Exemplo n.º 1
0
        public static void RemoveTimer(Mobile m)
        {
            if (m == null)
            {
                return;
            }

            var contains = Contains(m);

            if (contains != null)
            {
                ExpireTimer t = contains.Timer;

                if (t != null)
                {
                    t.Stop();
                    Table.Remove(contains);

                    if (((PlayerMobile)m).AcceleratedStart > DateTime.UtcNow)
                    {
                        ((PlayerMobile)m).AcceleratedStart = DateTime.UtcNow;
                    }

                    m.PlaySound(0x100);
                    BuffInfo.RemoveBuff(m, BuffIcon.ArcaneEmpowerment);
                    m.SendLocalizedMessage(1077957);// The intense energy dissipates. You are no longer under the effects of an accelerated skillgain scroll.
                }
            }
        }
Exemplo n.º 2
0
            public void OnExpired()
            {
                ExpireTimer.Stop();

                Owner.SendLocalizedMessage(1112822); // You fail to find the next ingredient in time. Your clockwork assembly crumbles.

                Mechanism.Delete();
                m_Table.Remove(Owner);
            }
Exemplo n.º 3
0
            public void StartTimer()
            {
                if (ExpireTimer != null)
                {
                    ExpireTimer.Stop();
                }

                ExpireTimer = Timer.DelayCall(Timeout, new TimerCallback(OnExpired));

                SutekIngredient[] ingredients = (SutekIngredient[])Enum.GetValues(typeof(SutekIngredient));
                CurrentIngredient = ingredients[Utility.Random(ingredients.Length)];

                Owner.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1112821, string.Format("#{0}", (int)CurrentIngredient)); // I need to add some ~1_INGREDIENT~.

                IngredientsLeft--;
            }
Exemplo n.º 4
0
        public override void OnCast()
        {
            BaseWeapon weapon = Caster.Weapon as BaseWeapon;

            if (Caster.Player && (weapon == null || weapon is Fists))
            {
                Caster.SendLocalizedMessage(501078); // You must be holding a weapon.
            }
            else if (CheckSequence())
            {
                /* Temporarily imbues a weapon with a life draining effect.
                 * Half the damage that the weapon inflicts is added to the necromancer's health.
                 * The effects lasts for (Spirit Speak skill level / 34) + 1 seconds.
                 *
                 * NOTE: Above algorithm is fixed point, should be :
                 * (Spirit Speak skill level / 3.4) + 1
                 *
                 * TODO: What happens if you curse a weapon then give it to someone else? Should they get the drain effect?
                 */
                Caster.PlaySound(0x387);
                Caster.FixedParticles(0x3779, 1, 15, 9905, 32, 2, EffectLayer.Head);
                Caster.FixedParticles(0x37B9, 1, 14, 9502, 32, 5, (EffectLayer)255);
                new SoundEffectTimer(Caster).Start();

                TimeSpan duration = TimeSpan.FromSeconds((Caster.Skills[SkillName.SpiritSpeak].Value / 3.4) + 1.0);

                ExpireTimer t = null;

                if (m_Table.ContainsKey(Caster))
                {
                    t = m_Table[Caster];
                }

                if (t != null)
                {
                    t.Stop();
                }

                m_Table[Caster] = t = new ExpireTimer(weapon, Caster, duration);

                t.Start();

                BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.CurseWeapon, 1060512, 1153780, duration, Caster));
            }

            FinishSequence();
        }
Exemplo n.º 5
0
            public void OnIngredientAcquired()
            {
                if (IngredientsLeft == 0)
                {
                    ExpireTimer.Stop();
                    Mechanism.OnCompleted(Owner);
                    Mechanism.Delete();

                    Owner.AddToBackpack(new CompletedClockworkAssembly());

                    m_Table.Remove(Owner);
                }
                else
                {
                    StartTimer();
                }
            }
Exemplo n.º 6
0
        public static void StopTimer(Mobile m)
        {
            if (m == null)
            {
                return;
            }

            var contains = Contains(m);

            if (contains != null)
            {
                ExpireTimer t = contains.Timer;

                if (t != null)
                {
                    t.Stop();

                    if (((PlayerMobile)m).AcceleratedStart > DateTime.UtcNow)
                    {
                        ((PlayerMobile)m).AcceleratedStart = DateTime.UtcNow;
                    }
                }
            }
        }
Exemplo n.º 7
0
 public void RestartTimer()
 {
     m_Timer.Stop();
     m_Timer.Start();
 }