Exemplo n.º 1
0
    /// <summary>
    /// Responsible for weapon slot specific click events.
    /// </summary>

    void WeaponSlot(PointerEventData eventData)
    {
        if (equipmentSlot.GetEquipment() != null)
        {
            if (eventData.button == PointerEventData.InputButton.Right)
            {
                if (weaponDebug)   // check if already equipped
                {
                    DequipWeapon();
                }
                else
                {
                    EquipWeapon();
                }
            }
        }
        else
        {
            if (MoveUI.instance.moveable == null)
            {
                OpenEquipmentBag();
            }
        }
    }