Exemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        IsFocusingOn = false;

        rofFloat = 0;

        FHK_Weapon_Status ws = gameObject.GetComponent <FHK_Weapon_Status>();

        wid   = ws.WID;
        w_dmg = ws.Weapon_DMG;
        w_rng = ws.Weapon_RNG;
        w_rof = ws.Weapon_ROF;
        w_amo = ws.Weapon_AMO;
        w_rld = ws.Weapon_RLD;

        animator = modelingPrefab.GetComponent <Animator>();
        animator.SetFloat("speed", w_rof);
    }
Exemplo n.º 2
0
    // Start is called before the first frame update
    void Start()
    {
        IsPlayerFocusingOn = false;

        rofFloat = 0;

        FHK_Weapon_Status ws = gameObject.GetComponent <FHK_Weapon_Status>();

        wid   = ws.WID;
        w_dmg = ws.Weapon_DMG;
        w_rng = ws.Weapon_RNG;
        w_rof = ws.Weapon_ROF;
        w_amo = ws.Weapon_AMO;
        w_rld = ws.Weapon_RLD;

        animator = modelingPrefab.GetComponent <Animator>();
        animator.SetFloat("speed", w_rof);

        if (!photonView.IsMine)
        {
            privateCamera.SetActive(false);
        }
    }