Exemplo n.º 1
0
        public ulong GetPvMExperience(CharacterFighter fighter)
        {
            var pMonstersList = new List <ExperienceFormulas.MonsterData>();
            var pMembersList  = new List <ExperienceFormulas.GroupMemberData>();


            foreach (var monster in fighter.OposedTeam().GetFighters <BrainFighter>(false).FindAll(x => !x.IsSummon))
            {
                pMonstersList.Add(new ExperienceFormulas.MonsterData(monster.Level, monster.Xp));
            }

            foreach (var ally in fighter.Team.GetFighters <CharacterFighter>(false))
            {
                pMembersList.Add(new ExperienceFormulas.GroupMemberData(ally.Level, false));
            }

            ExperienceFormulas formulas = new ExperienceFormulas();

            formulas.initXpFormula(new ExperienceFormulas.PlayerData(fighter.Level,
                                                                     fighter.Character.Record.Stats.Wisdom.Total(),
                                                                     (fighter.Character.ExpMultiplicator + fighter.Character.Map.SubArea.ExperienceRate) * WorldConfiguration.Instance.XpRate),
                                   pMonstersList,
                                   pMembersList,
                                   0,
                                   0);

            if (fighter.Team.GetFighters <PlayableFighter>(false).Count > 1)
            {
                return((ulong)formulas._xpGroup);
            }
            else
            {
                return((ulong)formulas._xpSolo);
            }
        }
Exemplo n.º 2
0
        public void GeneratePVMLoot()
        {
            if ((Fighter as CharacterFighter).HasLeft)
                return;
            #region VariableDefinitions
            WorldClient client = (Fighter as CharacterFighter).Client;
            AsyncRandom random = new AsyncRandom();
            FightPvM pvmfight = Fighter.Fight as FightPvM;
            #endregion

            #region Kamas & Items Generation
            List<DroppedItem> m_drops = new List<DroppedItem>();
            foreach (var monster in pvmfight.MonsterGroup.Monsters)
            {
                var template = MonsterRecord.GetMonster(monster.MonsterId);
                var grade = template.GetGrade(monster.ActualGrade);

                #region kamas
                int droppedKamas = random.Next(template.MinKamas, template.MaxKamas + 1);
                FightLoot.kamas += (uint)(droppedKamas * ConfigurationManager.Instance.KamasDropRatio);
                #endregion

                #region items
                List<CharacterFighter> charactersFighters = Fighter.Team.GetFighters().FindAll(x => x is CharacterFighter).ConvertAll<CharacterFighter>(x => (CharacterFighter)x);
                int prospectingSum = charactersFighters.Sum((CharacterFighter entry) => entry.Client.Character.StatsRecord.Prospecting);

                foreach (var item in template.Drops.FindAll(x => x.ProspectingLock <= prospectingSum))
                {
                    int D = random.Next(0, 201);
                    double dropchancePercent = item.GetDropRate(monster.ActualGrade) + pvmfight.MonsterGroup.AgeBonus / 5 + client.Character.StatsRecord.Prospecting / 100;

                    if (D <= dropchancePercent)
                    {
                        var alreadyDropped = m_drops.FirstOrDefault(x => x.GID == item.ObjectId);
                        if (alreadyDropped == null)
                        {
                            uint dropMax = GetQuantityDropMax();

                            uint Q = (uint)random.Next(1, (int)(dropMax + 1));
                            if (Q > item.Count)
                                Q = 1;
                            m_drops.Add(new DroppedItem(item.ObjectId, Q));
                        }
                        else
                            alreadyDropped.Quantity++;
                    }
                }

                #endregion
            }

            #endregion

            client.Character.AddKamas((int)FightLoot.kamas);

            foreach (var item in m_drops)
            {
                FightLoot.objects.Add(item.GID);
                FightLoot.objects.Add((ushort)item.Quantity);
                client.Character.Inventory.Add(item.GID, item.Quantity, false, false);
            }

