public static FIZZTouchScreenKeyboard Open(string text, FIZZTouchScreenKeyboardType keyboardType = FIZZTouchScreenKeyboardType.Default, bool autocorrection = true, bool multiline = false, bool secure = false, bool alert = false, string textPlaceholder = "") { FIZZTouchScreenKeyboard keyboard = new FIZZTouchScreenKeyboard(text, keyboardType, autocorrection, multiline, secure, alert, textPlaceholder); #if UNITY_IOS FIZZUnityKeyboard_Show(); #endif return(keyboard); }
public static FIZZTouchScreenKeyboard Open(string text, FIZZTouchScreenKeyboardType keyboardType, bool autocorrection) { return(FIZZTouchScreenKeyboard.Open(text, keyboardType, autocorrection)); }
public static FIZZTouchScreenKeyboard Open(string text, FIZZTouchScreenKeyboardType keyboardType) { return(FIZZTouchScreenKeyboard.Open(text, keyboardType)); }
public static FIZZTouchScreenKeyboard Open(string text, FIZZTouchScreenKeyboardType keyboardType, bool autocorrection, bool multiline, bool secure) { return(FIZZTouchScreenKeyboard.Open(text, keyboardType, autocorrection, multiline, secure)); }
public FIZZTouchScreenKeyboard(string text, FIZZTouchScreenKeyboardType keyboardType, bool autocorrection, bool multiline, bool secure, bool alert, string textPlaceholder) { #if UNITY_IOS FIZZUnityKeyboard_Create((int)keyboardType, autocorrection ? 1 : 0, multiline ? 1 : 0, secure ? 1 : 0, alert ? 1 : 0, text, textPlaceholder); #endif }