Exemplo n.º 1
0
 public void Fire()
 {
     if (GameTimer.Instance.RealTimeElapsed(fireRate, lastFireTime))
     {
         lastFireTime = GameTimer.Instance.GetRealTimestamp();
         Vector3 point     = transform.position + gunpoints[gunIndex].point;
         Vector3 direction = transform.rotation * gunpoints[gunIndex].normal;
         gunIndex = (gunIndex + 1) % gunpoints.Length;
         FiringParameters parameters = new FiringParameters();
         parameters.weaponType = WeaponType.Vulcan;
         parameters.direction  = direction;
         parameters.ownerId    = entity.index;
         parameters.position   = point;
         EventSystem.Instance.Trigger(Evt_WeaponFired.Spawn(parameters));
     }
 }
Exemplo n.º 2
0
 private void OnWeaponFired(Evt_WeaponFired evt)
 {
     weaponLists[(int)evt.parameters.weaponType].Add(evt.parameters);
 }