Exemplo n.º 1
0
 public void SetInfo(int star = 0, int stronglv = 0)
 {
     cur_equip_data = EquipMediator.cur_equip;
     cur_star       = star;
     cur_strong_lv  = stronglv;
     next_strong_lv = cur_strong_lv >= cur_equip_info.maxStrongLevel ? cur_equip_info.maxStrongLevel : cur_strong_lv + 1;
     SetEquipInfo();
     SetStrongLvInfo();
     SetPropInfo();
 }
 public void SetParameter(EquipItemInfo equipItemInfo)
 {
     this.equipItemInfo  = equipItemInfo;
     abilityItemInfo     = equipItemInfo.GetAbilityItem();
     EnableAbilityChange = true;
     if (!base.uiFirstUpdate)
     {
         RefreshUI();
     }
 }
Exemplo n.º 3
0
    protected void OnQuery_LOTTERY_LIST()
    {
        EquipItemInfo selectEquipData = MonoBehaviourSingleton <SmithManager> .I.GetSmithData <SmithManager.SmithGrowData>().selectEquipData;

        GameSection.SetEventData(new object[2]
        {
            selectEquipData,
            SmithEquipBase.SmithType.ABILITY_CHANGE
        });
    }
Exemplo n.º 4
0
    /// <summary>
    /// 设置升星装备
    /// </summary>
    public void SetEquip()
    {
        cur_equip_data = EquipMediator.cur_equip;
        cur_equip_info = EquipConfig.GetEquipInfo(int.Parse(cur_equip_data.itemID));

        select_equip_id = EquipMediator.cur_select_player_id == 0 ? GameConvert.LongConvert(cur_equip_data.uuid) : GameConvert.LongConvert(cur_equip_data.itemID);


        ServerCustom.instance.SendClientMethods(EquipProxy.CLIENT_EQUIP_STAR, EquipMediator.cur_select_player_id, select_equip_id);
    }
Exemplo n.º 5
0
    protected virtual void OnQuery_StatusSwapEquipConfirm_YES()
    {
        int           num           = selectEquipSetData.EquippingIndexOf(EquipItem);
        int           index         = selectEquipSetData.index;
        EquipItemInfo equipItemInfo = selectEquipSetData.equipSetInfo.item[index];

        selectEquipSetData.equipSetInfo.item[index] = selectEquipSetData.equipSetInfo.item[num];
        selectEquipSetData.equipSetInfo.item[num]   = equipItemInfo;
        MonoBehaviourSingleton <StatusManager> .I.SwapWeapon(num, index);
    }
Exemplo n.º 6
0
    protected bool OnSelectItemAndChekIsGoStatus()
    {
        EquipItemInfo equipItem = EquipItem;
        ulong         num       = (equipItem == null) ? 0 : equipItem.uniqueID;

        if (num == 0L && !IsCreateRemoveButton())
        {
            GameSection.ChangeEvent("NO_SELECTED", null);
            return(false);
        }
        if (IsAlreadyEquipItem(equipItem))
        {
            int num2 = selectEquipSetData.EquippingIndexOf(equipItem);
            if (num2 == 0 && selectEquipSetData.GetEquippingItem() == null)
            {
                GameSection.ChangeEvent("NOT_SWAP", null);
            }
            else
            {
                GameSection.ChangeEvent("SWAP_CONFIRM", new object[2]
                {
                    (num2 + 1).ToString(),
                    equipItem.tableData.name
                });
            }
            return(false);
        }
        EquipItemInfo compareItemData = GetCompareItemData();
        ulong         num3            = (compareItemData == null) ? 0 : compareItemData.uniqueID;

        if (num3 != num)
        {
            if (equipItem != null && !MonoBehaviourSingleton <GameSceneManager> .I.CheckEquipItemAndOpenUpdateAppDialog(equipItem.tableData, OnCancelSelect))
            {
                GameSection.StopEvent();
                return(false);
            }
            if (equipItem != null && equipItem.tableData != null)
            {
                GameSaveData.instance.RemoveNewIconAndSave(ItemIcon.GetItemIconType(equipItem.tableData.type), equipItem.uniqueID);
            }
            ChangeSelectItem(equipItem, compareItemData);
            if (!TutorialStep.HasAllTutorialCompleted())
            {
                TutorialStep.isChangeLocalEquip = true;
            }
            return(false);
        }
        NotChangeItem(equipItem, compareItemData);
        if (!TutorialStep.HasAllTutorialCompleted())
        {
            TutorialStep.isChangeLocalEquip = true;
        }
        return(true);
    }
Exemplo n.º 7
0
    /// <summary>
    /// 设置升星装备
    /// </summary>
    public void SetEquip()
    {
        select_equip_data = null;

        cur_equip_data = EquipMediator.cur_equip;
        cur_equip_info = EquipConfig.GetEquipInfo(int.Parse(cur_equip_data.itemID));

        select_equip_id = EquipMediator.cur_select_player_id == 0 ? GameConvert.LongConvert(cur_equip_data.uuid) : GameConvert.LongConvert(cur_equip_data.itemID);

