Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (errorPanel.gameObject.activeSelf || GameData.errors.Count == 0)
        {
            return;
        }
        ErrorModel model = GameData.errors[0];

        GameData.errors.RemoveAt(0);
        errorPanel.error(model.text, model.function);
    }