public void StartThis(EventMatch _event) { switch (_event.type) { case EventMatch.MatchEventType.HALF_TIME: imageType.sprite = halfTime; break; case EventMatch.MatchEventType.JOIN: imageType.sprite = join; break; case EventMatch.MatchEventType.LEAVE: imageType.sprite = leave; break; case EventMatch.MatchEventType.GOAL_ALLY: imageType.sprite = goalAlly; break; case EventMatch.MatchEventType.GOAL_ENEMY: imageType.sprite = goalEnemy; break; case EventMatch.MatchEventType.ASSIST: imageType.sprite = assist; break; case EventMatch.MatchEventType.FOUL_ALLY: imageType.sprite = foulAlly; break; case EventMatch.MatchEventType.FOUL_ENEMY: imageType.sprite = foulEnemy; break; case EventMatch.MatchEventType.YELLOW: imageType.sprite = yellow; break; case EventMatch.MatchEventType.RED: imageType.sprite = red; break; } textTime.text = _event.time.Minutes.ToString("00") + ":" + _event.time.Seconds.ToString("00"); textPlayer.text = _event.player == null ? string.Empty : _event.player.name; GetComponent <RectTransform>().sizeDelta = new Vector2(0, Screen.height * 0.1f); }
public void OnMatchEvent(EventMatch matchEvent) { switch (matchEvent.MatchEventType) { case EventMatchType.BreakGameWon: case EventMatchType.LoveGameWon: case EventMatchType.GameWon: StandingClap(matchEvent.PlayerType == MatchPlayerType.PLAYER1); break; case EventMatchType.DebreakPointWon: case EventMatchType.SetWon: Clap(matchEvent.PlayerType == MatchPlayerType.PLAYER1); break; default: break; } }
public void AddEvent(EventMatch _event) { events.Add(_event); }