Exemplo n.º 1
0
    /// <summary>
    /// Sets the desired animation by string name. It does some parsing on the string to account for case and typos.
    /// Animations are better as strings for ease of use. Avoid enums here unless there's a good reason.
    /// </summary>
    /// <param name="animationName">Animation name.</param>
    /// <param name="startFrame">Integer Start Frame.</param>
    public void SetAnimation(string animationName, bool waitForEndOfFrame = true, int startFrame = 0)
    {
        if (CurrentAnimation.animationName.ToLower().Trim().Replace(" ", "") == animationName.ToLower().Trim().Replace(" ", ""))
        {
            return;             //Animation is already set to this.
        }

        if (!waitForEndOfFrame)           //we want the animation to start fast
        {
            NextFrameTime = CurrentFrameTime;
        }

        foreach (FF_Animation anim in Animations)
        {
            if (animationName.ToLower().Trim().Replace(" ", "") == anim.animationName.ToLower().Trim().Replace(" ", ""))              //account for mistypes
            {
                CurrentAnimation         = anim;
                NextAnimationFrameNumber = startFrame;
                return;
            }
        }
    }
Exemplo n.º 2
0
 void Start()
 {
     SpriteRenderRef  = this.gameObject.GetComponent <SpriteRenderer> ();
     CurrentAnimation = Animations [0];
     SetAnimation(DefaultAnimation);
 }