private static void GenerateLayers(ExtruderLayers extruder, int extrusionWidthUm, int bottomLayers, int topLayers, long infillExtendIntoPerimeter_um) { int numLayers = extruder.Layers.Count; for (int layerIndex = 0; layerIndex < numLayers; layerIndex++) { extruder.GenerateTopAndBottoms(null, layerIndex, extrusionWidthUm, extrusionWidthUm, bottomLayers, topLayers, infillExtendIntoPerimeter_um); } }
private static void GenerateLayers(ExtruderLayers extruder, int extrusionWidthUm, int bottomLayers, int topLayers) { int numLayers = extruder.Layers.Count; for (int layerIndex = 0; layerIndex < numLayers; layerIndex++) { extruder.GenerateTopAndBottoms(layerIndex, extrusionWidthUm, extrusionWidthUm, bottomLayers, topLayers); } }
private static void GenerateLayers(ExtruderLayers extruder, int extrusionWidthUm, int bottomLayers, int topLayers) { int numLayers = extruder.Layers.Count; for (int layerIndex = 0; layerIndex < numLayers; layerIndex++) { extruder.GenerateTopAndBottoms(layerIndex, extrusionWidthUm, extrusionWidthUm, bottomLayers, topLayers); } }