Exemplo n.º 1
0
        public void Update(Microsoft.Xna.Framework.GameTime gameTime)
        {
            bool shiftDown = Keyboard.GetState().IsKeyDown(Keys.LeftShift);
            bool aDown     = Keyboard.GetState().IsKeyDown(Keys.A);
            bool dDown     = Keyboard.GetState().IsKeyDown(Keys.D);
            bool spaceDown = Keyboard.GetState().IsKeyDown(Keys.Space);

            if ((Mouse.GetState().X - parent.CameraOffset.X) > ConvertUnits.ToDisplayUnits(Position.X))
            {
                direction = PlayerDirection.RIGHT;
                EquipedWeapon.Direction = PlayerDirection.RIGHT;
            }
            else
            {
                direction = PlayerDirection.LEFT;
                EquipedWeapon.Direction = PlayerDirection.LEFT;
            }

            EquipedWeapon.Update(gameTime);

            timeCounter += gameTime.ElapsedGameTime.Milliseconds / 1000.0f;

            if (timeCounter > .04167f)
            {
                if (State != PlayerState.JUMPING || frameCounter < 3)
                {
                    frameCounter++;
                }

                timeCounter -= .04167f;
            }

            if (frameCounter >= FRAME_COUNT)
            {
                frameCounter = 0;
            }
        }