Exemplo n.º 1
0
 /// <summary>
 /// Menu closed event listener. Saves the last geode menu state.
 /// </summary>
 /// <param name="sender">Event sender</param>
 /// <param name="e">Event arguments</param>
 private void MenuClosed(object sender, EventArgsClickableMenuClosed e)
 {
     SaveMenuState(e.PriorMenu);
     this.GeodeBreakingMenu = null;
 }
Exemplo n.º 2
0
 /// <summary>The method invoked when a menu is closed.</summary>
 /// <param name="sender">The event sender.</param>
 /// <param name="e">The event arguments.</param>
 private void MenuEvents_MenuClosed(object sender, EventArgsClickableMenuClosed e)
 {
     this.MenuEvents_MenuChanged(sender, new EventArgsClickableMenuChanged(e.PriorMenu, null));
 }
Exemplo n.º 3
0
 /// <summary>
 /// Used to check when a menu is closed.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void MenuEvents_MenuClosed(object sender, EventArgsClickableMenuClosed e)
 {
     this.isDailyQuestBoard = false;
 }
Exemplo n.º 4
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 private void MenuEvents_MenuClosed(object sender, EventArgsClickableMenuClosed e)
 {
     displayAlpha = 0;
     GraphicsEvents.OnPostRenderGuiEvent -= GraphicsEvents_OnPostRenderGuiEvent;
 }
Exemplo n.º 5
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 private void MenuClosed(object sender, EventArgsClickableMenuClosed e)
 {
     this.HandleMenuClosed(e.PriorMenu);
 }
Exemplo n.º 6
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 /* GameEvents_OnUpdateTick
  * Triggers every time the menu changes.
  * Detects the treasure menu, allowing custom fish to be generated even if treasure is caught too.
  */
 private void MenuEvents_MenuClosed(object sender, EventArgsClickableMenuClosed e)
 {
 }
Exemplo n.º 7
0
 private void MenuEventsOnMenuClosed(object sender, EventArgsClickableMenuClosed eventArgsClickableMenuClosed)
 {
     GameEvents.UpdateTick -= OnMenuUpdateTick;
 }
 private void MenuEvents_MenuClosed(object sender, EventArgsClickableMenuClosed e)
 {
     ImageHelper.displayAlpha = 0;
     PortraitureDialogueBoxNew.animationFinished = false;
 }
Exemplo n.º 9
0
 internal static void MenuEvents_MenuClosed(object s, EventArgsClickableMenuClosed e)
 {
     AfterSaving(null, EventArgs.Empty);
     MenuEvents.MenuClosed -= MenuEvents_MenuClosed;
 }