Exemplo n.º 1
0
 private void ClickBtn_Click(object sender, EventArgs e)
 {
     HelloLbl.Text           = "Go Eagle Sports Team!";
     Mainfrm.ActiveForm.Text = "Go Eagle Sports Team!";
     ExitBtn.Dispose();
     ClickBtn.Enabled = false;
 }
Exemplo n.º 2
0
    public IEnumerator PopBtn()
    {
        yield return(new WaitForSeconds(2));

        startBtn.SetActive(true);
        AIBtn.SetActive(true);
        ExitBtn.SetActive(true);
    }
Exemplo n.º 3
0
 void Start()
 {
     foreach (var Cat in Category)
     {
         Cat.SetActive(false);
         PlayBtn.SetActive(true);
         ExitBtn.SetActive(true);
     }
 }
Exemplo n.º 4
0
 private void ToggleButtons(bool onOff)
 {
     ExitBtn.SetActive(onOff);
     DefinitionsBtn.SetActive(onOff);
     BestiaryBtn.SetActive(onOff);
     PlayerBtn.SetActive(onOff);
     SquadronBtn.SetActive(onOff);
     AbilitiesBtn.SetActive(onOff);
 }
Exemplo n.º 5
0
 public void OnPlayClick()
 {
     //Show Categories
     foreach (var Cat in Category)
     {
         Cat.SetActive(true);
         //Disable Play Buttton
         PlayBtn.SetActive(false);
         ExitBtn.SetActive(false);
     }
 }
Exemplo n.º 6
0
 // Use this for initialization
 void Start()
 {
     Instance = this;
     Input.multiTouchEnabled = true;
     isStarted = false;
     isOver    = true;
     isAI      = false;
     startBtn.SetActive(true);
     AIBtn.SetActive(true);
     ExitBtn.SetActive(true);
     //Sound.Instance.playBg();
 }
Exemplo n.º 7
0
 public void PushStartBtn()
 {
     Sound.Instance.stopBg();
     Sound.Instance.stopWin();
     isStarted = true;
     startBtn.SetActive(false);
     AIBtn.SetActive(false);
     ExitBtn.SetActive(false);
     Instantiate(counter);
     Sound.Instance.playCountdown();
     BlueSide.Instance.Initial();
     RedSide.Instance.Initial();
     StartCoroutine(Initial());
 }
        //Logout Button
        private void LockBtn_Click(object sender, EventArgs e)
        {//Hiding all Ui elements
            UserLabel.Hide();
            UserBtn.Hide();
            DetectBtn.Hide();
            TrainBtn.Hide();
            LockBtn.Hide();
            ExitBtn.Hide();
            mark2.Hide();

            LoginPanel.Show();
            LoginPanel.Dock = DockStyle.Fill;
            LoginPanel.BringToFront();

            NameBox.Text = "";
            PassBox.Text = "";
        }
        //Submit Button
        private async void SigninBtn_Click(object sender, EventArgs e)
        {
            //Check if Id and password are not empty
            if (NameBox.Text != "" && PassBox.Text != "")
            {
                //If Login Case
                if (SigninBtn.ButtonText == "Login")
                {
                    //DOLOGIN : by Sending user and pw to reader Class of data base
                    SignInResult resutl = LoginSys.SignIn(NameBox.Text, PassBox.Text);
                    if (resutl.LoggedIn)
                    {
                        //If Login Operation Successfull , Show the Ui
                        LoginPanel.Dock = DockStyle.None;
                        LoginPanel.Hide();
                        LoginPanel.SendToBack();

                        UserLabel.Show();
                        UserBtn.Show();
                        DetectBtn.Show();
                        TrainBtn.Show();
                        LockBtn.Show();
                        ExitBtn.Show();
                        mark2.Show();

