// Update is called once per frame
    public IEnumerator Play()
    {
        yield return(new WaitForSeconds(ExtraFunctions.RandomFromRange(TimeRange)));

        if (Darkness.activeInHierarchy)
        {
            Player.PlayOneShot(ExtraFunctions.RandomFromList(HorseNoisesL));
        }
        StartCoroutine(Play());
    }