Exemplo n.º 1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKey(KeyCode.Escape))
     {
         MainCanvas.SetActive(false);
         ExitCanvas.SetActive(true);
     }
 }
Exemplo n.º 2
0
 public void ExitGame()
 {
     if (EventSystem.current.currentSelectedGameObject.name == "Yes")
     {
         float fadeTime = GameObject.Find("Fader").GetComponent <Fading>().BeginFade(1);
         StartCoroutine(LoadLevel("Exit", fadeTime));
     }
     else
     {
         MainCanvas.SetActive(true);
         ExitCanvas.SetActive(false);
     }
 }