Exemplo n.º 1
0
 public override void Init()
 {
     base.Init();
     _nameText     = FindInChild <Text>("Mid/name");
     _cardInput    = FindInChild <FInputField>("Mid/cardNum/InputField");
     _nextBtn      = FindInChild <Button>("Mid/nextBtn");
     _clearBtn     = FindInChild <Button>("Mid/cardNum/InputField/Clear");
     _cameraBtnObj = FindChild("Mid/img");
     _nextBtn.onClick.AddListener(OnClickNextBtn);
     _clearBtn.onClick.AddListener(OnClickClear);
     _cardInput.onValueChanged.AddListener(OnValueChanged);
     _clearBtn.gameObject.SetActive(false);
     _nextBtn.interactable = false;
 }
Exemplo n.º 2
0
        public override void Init()
        {
            base.Init();
            _phoneNumText = FindInChild <Text>("Top/InputField/Text");
            _inputField   = FindInChild <FInputField>("Top/InputField");
            _nextBtn      = FindInChild <Button>("Next");
            _clearBtn     = FindInChild <Button>("Top/Clear");
            _friendBtn    = FindInChild <Button>("Top/Img");

            _nextBtn.onClick.AddListener(OnClickNext);
            _clearBtn.onClick.AddListener(OnClickClear);
            _friendBtn.onClick.AddListener(OnClickFriend);
            _inputField.onValueChanged.AddListener(OnInputValueChanged);
            _clearBtn.gameObject.SetActive(false);
        }
Exemplo n.º 3
0
 public override void Init()
 {
     base.Init();
     _amountText        = FindInChild <Text>("Middle/AmountInput/Text");
     _nameText          = FindInChild <Text>("Middle/Name");
     _accountText       = FindInChild <Text>("Middle/Account");
     _amountInputField  = FindInChild <FInputField>("Middle/AmountInput");
     _remarksInputField = FindInChild <FInputField>("Middle/RemarksInput");
     _headImg           = FindInChild <Image>("Middle/HeadSprite/Mask/Image");
     _okBtn             = FindInChild <Button>("Middle/OkBtn");
     _clearBtn          = FindInChild <Button>("Middle/AmountInput/Clear");
     _recordBtn         = FindInChild <Button>("Top/Record");
     _recordBtn.onClick.AddListener(OnClickRecord);
     _clearBtn.onClick.AddListener(OnClickClear);
     _okBtn.onClick.AddListener(OnClickOk);
     _amountInputField.onValueChanged.AddListener(OnInputValueChanged);
     _clearBtn.gameObject.SetActive(false);
     _okBtn.interactable = false;
 }