Exemplo n.º 1
0
        void RedeemInventory(BasePlayer player)
        {
            EventPlayer eventplayer = player.GetComponent <EventPlayer>();

            if (eventplayer == null)
            {
                return;
            }
            if (player.IsDead())
            {
                return;
            }
            if (eventplayer.savedInventory)
            {
                eventplayer.player.inventory.Strip();
                eventplayer.RestoreInventory();
            }
        }