void Start() { mSlidePuzzleScript = GameObject.Find("SlidePuzzle").GetComponent <SlidePuzzleScript>(); mExamineScript = GameObject.Find("ExaminePlane(S)").GetComponent <ExamineScript>(); mCurrentArray = new int[ROW, COL] { { 8, 7, 0 }, { 4, 5, 6 }, { 1, 2, 3 } }; mActualArray = new int[ROW, COL] { { 1, 2, 3 }, { 4, 5, 6 }, { 7, 8, 0 } }; Region.width = RECTWIDTH; Region.height = RECTHEIGHT; mIsComplete = false; mTileInMotion = false; mTileSpeed = 7.0f; mSlideTile = false; mGetStartTime = false; mTileInMotion = false; mIsSwap = false; InputManager.TouchDownEvent += OnTouchDown; InputManager.TouchDragEvent += OnTouchDrag; InputManager.TouchUpEvent += OnTouchUp; }
void Start() { gameObject.GetComponent <MeshRenderer>().enabled = false; isTriggered = false; Player = GameObject.Find("Player"); MainCamera = GameObject.Find("Main Camera"); FlashLight = GameObject.Find("Spotlight"); mPlayerStatusScript = Player.GetComponent <PlayerStatusScript>(); mPlayerController = Player.GetComponent <PlayerController>(); mCameraRayScript = MainCamera.GetComponent <CameraRayScript>(); mCrawlScript = Player.GetComponent <CrawlScript>(); mExamineScript = GameObject.Find("CrawlExamine").GetComponent <ExamineScript>(); AxisController[] axisControllerList = Player.GetComponents <AxisController>(); for (int i = 0; i < axisControllerList.GetLength(0); i++) { if (axisControllerList[i].Name == "Right") { mAxisControllerRight = axisControllerList[i]; break; } } }
void Start() { mRotatePuzzleScript = GameObject.Find("RotatePuzzle").GetComponent <RotatePuzzleScript>(); mExamineScript = GameObject.Find("ExaminePlane(R)").GetComponent <ExamineScript>(); //Region.width = RECTWIDTH; //Region.height = RECTHEIGHT; mHasRotateToDefault = new bool[COL] { false, false, false, false, false }; mCurrentArray = new int[COL] { 0, 0, 0, 0, 0 }; mActualArray = new int[COL] { 3, 1, 1, 2, 7 }; mTurnCount = MAXTURN; mAllHasRotated = false; mRotate = false; mTileInMotion = false; mIsComplete = false; InputManager.TouchDownEvent += OnTouchDown; InputManager.TouchDragEvent += OnTouchDrag; InputManager.TouchUpEvent += OnTouchUp; }
void Start() { Player = GameObject.Find("Player"); mCamera = GameObject.Find("Main Camera"); mPlayerController = Player.GetComponent <PlayerController>(); mExamineScript = GameObject.Find("ExaminePlane(S)").GetComponent <ExamineScript>(); mCameraRayScript = mCamera.GetComponent <CameraRayScript>(); InputManager.TouchDownEvent += OnTouchDown; InputManager.TouchDragEvent += OnTouchDrag; InputManager.TouchUpEvent += OnTouchUp; }
void Start() { mExamineScript = GameObject.Find("/Floor 1/WesternDoor3/GameObject/Plane009/Right").GetComponent <ExamineScript>(); mPlayerStatusScript = GameObject.Find("Player").GetComponent <PlayerStatusScript>(); Key = GameObject.Find("Key"); }
void Start() { Player = GameObject.Find("Player"); mPlayerStatusScript = Player.GetComponent <PlayerStatusScript>(); mExamineScript = GameObject.Find("ExaminePlane(D)").GetComponent <ExamineScript>(); mPuzzleTimer = GameObject.Find("DollPuzzle").GetComponent <PuzzleTimer>(); mPlayerController = Player.GetComponent <PlayerController>(); mDefaultRegion[0] = Region; mDefaultRegion[1] = Region2; mDefaultRegion[2] = Region3; mDefaultRegion[3] = Region4; mDefaultRegion[4] = Region5; mDefaultRegion[5] = Region6; mDefaultRegion[6] = Region7; mDefaultRegion[7] = Region8; mDefaultRegion[8] = Region9; mDefaultRegion[9] = Region10; mDefaultRegion[10] = Region11; mDefaultPosition[0] = GameObject.Find("Cube 1").transform.position; mDefaultPosition[1] = GameObject.Find("Cube 2").transform.position; mDefaultPosition[2] = GameObject.Find("Cube 3").transform.position; mDefaultPosition[3] = GameObject.Find("Cube 4").transform.position; mDefaultPosition[4] = GameObject.Find("Cube 5").transform.position; mDefaultPosition[5] = GameObject.Find("Cube 6").transform.position; mDefaultPosition[6] = GameObject.Find("Cube 7").transform.position; mDefaultPosition[7] = GameObject.Find("Cube 8").transform.position; mDefaultPosition[8] = GameObject.Find("Cube 9").transform.position; mDefaultPosition[9] = GameObject.Find("Cube 10").transform.position; mDefaultPosition[10] = GameObject.Find("Cube 11").transform.position; mDefaultPosition[11] = GameObject.Find("Empty Tile").transform.position; mOriginalArray = new int[ROW, COL] { { -1, 7, 6, -1 }, { -1, 3, 10, -1 }, { 11, 4, 2, 0 }, { 1, 9, 5, 8 } }; mCurrentArray = new int[ROW, COL] { { -1, 7, 6, -1 }, { -1, 3, 10, -1 }, { 11, 4, 2, 0 }, { 1, 9, 5, 8 } }; mActualArray = new int[ROW - 2, COL] { { -1, 10, 11, -1 }, { -1, 8, 9, -1 } }; mActualArray2 = new int[ROW - 2, COL] { { -1, 10, 11, -1 }, { -1, 9, 8, -1 } }; mActualArray3 = new int[ROW - 2, COL] { { -1, 11, 10, -1 }, { -1, 8, 9, -1 } }; mActualArray4 = new int[ROW - 2, COL] { { -1, 11, 10, -1 }, { -1, 9, 8, -1 } }; InputManager.TouchDownEvent += OnTouchDown; InputManager.TouchUpEvent += OnTouchUp; }