        SetInfo();
    }
    private void OnQuery_NEXT_EVOLVE_AUTO()
    {
        EquipItemInfo equipItemInfo = resultData.itemData as EquipItemInfo;

        EventData[] autoEvents = new EventData[2]
        {
            new EventData("NEXT_EVOLVE", 1),
            new EventData("TRY_ON", equipItemInfo.uniqueID)
        };
        MonoBehaviourSingleton <GameSceneManager> .I.SetAutoEvents(autoEvents);
    }
Exemplo n.º 9
0
    public override void Initialize()
    {
        SmithManager.SmithGrowData smithData = MonoBehaviourSingleton <SmithManager> .I.GetSmithData <SmithManager.SmithGrowData>();

        itemInfo         = smithData.selectEquipData;
        shadowEvolveData = itemInfo.tableData.GetShadowEvolveEquipTable();
        EquipItemTable.EquipItemData rootEquipTable = shadowEvolveData.GetRootEquipTable();
        createData = Singleton <CreateEquipItemTable> .I.GetCreateItemDataByEquipItem(rootEquipTable.id);

        base.Initialize();
    }
    protected void SetData(EquipItemInfo item, SkillSlotUIData[] slot_data, bool is_show_main_status, int equipping_sp_index)
    {
        SetEquipIndexSprite(equipping_sp_index);
        SetFavorite(item.isFavorite);
        SetIconStatusSprite(ItemIconDetail.ICON_STATUS.NONE);
        bool flag = item.tableData.IsWeapon();

        if (flag)
        {
            SetElement(item.GetTargetElement(), item.elemAtk, true);
        }
        else
        {
            int num = item.elemDef;
            if (item.tableData.isFormer)
            {
                num = Mathf.FloorToInt((float)num * 0.1f);
            }
            SetElement(item.GetTargetElement(), num, false);
        }
        if (is_show_main_status)
        {
            infoRootAry[1].SetActive(true);
            infoRootAry[2].SetActive(false);
            SetVisibleBG(true);
            SetName(item.tableData.name);
            SetLevel(item.level, item.tableData.maxLv, item.tableData.IsVisual());
            SetEquipValue(flag, (!flag) ? item.def : item.atk);
        }
        else
        {
            infoRootAry[1].SetActive(false);
            infoRootAry[2].SetActive(true);
            SetVisibleBG(true);
            SetName(item.tableData.name);
            bool enabled = true;
            EquipItemAbility[] ability = item.ability;
            objAbilityRoot.GetComponentsInChildren <UILabel>(Temporary.uiLabelList);
            int i = 0;
            for (int count = Temporary.uiLabelList.Count; i < count; i++)
            {
                UILabel uILabel = Temporary.uiLabelList[i];
                uILabel.set_enabled(i < ability.Length && ability[i].id != 0 && ability[i].ap > 0);
                if (uILabel.get_enabled())
                {
                    uILabel.text = ability[i].GetNameAndAP();
                    enabled      = false;
                }
            }
            Temporary.uiLabelList.Clear();
            lblNonAbility.set_enabled(enabled);
        }
    }
    protected override void UpdateEquipSkillButton(EquipItemInfo item, int i)
    {
        //IL_0066: Unknown result type (might be due to invalid IL or missing references)
        Transform ctrl = GetCtrl(icons_btn[i]);
        bool      flag = item != null && item.tableID != 0;

        if (flag)
        {
            SetSkillIconButton(ctrl, UI.OBJ_SKILL_BUTTON_ROOT, "SkillIconButtonTOP", item.tableData, GetSkillSlotData(item), "SKILL_ICON_BUTTON", i);
        }
        FindCtrl(ctrl, UI.OBJ_SKILL_BUTTON_ROOT).get_gameObject().SetActive(flag);
    }
Exemplo n.º 12
0
    protected SkillSlotUIData[] GetSkillSlotData(EquipItemInfo equip)
    {
        if (equip == null)
        {
            return(null);
        }
        int maxSlot = equip.GetMaxSlot();

        if (maxSlot == 0)
        {
            return(null);
        }
        SkillSlotUIData[] ui_slot_data = new SkillSlotUIData[maxSlot];
        int currentSetNo = MonoBehaviourSingleton <StatusManager> .I.GetCurrentEquipSetNo();