                        UserLabel.Text = resutl.UserData.Name.ToUpperInvariant();
                        DetectionPanel.Show();
                    }
                    else
                    {
                        label3.Text = resutl.Reason;
                    }
                }
                else
                {
                    //If Registration Senario : Sending User and pw to Writer Class
                    bool suResult = await LoginSys.SignUp(NameBox.Text, PassBox.Text, "", 0);

                    if (suResult)
                    {
                        label3.Text = "Registration Done Sucessfully";
                    }
                }
            }
        }
Exemplo n.º 10
0
 //hides the main menu
 void hideMenu()
 {
     ClassicBtn.Hide();
     ExitBtn.Hide();
     HelpBtn.Hide();
     TimeBtn.Hide();
     multiplayerBtn.Hide();
     menuBack.Hide();
     HomeTLbl.Hide();
     boardHomeBtn.Show();
     TitleLbl.Show();
     if (gameMode == 2)
     {
         P1ScoreLbl.Show();
         P2ScoreLbl.Show();
         turnLbl.Show();
     }
 }
Exemplo n.º 11
0
        //shows the main menu
        void showMenu()
        {
            ClassicBtn.Invoke(new Action(() => ClassicBtn.Show()));
            ExitBtn.Invoke(new Action(() => ExitBtn.Show()));
            HelpBtn.Invoke(new Action(() => HelpBtn.Show()));
            multiplayerBtn.Invoke(new Action(() => multiplayerBtn.Show()));
            TimeBtn.Invoke(new Action(() => TimeBtn.Show()));
            menuBack.Invoke(new Action(() => menuBack.Show()));
            HomeTLbl.Invoke(new Action(() => HomeTLbl.Show()));
            boardHomeBtn.Invoke(new Action(() => boardHomeBtn.Hide()));
            CountdownLbl.Invoke(new Action(() => CountdownLbl.Hide()));
            TitleLbl.Invoke(new Action(() => TitleLbl.Hide()));

            if (gameMode == 2)
            {
                P1ScoreLbl.Invoke(new Action(() => P1ScoreLbl.Hide()));
                P2ScoreLbl.Invoke(new Action(() => P2ScoreLbl.Hide()));
                turnLbl.Invoke(new Action(() => turnLbl.Hide()));
            }
        }
Exemplo n.º 12
0
        private void timer2_Tick(object sender, EventArgs e)
        {
            // 检查UUID是否一致
            String            localUUID = Utility.getUUID();
            SqlDataAdapter    da        = new SqlDataAdapter("select * from users where 用户ID='" + mySystem.Parameter.userID + "'", Parameter.connUser);
            SqlCommandBuilder cb        = new SqlCommandBuilder(da);
            DataTable         dt        = new DataTable("user");

            da.Fill(dt);
            if (dt.Rows.Count >= 1)
            {
                String remoteUUID = dt.Rows[0]["token"].ToString();
                if (remoteUUID == "")
                {
                    dt.Rows[0]["token"] = localUUID;
                }
                else if (localUUID != remoteUUID)
                {
                    timer2.Stop();
                    MessageBox.Show("该账号已在别处登陆,您已下线", "下线提醒", MessageBoxButtons.OK);
                    ExitBtn.PerformClick();
                }
            }
        }
Exemplo n.º 13
0
        public virtual void Draw(Vector2 OFFSET)
        {
            if (MobDowns.Current < 42 && MobTops.Current < 42 && MobLefts.Current < 42 && MobRights.Current < 42)
            {
                backGround.Draw(OFFSET);
                mainChar.Draw(OFFSET);

                // power
                #region
                power.Draw(OFFSET);
                if (powerCycle >= 500)
                {
                    power01.Draw(OFFSET);
                }
                if (powerCycle >= 700)
                {
                    power02.Draw(OFFSET);
                }
                if (powerCycle >= 900)
                {
                    power03.Draw(OFFSET);
                }
                if (powerCycle >= 1100)
                {
                    power04.Draw(OFFSET);
                }
                if (powerCycle == 1300)
                {
                    flat = true;
                }
                if (flat)
                {
                    if (powerCycle >= 1300)
                    {
                        powerfull01.Draw(OFFSET);
                    }
                    if (powerCycle >= 1320)
                    {
                        powerfull02.Draw(OFFSET);
                    }
                    if (powerCycle >= 1340)
                    {
                        powerfull03.Draw(OFFSET);
                    }
                    if (powerCycle >= 1360)
                    {
                        powerfull04.Draw(OFFSET);
                        isPower    = true;
                        powerCycle = 1320;
                    }
                }
                if (GameGlobals.gameTimePassed % 1670 == 0 && powerCycle > 1300)
                {
                    isPower = false; powerCycle = 0;
                }
                if (GameGlobals.gameTimePassed % 1700 == 0 && powerCycle > 1300)
                {
                    flat = false;
                }
                #endregion

