public static FIZZTouchScreenKeyboard Open(string text, FIZZTouchScreenKeyboardType keyboardType = FIZZTouchScreenKeyboardType.Default, bool autocorrection = true, bool multiline = false, bool secure = false, bool alert = false, string textPlaceholder = "")
        {
            FIZZTouchScreenKeyboard keyboard = new FIZZTouchScreenKeyboard(text, keyboardType, autocorrection, multiline, secure, alert, textPlaceholder);

#if UNITY_IOS
            FIZZUnityKeyboard_Show();
#endif
            return(keyboard);
        }
 public static FIZZTouchScreenKeyboard Open(string text, FIZZTouchScreenKeyboardType keyboardType, bool autocorrection)
 {
     return(FIZZTouchScreenKeyboard.Open(text, keyboardType, autocorrection));
 }
 public static FIZZTouchScreenKeyboard Open(string text, FIZZTouchScreenKeyboardType keyboardType)
 {
     return(FIZZTouchScreenKeyboard.Open(text, keyboardType));
 }
 public static FIZZTouchScreenKeyboard Open(string text, FIZZTouchScreenKeyboardType keyboardType, bool autocorrection, bool multiline, bool secure)
 {
     return(FIZZTouchScreenKeyboard.Open(text, keyboardType, autocorrection, multiline, secure));
 }
        public FIZZTouchScreenKeyboard(string text, FIZZTouchScreenKeyboardType keyboardType, bool autocorrection, bool multiline, bool secure, bool alert, string textPlaceholder)
        {
#if UNITY_IOS
            FIZZUnityKeyboard_Create((int)keyboardType, autocorrection ? 1 : 0, multiline ? 1 : 0, secure ? 1 : 0, alert ? 1 : 0, text, textPlaceholder);
#endif
        }