Exemplo n.º 1
0
    // Creates buttons for event display
    private void CreateButtons(EventDisplayData displayData)
    {
        // Destroy previous buttons
        //DestroyButtons();

        // If there are buttons to create
        if (displayData.btnFunctions_.Length > 0)
        {
            // Loop for each button to create
            for (int i = 0; i < displayData.btnFunctions_.Length; i++)
            {
                /*
                 * // Create new button
                 * GameObject newButton = (GameObject)Instantiate(prefabButton);
                 *
                 * // Get button's transform componenet
                 * RectTransform btnTransform = newButton.GetComponent<RectTransform>();
                 *
                 * // Setup button's transform position/size/anchor/etc...
                 * btnTransform.SetParent(GetComponent<RectTransform>(), false);
                 * btnTransform.localScale = new Vector3(1, 1, 1);
                 * btnTransform.sizeDelta = new Vector2(btnSizeX / displayData.btnFunctions_.Length, btnSizeY);
                 * btnTransform.anchorMax = new Vector2(0, 1);
                 * btnTransform.anchorMin = new Vector2(0, 1);
                 * btnTransform.pivot = new Vector2(0, 1);
                 * btnTransform.anchoredPosition = new Vector3(btnPosX + i * btnTransform.sizeDelta.x, btnPosY, 0);
                 */
                // Set button text

                if (i < 2)
                {
                    if (i < displayData.btnText_.Length)
                    {
                        buttons_[i].GetComponentInChildren <Text>().text = displayData.btnText_[i];
                    }
                    else
                    {
                        buttons_[i].GetComponentInChildren <Text>().text = "option " + (i + 1);
                    }
                    // Create method for button OnClick from function pointer in display data
                    buttons_[i].GetComponent <Button>().onClick.RemoveAllListeners();
                    int       tempInt       = i;
                    ButtonDel tempButtonDel = displayData.btnFunctions_[i];
                    buttons_[i].GetComponent <Button>().onClick.AddListener(() => tempButtonDel(tempInt));

                    // Add new button to button list
                    //buttons_.Add(newButton.GetComponent<Button>());
                }
            }
        }
    }
Exemplo n.º 2
0
    public void Display(EventDisplayData displayData, Timer newTimer)
    {
        // Set all display elements with data from event
        nameText_.text        = displayData.name_;
        descriptionText_.text = displayData.description_;
        artworkImage_.texture = displayData.artwork_;

        switch (displayData.type_)
        {
        case DECISIONTYPE.DIPLOMACY:
            decisionTypeLogo_.texture = diplomacyLogo_;
            break;

        case DECISIONTYPE.DOMESTIC:
            decisionTypeLogo_.texture = domesticLogo_;
            break;

        case DECISIONTYPE.RELIGION:
            decisionTypeLogo_.texture = religionLogo_;
            break;

        case DECISIONTYPE.WAR:
            decisionTypeLogo_.texture = warLogo_;
            break;

        default:
            decisionTypeLogo_.texture = null;
            break;
        }
        //decisionTypeLogo_.texture = displayData.decisionLogo_;

        // Create the buttons
        CreateButtons(displayData);

        displayTimer_ = newTimer;
        displayTimer_.Pause();

        StartCoroutine(DisplayStart());
    }