Exemplo n.º 1
0
    public void CreateExplosionCloud(Vector3 position, float radius, int count, float delay_time = 0)
    {
        float start_time = 0;

        while (count-- > 0)
        {
            Vector3            pos = position + RandomPosition(radius);
            ExplosionBillboard billboard_explosion  = Instantiate(m_explosion_billboard1_prefab, pos, m_explosion_billboard1_prefab.transform.rotation) as ExplosionBillboard;
            ExplosionSphere    volumetric_explosion = Instantiate(m_explosion_sphere_prefab, pos, m_explosion_sphere_prefab.transform.rotation) as ExplosionSphere;
            billboard_explosion.delayTime  = start_time;
            volumetric_explosion.delayTime = start_time;
            start_time += delay_time;
        }
    }
Exemplo n.º 2
0
    public void CreateExplosionPillar(Vector3 base_pos, float height, int count, float delay_time = 0)
    {
        float   vertical_step_size = height / count;
        Vector3 pos        = base_pos;
        float   start_time = Time.time;

        while (count-- > 0)
        {
            ExplosionBillboard billboard_explosion  = Instantiate(m_explosion_billboard1_prefab, pos, m_explosion_billboard1_prefab.transform.rotation) as ExplosionBillboard;
            ExplosionSphere    volumetric_explosion = Instantiate(m_explosion_sphere_prefab, pos, m_explosion_sphere_prefab.transform.rotation) as ExplosionSphere;
            billboard_explosion.delayTime  = start_time;
            volumetric_explosion.delayTime = start_time;
            start_time += delay_time;
            pos        += Vector3.up * vertical_step_size;
        }
    }
Exemplo n.º 3
0
    public void CreateExplosionCloud(Vector3 position, float radius, int count, float delayTime = 0)
    {
        float startTime = 0;

        while (count-- > 0)
        {
            Vector3            pos = position + RandomPosition(radius);
            ExplosionBillboard billboardExplosion  = Instantiate(explosionBillboard1Prefab, pos, explosionBillboard1Prefab.transform.rotation) as ExplosionBillboard;
            ExplosionSphere    volumetricExplosion = Instantiate(explosionSpherePrefab, pos, explosionSpherePrefab.transform.rotation) as ExplosionSphere;
            billboardExplosion.delayTime         = startTime;
            volumetricExplosion.delayTime        = startTime;
            billboardExplosion.transform.parent  = this.transform;
            volumetricExplosion.transform.parent = this.transform;
            startTime += delayTime;
        }
    }
Exemplo n.º 4
0
    public void CreateExplosionPillar(Vector3 base_pos, float height, int count, float delayTime = 0)
    {
        float   verticalStepSize = height / count;
        Vector3 pos       = base_pos;
        float   startTime = Time.time;

        while (count-- > 0)
        {
            ExplosionBillboard billboardExplosion  = Instantiate(explosionBillboard1Prefab, pos, explosionBillboard1Prefab.transform.rotation) as ExplosionBillboard;
            ExplosionSphere    volumetricExplosion = Instantiate(explosionSpherePrefab, pos, explosionSpherePrefab.transform.rotation) as ExplosionSphere;
            billboardExplosion.delayTime         = startTime;
            volumetricExplosion.delayTime        = startTime;
            billboardExplosion.transform.parent  = this.transform;
            volumetricExplosion.transform.parent = this.transform;
            startTime += delayTime;
            pos       += Vector3.up * verticalStepSize;
        }
    }