// Use this for initialization
 private void Start()
 {
     UnitySystemConsoleRedirector.Redirect();
     OriginalTimeScalse = Time.timeScale;
     Time.timeScale     = 0;
     Queued             = false;
     PlayerId           = (new Random()).Next(1000);
     Console.WriteLine("Your playerId is " + PlayerId);
     QueueButton = GameObject.FindGameObjectWithTag("QueueButton").GetComponent <Button>();
     EventChannel.Connect();
     PlayerManager.SetEventMessages(EventChannel.WebSocket);
     Console.WriteLine("Created");
 }