public override void Instanciate_scenary() { scene = Resources.Load( "_test/scene/event/test_event_scene") as GameObject; scene = helper.instantiate._(scene); event_scene = scene.transform.Find("encounter") .GetComponent <Event_scene>(); }
protected virtual void OnTriggerEnter(Collider other) { Event_scene event_scene = other.GetComponent <Event_scene>(); if (event_scene == null) { return; } event_scene.open(); Destroy(event_scene.gameObject); }