private Vector2 W2S(ExternalUtilsCSharp.MathObjects.Vector3 point)
        {
            ExternalUtilsCSharp.MathObjects.Matrix  vMatrix    = WithOverlay.Framework.ViewMatrix;
            ExternalUtilsCSharp.MathObjects.Vector2 screenSize = new ExternalUtilsCSharp.MathObjects.Vector2(WithOverlay.SHDXOverlay.Width, WithOverlay.SHDXOverlay.Height);

            return(SharpDXConverter.Vector2EUCtoSDX(MathUtils.WorldToScreen(vMatrix, screenSize, point)));
        }
Exemplo n.º 2
0
        protected void DrawLine(SharpDXRenderer renderer, Vector2 center, float distance, float length, float angle, float width, bool outline)
        {
            ExternalUtilsCSharp.MathObjects.Vector2 vecCenter  = SharpDXConverter.Vector2SDXtoEUC(center);
            ExternalUtilsCSharp.MathObjects.Vector2 vecRotateA = new MathObjects.Vector2(vecCenter.X + distance, vecCenter.Y);
            ExternalUtilsCSharp.MathObjects.Vector2 vecRotateB = new MathObjects.Vector2(vecCenter.X + distance + length, vecCenter.Y);
            vecRotateA = ExternalUtilsCSharp.MathUtils.RotatePoint(vecRotateA, vecCenter, angle);
            vecRotateB = ExternalUtilsCSharp.MathUtils.RotatePoint(vecRotateB, vecCenter, angle);
            Vector2 _vecRotateA = SharpDXConverter.Vector2EUCtoSDX(vecRotateA);
            Vector2 _vecRotateB = SharpDXConverter.Vector2EUCtoSDX(vecRotateB);

            if (outline)
            {
                renderer.DrawLine(this.SecondaryColor, _vecRotateA, _vecRotateB, width + 2f);
            }
            renderer.DrawLine(this.PrimaryColor, _vecRotateA, _vecRotateB, width);
        }
Exemplo n.º 3
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        private static void overlay_TickEvent(object sender, SharpDXOverlay.DeltaEventArgs e)
        {
            keys.Update();
            pnlPanel.Y = overlay.Location.Y + overlay.Height / 2f - pnlPanel.Height;

            if (keys.KeyWentUp(WinAPI.VirtualKeyShort.INSERT))
                chbAutoClicker.Checked = !chbAutoClicker.Checked;
            if (keys.KeyWentUp(WinAPI.VirtualKeyShort.DELETE))
                chbMoveMouse.Checked = !chbMoveMouse.Checked;

            overlay.UpdateControls(e.SecondsElapsed, keys);

            if (keys.KeyIsDown(WinAPI.VirtualKeyShort.END))
                e.Overlay.Close();

            #region AutoClicker
            if (chbAutoClicker.Checked)
            {
                //Click-area
                ExternalUtilsCSharp.MathObjects.Vector2 areaSize = new ExternalUtilsCSharp.MathObjects.Vector2(clkWindow.GetSize().X, clkWindow.GetSize().Y);
                ExternalUtilsCSharp.MathObjects.Vector2 location = new ExternalUtilsCSharp.MathObjects.Vector2(clkWindow.GetAbsoluteLocation().X, clkWindow.GetAbsoluteLocation().Y);
                ExternalUtilsCSharp.MathObjects.Vector2 areaCenter = location + areaSize * 0.5f;
                bool sec = DateTime.Now.Second % 2 == 0;
                ExternalUtilsCSharp.MathObjects.Vector2 areaTop = new ExternalUtilsCSharp.MathObjects.Vector2(areaCenter.X, areaCenter.Y - areaSize.Y / (sec ? 2f : 4f));
                ExternalUtilsCSharp.MathObjects.Vector2 clickPoint = areaCenter;
                if (chbMoveMouse.Checked)
                {
                    clickPoint = MathUtils.RotatePoint(areaTop, areaCenter, DateTime.Now.Millisecond % 360);
                    WinAPI.SetCursorPos((int)(overlay.Location.X + clickPoint.X), (int)(overlay.Location.Y + clickPoint.Y));
                }
                int lParam = WinAPI.MakeLParam((int)clickPoint.X, (int)clickPoint.Y);
                lastClickerPos.X = clickPoint.X;
                lastClickerPos.Y = clickPoint.Y;
                Message(hWnd, (uint)WinAPI.WindowMessage.WM_LBUTTONDOWN, 0, lParam);
                Message(hWnd, (uint)WinAPI.WindowMessage.WM_LBUTTONUP, 0, lParam);
            }
            #endregion
            lblFpsLogic.Text = string.Format("FPS logic: {0}", overlay.LogicUpdater.LastFrameRate.ToString());
            lblFpsDraw.Text = string.Format("FPS draw: {0}", overlay.DrawUpdater.LastFrameRate.ToString());
            pgbFpsLogic.Value = overlay.LogicUpdater.LastFrameRate;
            pgbFpsDraw.Value = overlay.DrawUpdater.LastFrameRate;
            lblFpsDrawAverage.Text = string.Format("Average FPS: {0} ({1} ticks in {2}s)", overlay.DrawUpdater.GetAverageFPS(), MiscUtils.GetUnitFromNumber(overlay.DrawUpdater.TickCount, true), ((int)overlay.DrawUpdater.GetRuntime().TotalSeconds).ToString());
            lblFpsLogicAverage.Text = string.Format("Average FPS: {0} ({1} ticks in {2}s)", overlay.LogicUpdater.GetAverageFPS(), MiscUtils.GetUnitFromNumber(overlay.LogicUpdater.TickCount, true), ((int)overlay.LogicUpdater.GetRuntime().TotalSeconds).ToString());
        }
Exemplo n.º 4
0
        private static void overlay_TickEvent(object sender, SharpDXOverlay.DeltaEventArgs e)
        {
            keys.Update();