                // draw Mobs
                MobTops.Draw(OFFSET);
                TopBar.Draw(new Vector2(MobTops.pos.X - 70, MobTops.pos.Y - 160));
                if (GameGlobals.gameTimePassed >= 1000)
                {
                    MobDowns.Draw(OFFSET);
                    DownBar.Draw(new Vector2(MobDowns.pos.X - 100, MobDowns.pos.Y - 200));

                    if (GameGlobals.gameTimePassed >= 1500)
                    {
                        MobLefts.Draw(OFFSET);
                        LeftBar.Draw(new Vector2(MobLefts.pos.X - 70, MobLefts.pos.Y - 190));
                    }

                    if (GameGlobals.gameTimePassed >= 2200)
                    {
                        MobRights.Draw(OFFSET);
                        RightBar.Draw(new Vector2(MobRights.pos.X - 70, MobRights.pos.Y - 165));
                    }
                }

                //draw projectile
                for (int i = 0; i < Projectile2Ds.Count; i++)
                {
                    Projectile2Ds[i].Draw(OFFSET);
                }
                if (isPower)
                {
                    for (int i = 0; i < projectile2DforMainChars.Count; i++)
                    {
                        projectile2DforMainChars[i].Draw(OFFSET);
                    }
                }
            }
            else
            {
                //GameGlobals.score = GameGlobals.score + 5;
                if (textCycle >= 0)
                {
                    backGroundEndGame.Draw(OFFSET);
                    textCycle++;
                }
                if (textCycle >= 25)
                {
                    GameOver01.Draw(OFFSET);
                    textCycle++;
                }
                if (textCycle >= 50)
                {
                    GameOver02.Draw(OFFSET);
                    textCycle++;
                }
                if (textCycle >= 75)
                {
                    GameOver03.Draw(OFFSET);
                    textCycle++;
                }
                if (textCycle >= 90)
                {
                    textCycle = 0;
                }
                ResetBtn.Draw(OFFSET);
                ExitBtn.Draw(OFFSET);
                if (GameGlobals.score != 0)
                {
                    E0 = GameGlobals.score % 10;
                    GameGlobals.score = GameGlobals.score / 10;
                    E1 = GameGlobals.score % 10;
                    GameGlobals.score = GameGlobals.score / 10;
                    E2 = GameGlobals.score % 10;
                    GameGlobals.score = GameGlobals.score / 10;
                    E3 = GameGlobals.score % 10;
                    GameGlobals.score = GameGlobals.score / 10;
                }
                if (E0 == 5)
                {
                    scoreE00.Draw(OFFSET);
                }
                if (E0 == 0)
                {
                    scoreE00.Draw(OFFSET);
                }
                if (E1 == 0)
                {
                    scoreE10.Draw(OFFSET);
                }
                if (E1 == 1)
                {
                    scoreE11.Draw(OFFSET);
                }
                if (E1 == 2)
                {
                    scoreE12.Draw(OFFSET);
                }
                if (E1 == 3)
                {
                    scoreE13.Draw(OFFSET);
                }
                if (E1 == 4)
                {
                    scoreE14.Draw(OFFSET);
                }
                if (E1 == 5)
                {
                    scoreE15.Draw(OFFSET);
                }
                if (E1 == 6)
                {
                    scoreE16.Draw(OFFSET);
                }
                if (E1 == 7)
                {
                    scoreE17.Draw(OFFSET);
                }
                if (E1 == 8)
                {
                    scoreE18.Draw(OFFSET);
                }
                if (E1 == 9)
                {
                    scoreE19.Draw(OFFSET);
                }
                if (E2 == 0)
                {
                    scoreE20.Draw(OFFSET);
                }
                if (E2 == 1)
                {
                    scoreE21.Draw(OFFSET);
                }
                if (E2 == 2)
                {
                    scoreE22.Draw(OFFSET);
                }
                if (E2 == 3)
                {
                    scoreE23.Draw(OFFSET);
                }
                if (E2 == 4)
                {
                    scoreE24.Draw(OFFSET);
                }
                if (E2 == 5)
                {
                    scoreE25.Draw(OFFSET);
                }
                if (E2 == 6)
                {
                    scoreE26.Draw(OFFSET);
                }
                if (E2 == 7)
                {
                    scoreE27.Draw(OFFSET);
                }
                if (E2 == 8)
                {
                    scoreE28.Draw(OFFSET);
                }
                if (E2 == 9)
                {
                    scoreE29.Draw(OFFSET);
                }
                //ResetScript.Draw(OFFSET);
                //ExitScript.Draw(OFFSET);
                //if (GameGlobals.score % 10 == 0) score00.Draw(OFFSET); else score05.Draw(OFFSET);
            }
            Globals.spriteBatch.DrawString(tester, GameGlobals.score.ToString(), new Vector2(1000, 1000), Color.Red, 0, OFFSET, 2, new SpriteEffects(), 0);

