static void CreateMinorExplosion(Vector3 vector) { if (!GameplayManager.IsMultiplayer || !Menus.mms_reduced_ship_explosions) { ExplosionManager.CreateMinorExplosion(vector); } }
static void CreateMinorExplosion(Vector3 vector) { if (!GameplayManager.IsMultiplayer || !Menus.mms_reduced_ship_explosions) { ExplosionManager.CreateMinorExplosion(vector); } }