Exemplo n.º 1
0
        public void RemoteActivation(Creature _creature, Point _worldCoords)
        {
            var creatureLiveCell = _creature[0, 0];
            var delta            = _worldCoords - creatureLiveCell.WorldCoords;
            var myCell           = _creature[delta.X, delta.Y];

            switch (Effect)
            {
            case EMagicPlateEffect.RANDOM_MONSTER_APPEAR:

                if (myCell.Creature == null)
                {
                    var monster = (AbstractMonster)EssenceHelper.GetRandomFakedCreature <AbstractMonster>(World.Rnd).Essence.Clone(_creature);
                    monster.Behaviour = EMonsterBehaviour.IDLE;
                    World.TheWorld.CreatureManager.AddCreature(monster, myCell.WorldCoords, myCell.LiveCoords);

                    MessageManager.SendMessage(this, new SoundTextMessage("послышался всплеск"));
                }
                else
                {
                    MessageManager.SendMessage(this, new SoundTextMessage("послышался треск"));
                }
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
        }
Exemplo n.º 2
0
        private static void AddCreatures(MapBlock _block, Random _rnd)
        {
            var itmcnt = 2 + _rnd.Next(_rnd.Next(2));

            for (var i = 0; i < itmcnt; ++i)
            {
                var x = _rnd.Next(Constants.MAP_BLOCK_SIZE);
                var y = _rnd.Next(Constants.MAP_BLOCK_SIZE);

                var attr = TerrainAttribute.GetAttribute(_block.Map[x, y]);
                if (attr.IsPassable)
                {
                    var point = new Point(x, y);
                    if (_block.Creatures.Values.Contains(point))
                    {
                        continue;
                    }

                    var creature = (AbstractMonster)EssenceHelper.GetRandomFakedCreature <AbstractMonster>(World.Rnd).Essence.Clone(World.TheWorld.Avatar);

                    if (creature.Is <Stair>() && (x == Constants.MAP_BLOCK_SIZE - 1 || y == Constants.MAP_BLOCK_SIZE - 1))
                    {
                        continue;
                    }

                    if (!_block.Rooms.Any(_room => _room.RoomRectangle.Contains(point) && _room.IsConnected))
                    {
                        continue;
                    }

                    _block.CreaturesAdd(creature, point);
                }
            }
        }