            // countscore
            #region
            if (GameGlobals.score != 0 && MobDowns.Current < 42 && MobTops.Current < 42 && MobLefts.Current < 42 && MobRights.Current < 42)
            {
                if (GameGlobals.score % 5 == 0)
                {
                    score05.Draw(OFFSET);
                }
                if (GameGlobals.score % 10 == 0)
                {
                    score00.Draw(OFFSET);
                }
                if (GameGlobals.score >= 10)
                {
                    score01.Draw(OFFSET);
                }
                if (GameGlobals.score >= 20)
                {
                    score02.Draw(OFFSET);
                }
                if (GameGlobals.score >= 30)
                {
                    score03.Draw(OFFSET);
                }
                if (GameGlobals.score >= 40)
                {
                    score04.Draw(OFFSET);
                }
                if (GameGlobals.score >= 50)
                {
                    score052nd.Draw(OFFSET);
                }
                if (GameGlobals.score >= 60)
                {
                    score06.Draw(OFFSET);
                }
                if (GameGlobals.score >= 70)
                {
                    score07.Draw(OFFSET);
                }
                if (GameGlobals.score >= 80)
                {
                    score08.Draw(OFFSET);
                }
                if (GameGlobals.score >= 90)
                {
                    score09.Draw(OFFSET);
                }
                if (GameGlobals.score >= 100)
                {
                    score013rd.Draw(OFFSET);
                    if (GameGlobals.score < 110)
                    {
                        score002nd.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 110)
                    {
                        score01.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 120)
                    {
                        score02.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 130)
                    {
                        score03.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 140)
                    {
                        score04.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 150)
                    {
                        score052nd.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 160)
                    {
                        score06.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 170)
                    {
                        score07.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 180)
                    {
                        score08.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 190)
                    {
                        score09.Draw(OFFSET);
                    }
                }
                if (GameGlobals.score >= 200)
                {
                    score023rd.Draw(OFFSET);
                    if (GameGlobals.score < 210)
                    {
                        score002nd.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 210)
                    {
                        score01.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 220)
                    {
                        score02.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 230)
                    {
                        score03.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 240)
                    {
                        score04.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 250)
                    {
                        score052nd.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 260)
                    {
                        score06.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 270)
                    {
                        score07.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 280)
                    {
                        score08.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 290)
                    {
                        score09.Draw(OFFSET);
                    }
                }
                if (GameGlobals.score >= 300)
                {
                    score033rd.Draw(OFFSET);
                    if (GameGlobals.score < 310)
                    {
                        score002nd.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 310)
                    {
                        score01.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 320)
                    {
                        score02.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 330)
                    {
                        score03.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 340)
                    {
                        score04.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 350)
                    {
                        score052nd.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 360)
                    {
                        score06.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 370)
                    {
                        score07.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 380)
                    {
                        score08.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 390)
                    {
                        score09.Draw(OFFSET);
                    }
                }

