void mapPlacer()
    {
        foreach (NewSpawnPoint newSpawn in spawnPoints)
        {
            GameObject temp = Resources.Load("EnemyCopy") as GameObject;
            temp.GetComponent <Stats>().unitID  = newSpawn.enemyID.unitID;
            temp.GetComponent <Stats>().unitIdx = newSpawn.enemyID.idx;
            temp.name = newSpawn.enemyID.unitID;
            Instantiate(temp, GameObject.Find(newSpawn.tileID).transform.position + new Vector3(0, 1.4f, 0), setQuaterRotation(0, 0, 0));

            // temp.
        }
        Debug.Log(" The Boss is here " + CurrentGame.game.memoryGeneral.enemiesInMaps.boss.unitID);
        if (CurrentGame.game.memoryGeneral.enemiesInMaps.boss.unitID != "")
        {
            EventDriver eventDrivers = GameObject.FindObjectOfType <EventDriver>();
            GameObject  temp1        = Resources.Load("BossCopy") as GameObject;
            temp1.GetComponent <Stats>().unitID  = CurrentGame.game.memoryGeneral.enemiesInMaps.boss.unitID;
            temp1.GetComponent <Stats>().unitIdx = CurrentGame.game.memoryGeneral.enemiesInMaps.boss.idx;
            Instantiate(temp1, eventDrivers.FindBossSpawns().gameObject.transform.position + new Vector3(0, 1.4f, 0), setQuaterRotation(0, 0, 0));
        }
    }