private static void _Consume(string sku, Action onConsumeSuccessCallback, Action onConsumeFailedCallback)
    {
        if (GameObject.Find(FGLEnhance_Callbacks.CallbackObjectName) == null)
        {
            string     newName        = "__FGLEnhance_Callback_" + UnityEngine.Random.Range(0, int.MaxValue);
            GameObject callbackObject = new GameObject(newName);
            callbackObject.AddComponent <FGLEnhance_Callbacks>();
        }

        FGLEnhance_Callbacks.OnConsumeSuccessCallback = onConsumeSuccessCallback;
        FGLEnhance_Callbacks.OnConsumeFailedCallback  = onConsumeFailedCallback;

        Enhance.InitializeEnhance();
#if UNITY_EDITOR
        FGLEditorInternals.ConsumePurchase(sku, FGLEnhance_Callbacks.CallbackObjectName);
#elif UNITY_ANDROID
        FGLAndroidInternals.ConsumePurchase(sku, FGLEnhance_Callbacks.CallbackObjectName);
#elif UNITY_IOS
        FGLiOSInternals.ConsumePurchase(sku, FGLEnhance_Callbacks.CallbackObjectName);
#endif
    }