private void Awake() { eventHandlerEnemyDeath = GameObject.FindWithTag(Tags.GameController).GetComponent <EventHandlerEnemyDeath>(); eventHandlerEnemyDeath.OnEventPublished += EventHandlerEnemyDeath_OnEventPublished; text = GetComponent <Text>(); textBuffer = new List <EnemyDeathData>(); }
private void Awake() { ValidateSerialisedFields(); enemyDeathChannel = GameObject.FindWithTag(Tags.GameController).GetComponent <EventHandlerEnemyDeath>(); InitializeComponent(); CreateStartingWeapon(); }
private void Awake() { eventHandlerEnemyDeath = GameObject.FindWithTag(Tags.GameController).GetComponent <EventHandlerEnemyDeath>(); eventHandlerEnemyDeath.OnEventPublished += EventHandlerEnemyDeath_OnEventPublished; eventHandlerVictory = GameObject.FindWithTag(Tags.GameController).GetComponent <EventHandlerVictory>(); }