        SkillItemInfo[] skillInventoryClone = MonoBehaviourSingleton <InventoryManager> .I.GetSkillInventoryClone();

        SkillItemInfo[] array = Array.FindAll(skillInventoryClone, (SkillItemInfo skill_item) => skill_item.equipSetSkill.Find((EquipSetSkillData skill) => skill.equipItemUniqId == equip.uniqueID && skill.equipSetNo == currentSetNo) != null);
        if (array != null && array.Length > maxSlot)
        {
            Log.Error("Attach Skill Num is Over Skill Slot Num");
        }
        SkillItemTable.SkillSlotData[] slot_data = equip.tableData.GetSkillSlot(equip.exceed);
        Array.ForEach(array, delegate(SkillItemInfo info)
        {
            if (info != null)
            {
                EquipSetSkillData equipSetSkillData = info.equipSetSkill.Find((EquipSetSkillData x) => x.equipSetNo == currentSetNo);
                if (equipSetSkillData != null)
                {
                    int num2 = equipSetSkillData.equipSlotNo;
                    if (equip.IsExceedSkillSlot(num2))
                    {
                        num2 = equip.GetExceedSkillIndex(equipSetSkillData.equipSlotNo);
                    }
                    ui_slot_data[num2]          = new SkillSlotUIData();
                    ui_slot_data[num2].slotData = new SkillItemTable.SkillSlotData(info.tableData.id, slot_data[num2].slotType);
                    ui_slot_data[num2].itemData = info;
                }
            }
        });
        int i = 0;

        for (int num = ui_slot_data.Length; i < num; i++)
        {
            if (ui_slot_data[i] == null)
            {
                ui_slot_data[i]          = new SkillSlotUIData();
                ui_slot_data[i].slotData = new SkillItemTable.SkillSlotData(0u, equip.tableData.GetSkillSlot(equip.exceed)[i].slotType);
            }
        }
        return(ui_slot_data);
    }
Exemplo n.º 13
0
    private void CalcEquipAttachSkillStatus(EquipItemInfo item, out int atk, out int def, out int hp)
    {
        int tmp_atk = 0;
        int tmp_def = 0;
        int tmp_hp  = 0;

        if (item != null)
        {
            SkillSlotUIData[] skillSlotData = GetSkillSlotData(item);
            if (skillSlotData != null)
            {
                int index;
                Array.ForEach(skillSlotData, delegate(SkillSlotUIData data)
                {
                    if (data != null && data.slotData.skill_id != 0)
                    {
                        ELEMENT_TYPE targetElement = item.GetTargetElement();
                        int elem_atk = 0;
                        if (item.tableData.IsWeapon())
                        {
                            switch (targetElement)
                            {
                            default:
                                elem_atk = data.itemData.atkList[(int)(targetElement + 1)];
                                break;

                            case ELEMENT_TYPE.MULTI:
                                index = 0;
                                data.itemData.atkList.ForEach(delegate(int _elem_atk)
                                {
                                    if (index > 0)
                                    {
                                        elem_atk += _elem_atk;
                                    }
                                    index++;
                                });
                                break;

                            case ELEMENT_TYPE.MAX:
                                break;
                            }
                        }
                        tmp_atk += data.itemData.atk + elem_atk;
                        tmp_def += data.itemData.def;
                        tmp_hp  += data.itemData.hp;
                    }
                });
            }
        }
        atk = tmp_atk;
        def = tmp_def;
        hp  = tmp_hp;
    }
Exemplo n.º 14
0
 public override void OnNotify(NOTIFY_FLAG flags)
 {
     if ((flags & (NOTIFY_FLAG.UPDATE_SKILL_CHANGE | NOTIFY_FLAG.UPDATE_SKILL_FAVORITE)) != (NOTIFY_FLAG)0L)
     {
         EquipItemInfo equipItemInfo = eventData as EquipItemInfo;
         if (equipItemInfo != null)
         {
             eventData = MonoBehaviourSingleton <InventoryManager> .I.equipItemInventory.Find(equipItemInfo.uniqueID);
         }
     }
     base.OnNotify(flags);
 }
Exemplo n.º 15
0
    public void SetupLoadInfo(EquipSetInfo equip_set, ulong weapon_uniq_id, ulong armor_uniq_id, ulong helm_uniq_id, ulong arm_uniq_id, ulong leg_uniq_id, bool show_helm)
    {
        EquipItemInfo equipItemInfo = (weapon_uniq_id != 0L) ? MonoBehaviourSingleton <InventoryManager> .I.equipItemInventory.Find(weapon_uniq_id) : equip_set.item[0];

