void Start() { _eternal = GetComponent <Eternal>(); _attack = GetComponent <EternalAttack>(); _last_Shoot = GetComponentInChildren <EternalLastShoot>(); _se = GetComponentInChildren <SEManager>(); _effect = GetComponentInChildren <EternalEffect>(); }
void Awake() { //取得 _eternal = GetComponent <Eternal>(); _last_Attack = GetComponent <EternalLastAttack>(); _shoot = GetComponentInChildren <EternalShoot>(); _effect = GetComponentInChildren <EternalEffect>(); _se = GetComponentInChildren <SEManager>(); _collision = GetComponentInChildren <BossChildCollision>(); _small_Larve_Gen = GetComponentInChildren <SmallLarveGenerator>(); _move = GetComponent <MoveConstTime>(); player = GameObject.FindWithTag("PlayerTag"); player_Controller = player.GetComponent <PlayerController>(); }