                if (GameGlobals.score >= 400)
                {
                    score043rd.Draw(OFFSET);
                    if (GameGlobals.score < 410)
                    {
                        score002nd.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 410)
                    {
                        score01.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 420)
                    {
                        score02.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 430)
                    {
                        score03.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 440)
                    {
                        score04.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 450)
                    {
                        score052nd.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 460)
                    {
                        score06.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 470)
                    {
                        score07.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 480)
                    {
                        score08.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 490)
                    {
                        score09.Draw(OFFSET);
                    }
                }
                if (GameGlobals.score >= 500)
                {
                    score053rd.Draw(OFFSET);
                    if (GameGlobals.score < 510)
                    {
                        score002nd.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 510)
                    {
                        score01.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 520)
                    {
                        score02.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 530)
                    {
                        score03.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 540)
                    {
                        score04.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 550)
                    {
                        score052nd.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 560)
                    {
                        score06.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 570)
                    {
                        score07.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 580)
                    {
                        score08.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 590)
                    {
                        score09.Draw(OFFSET);
                    }
                }
                if (GameGlobals.score >= 600)
                {
                    score063rd.Draw(OFFSET);
                    if (GameGlobals.score < 610)
                    {
                        score002nd.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 610)
                    {
                        score01.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 620)
                    {
                        score02.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 630)
                    {
                        score03.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 640)
                    {
                        score04.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 650)
                    {
                        score052nd.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 660)
                    {
                        score06.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 670)
                    {
                        score07.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 680)
                    {
                        score08.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 690)
                    {
                        score09.Draw(OFFSET);
                    }
                }
                if (GameGlobals.score >= 700)
                {
                    score073rd.Draw(OFFSET);
                    if (GameGlobals.score < 710)
                    {
                        score002nd.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 710)
                    {
                        score01.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 720)
                    {
                        score02.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 730)
                    {
                        score03.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 740)
                    {
                        score04.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 750)
                    {
                        score052nd.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 760)
                    {
                        score06.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 770)
                    {
                        score07.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 780)
                    {
                        score08.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 790)
                    {
                        score09.Draw(OFFSET);
                    }
                }
                if (GameGlobals.score >= 800)
                {
                    score083rd.Draw(OFFSET);
                    if (GameGlobals.score < 810)
                    {
                        score002nd.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 810)
                    {
                        score01.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 820)
                    {
                        score02.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 830)
                    {
                        score03.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 840)
                    {
                        score04.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 850)
                    {
                        score052nd.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 860)
                    {
                        score06.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 870)
                    {
                        score07.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 880)
                    {
                        score08.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 890)
                    {
                        score09.Draw(OFFSET);
                    }
                }
                if (GameGlobals.score >= 900)
                {
                    score093rd.Draw(OFFSET);
                    if (GameGlobals.score < 910)
                    {
                        score002nd.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 910)
                    {
                        score01.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 920)
                    {
                        score02.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 930)
                    {
                        score03.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 940)
                    {
                        score04.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 950)
                    {
                        score052nd.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 960)
                    {
                        score06.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 970)
                    {
                        score07.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 980)
                    {
                        score08.Draw(OFFSET);
                    }
                    if (GameGlobals.score >= 990)
                    {
                        score09.Draw(OFFSET);
                    }
                }
                if (GameGlobals.score >= 1000)
                {
                    if (GameGlobals.score < 1010)
                    {
                        score002nd.Draw(OFFSET);
                    }
                    if (GameGlobals.score < 1100)
                    {
                        score003rd.Draw(OFFSET);
                    }
                    score014th.Draw(OFFSET);
                }
            }
            #endregion
        }
Exemplo n.º 14
0
 private void AcntList_FormClosed(object sender, FormClosedEventArgs e)
 {
     ExitBtn.PerformClick();
 }
Exemplo n.º 15
0
 private void exitToolStripMenuItem_Click(object sender, EventArgs e)
 {
     ExitBtn.PerformClick();
 }