public void UpdateEquation() { Debug.Log("UpdateEquation()"); positions = new List <Vector3>(); normals = new List <Vector3>(); uvs = new List <Vector2>(); faces = new List <int>(); try { expZ = solver.SymbolicateExpression(expressionZ); uMin = (float)solver.EvaluateExpression(u_min); uMax = (float)solver.EvaluateExpression(u_max); vMin = (float)solver.EvaluateExpression(v_min); vMax = (float)solver.EvaluateExpression(v_max); } catch (AK.ESSyntaxErrorException e) { return; } TessellateSurface(); //StartCoroutine(TessellateSurface()); sphere.GetComponent <ConstraintGrabbable>().SetXRange(uMin, uMax); sphere.GetComponent <ConstraintGrabbable>().SetZRange(vMin, vMax); }
private void Start() { solver = new ExpressionSolver(); InitializeParticleSystem(); varX = solver.SetGlobalVariable("x", 0); varY = solver.SetGlobalVariable("y", 0); xMin = (float)solver.EvaluateExpression(expressionXMin); xMax = (float)solver.EvaluateExpression(expressionXMax); expYMin = solver.SymbolicateExpression(expressionYMin); expYMax = solver.SymbolicateExpression(expressionYMax); expZMin = solver.SymbolicateExpression(expressionZMin); expZMax = solver.SymbolicateExpression(expressionZMax); Generate3DRegion(); }
public void UpdateEquation() { try { xMin = (float)solver.EvaluateExpression(expressionXMin); xMax = (float)solver.EvaluateExpression(expressionXMax); expYMin = solver.SymbolicateExpression(expressionYMin); expYMax = solver.SymbolicateExpression(expressionYMax); expZMin = solver.SymbolicateExpression(expressionZMin); expZMax = solver.SymbolicateExpression(expressionZMax); } catch (AK.ESSyntaxErrorException e) { return; } Generate3DRegion(); }
// Use this for initialization void Start() { solver = new ExpressionSolver(); expZ = new AK.Expression(); //Variable varU = new Variable(), varV = new Variable(); positions = new List <Vector3>(); normals = new List <Vector3>(); uvs = new List <Vector2>(); faces = new List <int>(); /* TEST */ solver.SetGlobalVariable("x", -5); solver.SetGlobalVariable("y", -5); expZ = solver.SymbolicateExpression(expressionZ); varU = solver.GetGlobalVariable("x"); varV = solver.GetGlobalVariable("y"); uMin = (float)solver.EvaluateExpression(u_min); uMax = (float)solver.EvaluateExpression(u_max); vMin = (float)solver.EvaluateExpression(v_min); vMax = (float)solver.EvaluateExpression(v_max); TessellateSurface(); left.mesh = TessellateCurve(0, 1, 0, null); right.mesh = TessellateCurve(0, 1, 1, null); back.mesh = TessellateCurve(0, null, 0, 1); front.mesh = TessellateCurve(1, null, 0, 1); }
int Calculate(int attr) { ExpressionSolver solver = new ExpressionSolver(); return((int)solver.EvaluateExpression(calc[attr - minAttr])); }