Exemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     DontDestroyOnLoad(this.gameObject);
     LoadData("EffectArray", Excel_EffectArray.Instance().LoadData);
     LoadData("Effect", Excel_Effect.Instance().LoadData);
     Debug.Log("DataManager add  Finshed ");
 }
Exemplo n.º 2
0
 public static Excel_Effect Instance()
 {
     if (null == mInstance)
     {
         mInstance = new Excel_Effect();
     }
     return(mInstance);
 }
Exemplo n.º 3
0
 public static void AddScripts(GameObject go, Data_EfffectArray data)
 {
     for (int i = 0; i < data.effects.Count; i++)
     {
         int         eid = data.effects[i];
         Data_Effect de  = Excel_Effect.Instance().GetById(eid);
         Type        t   = Type.GetType(de.name);
         Component   c   = go.AddComponent(t);
         FieldInfo[] fis = t.GetFields();
         foreach (FieldInfo fi in fis)
         {
             foreach (var item in de.effect)
             {
                 if (fi.Name == item.Key)
                 {
                     fi.SetValue(c, item.Value);
                 }
             }
         }
     }
 }