public void ResetForNewRun() { animator.SetBool("Invincible", false); // playerStats.CurrentHp = playerStats.Hp; // playerStats.SoulCoins = 0; // playerStats.Spd = 5; // playerStats.Inventory.Clear(); playerStats = playerStats.BaseStats(); extraStats = extraStats.BaseStats(); // rocks.ClearForLostRun(); GameManager.Instance.player.rocks.ApplyForRun(); statsCanvasController.gameObject.SetActive(true); currentItemsVisual.gameObject.SetActive(true); currentItemsVisual.ClearItemsVisuals(); statsCanvasController.UpdateCanvas(); }
public ExtraStats BaseStats() { ExtraStats extraStats = new ExtraStats(1); return(extraStats); }