            #region Experience Provider
            List<MonsterData> monsters = new List<MonsterData>();
            foreach (var monster in pvmfight.MonsterGroup.Monsters)
            {
                var grade = MonsterRecord.GetMonster(monster.MonsterId).GetGrade(monster.ActualGrade);
                monsters.Add(new MonsterData(grade.Level, (int)grade.GradeXp));
            }
            var team = Fighter.Team.GetFighters().FindAll(x => x is CharacterFighter).ConvertAll<CharacterFighter>(x => (CharacterFighter)x); ;
            ExperienceFormulas formulas = new ExperienceFormulas();
            formulas.InitXpFormula(new PlayerData(client.Character.Record.Level, client.Character.StatsRecord.Wisdom), monsters, team.ConvertAll<GroupMemberData>(x => new GroupMemberData(x.Client.Character.Record.Level, false)), pvmfight.MonsterGroup.AgeBonus);
            if (client.Character.Record.Level >= 200)
                formulas._xpSolo = 0;
            client.Character.AddXp((ulong)formulas._xpSolo);
            PlayerLevel = client.Character.Record.Level;
            var expdatas = new FightResultExperienceData(true, true, true, true, false, false, false, client.Character.Record.Exp, ExperienceRecord.GetExperienceForLevel(client.Character.Record.Level), ExperienceRecord.GetExperienceForLevel((uint)client.Character.Record.Level + 1), (int)formulas._xpSolo, 0, 0, 0);
            AdditionalDatas.Add(expdatas);
            #endregion
            client.Character.Inventory.Refresh();
            client.Character.RefreshShortcuts();
        }
        public void GeneratePVMLoot()
        {
            if ((Fighter as CharacterFighter).HasLeft)
            {
                return;
            }
            #region VariableDefinitions
            WorldClient client   = (Fighter as CharacterFighter).Client;
            AsyncRandom random   = new AsyncRandom();
            FightPvM    pvmfight = Fighter.Fight as FightPvM;
            #endregion

            #region Kamas & Items Generation
            List <DroppedItem> m_drops = new List <DroppedItem>();
            foreach (var monster in pvmfight.MonsterGroup.Monsters)
            {
                var template = MonsterRecord.GetMonster(monster.MonsterId);
                var grade    = template.GetGrade(monster.ActualGrade);

                #region kamas
                int droppedKamas = random.Next(template.MinKamas, template.MaxKamas + 1);
                FightLoot.kamas += (uint)(droppedKamas * ConfigurationManager.Instance.KamasDropRatio);
                #endregion

                #region items
                List <CharacterFighter> charactersFighters = Fighter.Team.GetFighters().FindAll(x => x is CharacterFighter).ConvertAll <CharacterFighter>(x => (CharacterFighter)x);
                int prospectingSum = charactersFighters.Sum((CharacterFighter entry) => entry.Client.Character.StatsRecord.Prospecting);

                foreach (var item in template.Drops.FindAll(x => x.ProspectingLock <= prospectingSum))
                {
                    int    D = random.Next(0, 201);
                    double dropchancePercent = item.GetDropRate(monster.ActualGrade) + pvmfight.MonsterGroup.AgeBonus / 5 + client.Character.StatsRecord.Prospecting / 100;


                    if (D <= dropchancePercent)
                    {
                        var alreadyDropped = m_drops.FirstOrDefault(x => x.GID == item.ObjectId);
                        if (alreadyDropped == null)
                        {
                            uint dropMax = GetQuantityDropMax();

                            uint Q = (uint)random.Next(1, (int)(dropMax + 1));
                            if (Q > item.Count)
                            {
                                Q = 1;
                            }
                            m_drops.Add(new DroppedItem(item.ObjectId, Q));
                        }
                        else
                        {
                            alreadyDropped.Quantity++;
                        }
                    }
                }


                #endregion
            }

            #endregion

            client.Character.AddKamas((int)FightLoot.kamas);

            foreach (var item in m_drops)
            {
                FightLoot.objects.Add(item.GID);
                FightLoot.objects.Add((ushort)item.Quantity);
                client.Character.Inventory.Add(item.GID, item.Quantity, false, false);
            }

            #region Experience Provider
            List <MonsterData> monsters = new List <MonsterData>();
            foreach (var monster in pvmfight.MonsterGroup.Monsters)
            {
                var grade = MonsterRecord.GetMonster(monster.MonsterId).GetGrade(monster.ActualGrade);
                monsters.Add(new MonsterData(grade.Level, (int)grade.GradeXp));
            }
            var team = Fighter.Team.GetFighters().FindAll(x => x is CharacterFighter).ConvertAll <CharacterFighter>(x => (CharacterFighter)x);;
            ExperienceFormulas formulas = new ExperienceFormulas();
            formulas.InitXpFormula(new PlayerData(client.Character.Record.Level, client.Character.StatsRecord.Wisdom), monsters, team.ConvertAll <GroupMemberData>(x => new GroupMemberData(x.Client.Character.Record.Level, false)), pvmfight.MonsterGroup.AgeBonus);
            if (client.Character.Record.Level >= 200)
            {
                formulas._xpSolo = 0;
            }
            client.Character.AddXp((ulong)formulas._xpSolo);
            PlayerLevel = client.Character.Record.Level;
            var expdatas = new FightResultExperienceData(true, true, true, true, false, false, false, client.Character.Record.Exp, ExperienceRecord.GetExperienceForLevel(client.Character.Record.Level), ExperienceRecord.GetExperienceForLevel((uint)client.Character.Record.Level + 1), (int)formulas._xpSolo, 0, 0, 0);
            AdditionalDatas.Add(expdatas);
            #endregion
            client.Character.Inventory.Refresh();
            client.Character.RefreshShortcuts();
        }