Exemplo n.º 1
0
 public void EventOpning()
 {
     WriteEvent();
     eventbool = false;
     disaster  = true;
     stocksell = false;
     maru.gameObject.SetActive(false);
     batu.gameObject.SetActive(false);
     dougu.gameObject.SetActive(false);
     currentdisaster = EventScript.Disaster.End;
     currentevent    = EventScript.Item.END;
 }
Exemplo n.º 2
0
    /// <summary>
    /// 災害発生イベント
    /// </summary>
    /// <param name="disaster">災害の名前</param>
    public void Disasterinsidence(EventScript.Disaster disaster)
    {
        this.currentdisaster = disaster;
        switch (disaster)
        {
        case EventScript.Disaster.Fire:
            this.disaster = true;
            Debug.Log("火災イベント");
            eventText.text = GameObject.Find("GameText").GetComponent <GameText>().EventText(8, 1);
            DouguCheck(EventScript.Item.Fireinsurance);
            break;        //火災イベント

        case EventScript.Disaster.Earthquake:
            this.disaster = true;
            Debug.Log("地震イベント");
            eventText.text = GameObject.Find("GameText").GetComponent <GameText>().EventText(10, 1);
            DouguCheck(EventScript.Item.Earthquakeinsurance);
            break;        //火災イベント
        }
    }