            overlay.UpdateControls(e.SecondsElapsed, keys);
            segments.Width = overlay.Width;
            segments.Height = overlay.Height;

            if (keys.KeyIsDown(WinAPI.VirtualKeyShort.INSERT))
                e.Overlay.Close();

            #region AutoClicker
            if (chbAutoClicker.Checked)
            {
                //Click-area
                ExternalUtilsCSharp.MathObjects.Vector2 areaSize = new ExternalUtilsCSharp.MathObjects.Vector2(overlay.Width / 2f * 0.6f, overlay.Width * 0.15f);
                ExternalUtilsCSharp.MathObjects.Vector2 location = new ExternalUtilsCSharp.MathObjects.Vector2(overlay.Width / 2f + overlay.Width / 4f, overlay.Width / 2f * 0.7f);
                ExternalUtilsCSharp.MathObjects.Vector2 areaCenter = location + areaSize * 0.5f;
                bool sec = DateTime.Now.Second % 2 == 0;
                ExternalUtilsCSharp.MathObjects.Vector2 areaTop = new ExternalUtilsCSharp.MathObjects.Vector2(areaCenter.X, areaCenter.Y - areaSize.Y / (sec ? 2f : 4f));
                ExternalUtilsCSharp.MathObjects.Vector2 clickPoint = MathUtils.RotatePoint(areaTop, areaCenter, DateTime.Now.Millisecond % 360) - areaSize * 0.5f;
                int lParam = WinAPI.MakeLParam((int)clickPoint.X, (int)clickPoint.Y);
                lastClickerPos.X = clickPoint.X;
                lastClickerPos.Y = clickPoint.Y;
                Message(proc.Process.MainWindowHandle, (uint)WinAPI.WindowMessage.WM_LBUTTONDOWN, 0, lParam);
                Message(proc.Process.MainWindowHandle, (uint)WinAPI.WindowMessage.WM_LBUTTONUP, 0, lParam);
            }
            #endregion
            #region Cast spells
            if (chbAutoSpells.Checked && overlay.LogicUpdater.TickCount % 10 == 0)
            {
                for (uint i = 0; i < 10; i++)
                {
                    uint key = (uint)WinAPI.VirtualKeyShort.KEY_0 + i;
                    uint scanCode = WinAPI.MapVirtualKey(key, 0);
                    uint lParam = lParam = (0x00000001 | (scanCode << 16));

                    Message(proc.Process.MainWindowHandle, (uint)WinAPI.WindowMessage.WM_KEYDOWN, (int)key, (int)lParam);
                    Message(proc.Process.MainWindowHandle, (uint)WinAPI.WindowMessage.WM_KEYUP, (int)key, (int)lParam);
                }
            }
            #endregion
            lblFpsLogic.Text = string.Format("FPS logic: {0}", overlay.LogicUpdater.LastFrameRate.ToString());
            lblFpsDraw.Text = string.Format("FPS draw: {0}", overlay.DrawUpdater.LastFrameRate.ToString());
            pgbFpsLogic.Value = overlay.LogicUpdater.LastFrameRate;
            pgbFpsDraw.Value = overlay.DrawUpdater.LastFrameRate;
            lblFpsDrawAverage.Text = string.Format("Average FPS: {0} ({1} ticks in {2}s)", overlay.DrawUpdater.GetAverageFPS(), MiscUtils.GetUnitFromNumber(overlay.DrawUpdater.TickCount, true), ((int)overlay.DrawUpdater.GetRuntime().TotalSeconds).ToString());
            lblFpsLogicAverage.Text = string.Format("Average FPS: {0} ({1} ticks in {2}s)", overlay.LogicUpdater.GetAverageFPS(), MiscUtils.GetUnitFromNumber(overlay.LogicUpdater.TickCount, true), ((int)overlay.LogicUpdater.GetRuntime().TotalSeconds).ToString());
        }
Exemplo n.º 5
0
        private Vector2[] W2S(ExternalUtilsCSharp.MathObjects.Vector3[] points)
        {
            ExternalUtilsCSharp.MathObjects.Matrix vMatrix = WithOverlay.Framework.ViewMatrix;
            ExternalUtilsCSharp.MathObjects.Vector2 screenSize = new ExternalUtilsCSharp.MathObjects.Vector2(WithOverlay.SHDXOverlay.Width, WithOverlay.SHDXOverlay.Height);
            ExternalUtilsCSharp.MathObjects.Vector3 origin = Player.m_vecOrigin;

            return SharpDXConverter.Vector2EUCtoSDX(MathUtils.WorldToScreen(vMatrix, screenSize, points));
        }