public void Test_IsUnrealPakInstalledLocally_Returns_True() { EzPzPatcher patcher = new EzPzPatcher() { PathToUnrealEngine = RegistryHelper.GetPathToUnrealEngine() }; Assert.IsTrue(patcher.IsUnrealPakInstalledLocally()); }
public void Test_IsUnrealPakInstalledLocally_Returns_True() { Assert.IsTrue(EzPzPatcher.IsUnrealPakInstalledLocally()); }