static void Postfix(EscUI __instance, ref object[] __state)
 {
     if ((bool)__state[0])
     {
         Config.DictLang = (Dictionary <string, string>)__state[1];
         //UnityEngine.Debug.Log("语言没有改动,DictLang无需重新设置:" + Config.DictLang.Count);
     }
 }
            static void Prefix(EscUI __instance, ref object[] __state)
            {
                __state = new object[2];

                int value = __instance.Language.GetComponent <Dropdown>().value;

                __state[0] = Config.SelectLanguage == (LanguageType)value;
                if ((bool)__state[0])
                {
                    var dict = new Dictionary <string, string>();
                    dict       = Config.DictLang;
                    __state[1] = dict;
                }
            }