        EquipItemInfo equipItemInfo2 = (armor_uniq_id != 0L) ? MonoBehaviourSingleton <InventoryManager> .I.equipItemInventory.Find(armor_uniq_id) : equip_set.item[3];

        EquipItemInfo equipItemInfo3 = (!show_helm) ? null : ((helm_uniq_id != 0L) ? MonoBehaviourSingleton <InventoryManager> .I.equipItemInventory.Find(helm_uniq_id) : equip_set.item[4]);
        EquipItemInfo equipItemInfo4 = (arm_uniq_id != 0L) ? MonoBehaviourSingleton <InventoryManager> .I.equipItemInventory.Find(arm_uniq_id) : equip_set.item[5];

        EquipItemInfo equipItemInfo5 = (leg_uniq_id != 0L) ? MonoBehaviourSingleton <InventoryManager> .I.equipItemInventory.Find(leg_uniq_id) : equip_set.item[6];

        SetupLoadInfo((equipItemInfo != null) ? equipItemInfo.tableID : 0, (equipItemInfo2 != null) ? equipItemInfo2.tableID : 0, (equipItemInfo3 != null) ? equipItemInfo3.tableID : 0, (equipItemInfo4 != null) ? equipItemInfo4.tableID : 0, (equipItemInfo5 != null) ? equipItemInfo5.tableID : 0);
    }
Exemplo n.º 16
0
    public override void Initialize()
    {
        //IL_0029: Unknown result type (might be due to invalid IL or missing references)
        equipItemInfo = MonoBehaviourSingleton <SmithManager> .I.GetSmithData <SmithManager.SmithGrowData>().selectEquipData;

        Transform val = SetPrefab((Enum)UI.OBJ_ABILITY_LIST_ROOT, "AbilityChangeAbilityList");

        abilityList           = val.get_gameObject().AddComponent <AbilityChangeAbilityList>();
        abilityList.uiVisible = true;
        SetLabelText((Enum)UI.STR_DECISION_REFLECT, base.sectionData.GetText("STR_DECISION"));
        SetLabelText((Enum)UI.STR_LIST_REFLECT, base.sectionData.GetText("STR_LIST"));
        base.Initialize();
    }
 protected override void EquipImg()
 {
     if (smithType != SmithType.SKILL_GROW)
     {
         EquipItemInfo equipItemInfo = resultData.itemData as EquipItemInfo;
         SetRenderEquipModel((Enum)UI.TEX_MODEL, equipItemInfo.tableID, -1, -1, 1f);
     }
     else
     {
         SkillItemInfo skillItemInfo = resultData.itemData as SkillItemInfo;
         SetRenderSkillItemModel((Enum)UI.TEX_MODEL, skillItemInfo.tableID, true, false);
     }
 }
Exemplo n.º 18
0
 public override void Initialize()
 {
     object[] array = GameSection.GetEventData() as object[];
     if (array[0] is EquipItemInfo)
     {
         equipItemInfo = (array[0] as EquipItemInfo);
     }
     if (array[1] is AbilityItemSortData)
     {
         abilityItemInfo = (array[1] as AbilityItemSortData);
     }
     base.Initialize();
 }
Exemplo n.º 19
0
 public void SendCreateEquipItem(uint create_table_id, Action <Error, EquipItemInfo> call_back)
 {
     SmithCreateModel.RequestSendForm requestSendForm = new SmithCreateModel.RequestSendForm();
     requestSendForm.cid = (int)create_table_id;
     Protocol.Send(SmithCreateModel.URL, requestSendForm, delegate(SmithCreateModel ret)
     {
         EquipItemInfo arg = null;
         if (ret.Error == Error.None)
         {
             arg = MonoBehaviourSingleton <InventoryManager> .I.equipItemInventory.Find(ulong.Parse(ret.result.equipUniqId));
         }
         call_back(ret.Error, arg);
     }, string.Empty);
 }
Exemplo n.º 20
0
    public int GetElemDef(EquipItemInfo item)
    {
        if (item == null)
        {
            return(0);
        }
        int elemDefType = item.GetElemDefType();

