// Update is called once per frame
 void Update()
 {
     healthBar.value   = playerHealth.GetHealth() / playerHealth.GetMaxHealth();
     healthText.text   = Mathf.Round(playerHealth.GetHealth()).ToString();
     manaBar.value     = playerMana.getManaAmount() / playerMana.getMaxManaAmount();
     manaText.text     = Mathf.Round(playerMana.getManaAmount()).ToString();
     itemSprite.sprite = itemManager.currentyEquipped().getScripatbleObject().sprite;
 }
Exemplo n.º 2
0
        // Update is called once per frame
        void Update()
        {
            RaycastHit hit;
            Ray        mouseRay = main.ScreenPointToRay(Input.mousePosition);
            float      enter;

            //For plane casting
            if (raycastPlane.Raycast(mouseRay, out enter))
            {
                Vector3 hitPoint = mouseRay.GetPoint(enter);
                movement.LookPosition(new Vector3(hitPoint.x, transform.position.y, hitPoint.z));
            }

            //For raycasting

            /*if (Physics.Raycast(mouseRay, out hit, 100f, mask)) {
             *  Debug.Log("Collided with " + hit.transform.name + " at position " + hit.point);
             *  movement.LookPosition(new Vector3(hit.point.x, transform.position.y, hit.point.z));
             *  mousePosition.transform.position = hit.point;
             * }*/


            if (allowMovement)
            {
                if (Input.GetMouseButtonDown(0))
                {
                    itemManager.currentyEquipped().Use();
                }

                if (Input.GetAxis("Mouse ScrollWheel") > 0f)
                {
                    itemManager.EnableEquippableUp();
                }
                else if (Input.GetAxis("Mouse ScrollWheel") < 0f)
                {
                    itemManager.EnableEquippableDown();
                }
            }

            if (Input.GetKeyDown(KeyCode.F) && canInteract)
            {
                allowMovement = !allowMovement;
                if (!allowMovement)
                {
                    startInteraction.Raise(transform.position);
                }
            }

            if (Input.GetKeyDown(KeyCode.I))
            {
                inventoryVisual.gameObject.SetActive(!inventoryVisual.gameObject.activeSelf);
            }
        }