Key >= 0)
                {
                }
            }

            if (dummiesByBoneID.ContainsKey(-1))
            {
                StationaryDummyPolys = new DbgPrimDummyPolyCluster(0.5f, dummiesByBoneID[-1], flver.Bones, baseDmyPolyID, -1);
                MODEL.DbgPrimDrawer.AddPrimitive(StationaryDummyPolys);
            }
            else
            {
                if (StationaryDummyPolys != null)
                {
                    MODEL.DbgPrimDrawer.RemovePrimitive(StationaryDummyPolys);
                }
                StationaryDummyPolys = null;
            }



            Console.WriteLine("TEST");
        }
Exemplo n.º 25
0
        static void FixAllStupidDummyCoordinatesInFLVER2(FLVER2 flver, float scale, bool mirrorX)
        {
            Matrix GetBoneParentMatrix(SoulsFormats.FLVER2.Bone b)
            {
                SoulsFormats.FLVER2.Bone parentBone = b;

                var result = Matrix.Identity;

                do
                {
                    result *= Matrix.CreateScale(parentBone.Scale.X, parentBone.Scale.Y, parentBone.Scale.Z);
                    result *= Matrix.CreateRotationX(parentBone.Rotation.X);
                    result *= Matrix.CreateRotationZ(parentBone.Rotation.Z);
                    result *= Matrix.CreateRotationY(parentBone.Rotation.Y);
                    result *= Matrix.CreateTranslation(parentBone.Translation.X, parentBone.Translation.Y, parentBone.Translation.Z);

                    if (parentBone.ParentIndex >= 0)
                    {
                        parentBone = flver.Bones[parentBone.ParentIndex];
                    }
                    else
                    {
                        parentBone = null;
                    }
                }while (parentBone != null);

                return(result);
            }

            Matrix GetDummyPolyMatrix(FLVER2.Dummy dummy)
            {
                var dummyMatrix = GetBoneParentMatrix(flver.Bones[dummy.DummyBoneIndex]);

                return(Matrix.CreateLookAt(
                           Vector3.Zero,
                           new Vector3(dummy.Forward.X, dummy.Forward.Y, dummy.Forward.Z),
                           dummy.UseUpwardVector ? new Vector3(dummy.Upward.X, dummy.Upward.Y, dummy.Upward.Z) : Vector3.Up)
                       * Matrix.CreateTranslation(new Vector3(dummy.Position.X, dummy.Position.Y, dummy.Position.Z))
                       * dummyMatrix);
            }

            foreach (var dmy in flver.Dummies)
            {
                if (dmy.DummyBoneIndex >= 0)
                {
                    Matrix m = GetDummyPolyMatrix(dmy) * Matrix.CreateScale(scale * (mirrorX ? -1 : 1), scale, scale);

                    Vector3 finalDummyPosition = Vector3.Transform(Vector3.Zero, m);
                    Vector3 finalDummyUp       = Vector3.TransformNormal(Vector3.Up, m);
                    Vector3 finalDummyForward  = Vector3.TransformNormal(Vector3.Forward, m);

                    dmy.Position = new System.Numerics.Vector3(finalDummyPosition.X, finalDummyPosition.Y, finalDummyPosition.Z);
                    dmy.Upward   = new System.Numerics.Vector3(finalDummyUp.X, finalDummyUp.Y, finalDummyUp.Z);
                    dmy.Forward  = new System.Numerics.Vector3(finalDummyForward.X, finalDummyForward.Y, finalDummyForward.Z);

                    dmy.UseUpwardVector = true;

                    dmy.AttachBoneIndex = -1;
                }
            }
        }
Exemplo n.º 26
0
        public Model(IProgress <double> loadingProgress, string name, IBinder chrbnd, int modelIndex,
                     IBinder anibnd, IBinder texbnd = null, List <string> additionalTpfNames = null,
                     string possibleLooseTpfFolder  = null, int baseDmyPolyID         = 0,
                     bool ignoreStaticTransforms    = false, IBinder additionalTexbnd = null)
            : this()
        {
            Name = name;
            List <BinderFile> flverFileEntries = new List <BinderFile>();

            List <TPF> tpfsUsed = new List <TPF>();

            if (additionalTpfNames != null)
            {
                foreach (var t in additionalTpfNames)
                {
                    if (File.Exists(t))
                    {
                        tpfsUsed.Add(TPF.Read(t));
                    }
                }
            }

