public void EventOpning() { WriteEvent(); eventbool = false; disaster = true; stocksell = false; maru.gameObject.SetActive(false); batu.gameObject.SetActive(false); dougu.gameObject.SetActive(false); currentdisaster = EventScript.Disaster.End; currentevent = EventScript.Item.END; }
/// <summary> /// 災害発生イベント /// </summary> /// <param name="disaster">災害の名前</param> public void Disasterinsidence(EventScript.Disaster disaster) { this.currentdisaster = disaster; switch (disaster) { case EventScript.Disaster.Fire: this.disaster = true; Debug.Log("火災イベント"); eventText.text = GameObject.Find("GameText").GetComponent <GameText>().EventText(8, 1); DouguCheck(EventScript.Item.Fireinsurance); break; //火災イベント case EventScript.Disaster.Earthquake: this.disaster = true; Debug.Log("地震イベント"); eventText.text = GameObject.Find("GameText").GetComponent <GameText>().EventText(10, 1); DouguCheck(EventScript.Item.Earthquakeinsurance); break; //火災イベント } }