/** * Set event for when an ad is loaded * * @param onReady executed when an ad has loaded */ public static void SetOnLoadingCallback(Action <string, string, string> onLoading) { if (GameObject.Find(FGLEnhance_Callbacks.CallbackObjectName) == null) { string newName = "__FGLEnhance_Callback_" + UnityEngine.Random.Range(0, int.MaxValue); GameObject callbackObject = new GameObject(newName); callbackObject.AddComponent <FGLEnhance_Callbacks> (); } FGLEnhance_Callbacks.OnLoadingCallback = onLoading; InitializeEnhance(); #if UNITY_EDITOR FGLEditorInternals.SetOnLoadingCallback(FGLEnhance_Callbacks.CallbackObjectName); #elif UNITY_ANDROID FGLAndroidInternals.SetOnLoadingCallback(FGLEnhance_Callbacks.CallbackObjectName); #elif UNITY_IOS FGLiOSInternals.SetOnLoadingCallback(FGLEnhance_Callbacks.CallbackObjectName); #endif }