            FLVER2 flver = null;

            foreach (var f in chrbnd.Files)
            {
                var nameCheck = f.Name.ToLower();
                if (flver == null && (nameCheck.EndsWith(".flver") || FLVER2.Is(f.Bytes)))
                {
                    if (nameCheck.EndsWith($"_{modelIndex}.flver") || modelIndex == 0)
                    {
                        flver = FLVER2.Read(f.Bytes);
                    }
                }
                else if (nameCheck.EndsWith(".tpf") || TPF.Is(f.Bytes))
                {
                    tpfsUsed.Add(TPF.Read(f.Bytes));
                }
                else if (anibnd == null && nameCheck.EndsWith(".anibnd"))
                {
                    if (nameCheck.EndsWith($"_{modelIndex}.anibnd") || modelIndex == 0)
                    {
                        if (BND3.Is(f.Bytes))
                        {
                            anibnd = BND3.Read(f.Bytes);
                        }
                        else
                        {
                            anibnd = BND4.Read(f.Bytes);
                        }
                    }
                }
            }

            if (flver == null)
            {
                throw new ArgumentException("No FLVERs found within CHRBND.");
            }

            LoadFLVER2(flver, useSecondUV: false, baseDmyPolyID, ignoreStaticTransforms);

            loadingProgress.Report(1.0 / 4.0);

            AnimContainer = new NewAnimationContainer(this);

            if (anibnd != null)
            {
                LoadingTaskMan.DoLoadingTaskSynchronous($"{Name}_ANIBND", $"Loading ANIBND for {Name}...", innerProg =>
                {
                    AnimContainer.LoadBaseANIBND(anibnd, innerProg);
                });
            }
            else
            {
                // This just messes up the model cuz they're already in
                // reference pose, whoops
                //Skeleton.ApplyBakedFlverReferencePose();
            }

            loadingProgress.Report(2.0 / 3.0);

            if (tpfsUsed.Count > 0)
            {
                LoadingTaskMan.DoLoadingTaskSynchronous($"{Name}_TPFs", $"Loading TPFs for {Name}...", innerProg =>
                {
                    for (int i = 0; i < tpfsUsed.Count; i++)
                    {
                        TexturePool.AddTpf(tpfsUsed[i]);
                        MainMesh.TextureReloadQueued = true;
                        innerProg.Report(1.0 * i / tpfsUsed.Count);
                    }
                    MainMesh.TextureReloadQueued = true;
                });
            }

            loadingProgress.Report(3.0 / 4.0);

            if (texbnd != null)
            {
                LoadingTaskMan.DoLoadingTaskSynchronous($"{Name}_TEXBND", $"Loading TEXBND for {Name}...", innerProg =>
                {
                    TexturePool.AddTextureBnd(texbnd, innerProg);
                    MainMesh.TextureReloadQueued = true;
                });
            }

            loadingProgress.Report(3.5 / 4.0);

            if (additionalTexbnd != null)
            {
                LoadingTaskMan.DoLoadingTaskSynchronous($"{Name}_AdditionalTEXBND",
                                                        $"Loading extra TEXBND for {Name}...", innerProg =>
                {
                    TexturePool.AddTextureBnd(additionalTexbnd, innerProg);
                    MainMesh.TextureReloadQueued = true;
                });
            }

            loadingProgress.Report(3.9 / 4.0);
            if (possibleLooseTpfFolder != null && Directory.Exists(possibleLooseTpfFolder))
            {
                TexturePool.AddTPFFolder(possibleLooseTpfFolder);
                MainMesh.TextureReloadQueued = true;
            }

            MainMesh.TextureReloadQueued = true;

            loadingProgress.Report(1.0);
        }
Exemplo n.º 27
0
        public DsBone(FLVER.Bone flverBone, FLVER2 flver, HKX.Bone hkxBone, HKX.HKASkeleton hkaSkeleton) : this(flverBone, flver)
        {
            HkxBoneIndex = hkaSkeleton.Bones.GetArrayData().Elements.IndexOf(hkxBone);

            ParentName = InitializeHkxParentName(hkxBone, hkaSkeleton);
        }
Exemplo n.º 28
0
 public NewMesh(FLVER2 flver, bool useSecondUV, Dictionary <string, int> boneIndexRemap = null,
                bool ignoreStaticTransforms = false)
 {
     LoadFLVER2(flver, useSecondUV, boneIndexRemap, ignoreStaticTransforms);
 }
Exemplo n.º 29
0
 private static IEnumerable <DsBone> FixupDsBones(FLVER2 flver)
 {
     return(flver.Bones.Select(flverBone => new DsBone(flverBone, flver)));
 }
Exemplo n.º 30
0
 public Model(FLVER2 flver, bool useSecondUV)
     : this()
 {
     LoadFLVER2(flver, useSecondUV);
 }