        if (elemDefType == -1)
        {
            return(0);
        }
        return(_GetElem(elemDefType, elemDef));
    }
    private void OnQuery_SmithExceedConfirm_YES()
    {
        if (smithData == null)
        {
            GameSection.StopEvent();
        }
        else
        {
            EquipItemInfo selectEquipData = smithData.selectEquipData;
            if (selectEquipData == null)
            {
                GameSection.StopEvent();
            }
            else
            {
                SmithManager.ResultData result_data = new SmithManager.ResultData();
                result_data.beforeRarity    = (int)selectEquipData.tableData.rarity;
                result_data.beforeLevel     = selectEquipData.level;
                result_data.beforeMaxLevel  = selectEquipData.tableData.maxLv;
                result_data.beforeExceedCnt = selectEquipData.exceed;
                result_data.beforeAtk       = selectEquipData.atk;
                result_data.beforeDef       = selectEquipData.def;
                result_data.beforeHp        = selectEquipData.hp;
                result_data.beforeElemAtk   = selectEquipData.elemAtk;
                result_data.beforeElemDef   = selectEquipData.elemDef;
                result_data.isExceed        = true;
                EquipItemExceedTable.EquipItemExceedData equipItemExceedDataIncludeLimited = Singleton <EquipItemExceedTable> .I.GetEquipItemExceedDataIncludeLimited(selectEquipData.tableData);

                if (equipItemExceedDataIncludeLimited == null || equipItemExceedDataIncludeLimited.exceed.Length - 1 < selectIndex)
                {
                    GameSection.StopEvent();
                }
                else
                {
                    uint itemId = equipItemExceedDataIncludeLimited.exceed[selectIndex].itemId;
                    GameSection.StayEvent();
                    MonoBehaviourSingleton <SmithManager> .I.SendExceedEquipItem(selectEquipData.uniqueID, itemId, delegate(Error err, EquipItemInfo exceed_equip_item)
                    {
                        bool flag = err == Error.None;
                        GameSection.ResumeEvent(flag, null);
                        if (flag)
                        {
                            result_data.itemData = exceed_equip_item;
                            GameSection.SetEventData(result_data);
                        }
                    });
                }
            }
        }
    }
Exemplo n.º 22
0
    void UpdateBagGridItem(UIGridItem item)
    {
        if (item == null || item.mScripts == null || item.oData == null)
        {
            return;
        }
        Item info = item.oData as Item;

        item.onClick = OnClickItem;
        UISprite  color    = item.mScripts[0] as UISprite;
        UITexture itemIcon = item.mScripts[1] as UITexture;
        UILabel   Name     = item.mScripts[2] as UILabel;
        UILabel   num      = item.mScripts[3] as UILabel;
        UISprite  gou      = item.mScripts[4] as UISprite;
        UISprite  sprite   = item.mScripts[5] as UISprite;

        sprite.gameObject.SetActive(false);
        Name.gameObject.SetActive(info.itemID != string.Empty);
        num.gameObject.SetActive(info.itemID != string.Empty);
        if (info.itemID != string.Empty)
        {
            gou.gameObject.SetActive(batchSell);
            color.gameObject.SetActive(true);
            Name.gameObject.SetActive(true);
            num.gameObject.SetActive(true);
            itemIcon.gameObject.SetActive(true);
            ItemInfo data    = ItemManager.GetItemInfo(info.itemID);
            int      m_color = data.color;
            if (currentType == ItemType.Equip)
            {
                EquipItemInfo equip = EquipConfig.GetEquipDataByUUID(info.uuid);
                if (equip != null)
                {
                    m_color = equip.star;
                }
            }
            color.spriteName = UtilTools.StringBuilder("color", m_color);
            Name.text        = TextManager.GetItemString(info.itemID);
            num.text         = info.amount.ToString();
            LoadSprite.LoaderItem(itemIcon, info.itemID);
        }
        else
        {
            gou.gameObject.SetActive(false);
            color.gameObject.SetActive(false);
            Name.gameObject.SetActive(false);
            num.gameObject.SetActive(false);
            itemIcon.gameObject.SetActive(false);
        }
    }
Exemplo n.º 23
0
    public static ItemIcon CreateSmallListItemIcon(ITEM_ICON_TYPE iconType, EquipItemSortData sortData, Transform parent, bool isNew, int no, GET_TYPE getType)
    {
        EquipItemTable.EquipItemData tableData  = sortData.equipData.tableData;
        EquipItemInfo       equipItemInfo       = sortData.GetItemData() as EquipItemInfo;
        ItemIconDetailSmall itemIconDetailSmall = ItemIcon.CreateIcon <ItemIconDetailSmall>(MonoBehaviourSingleton <GlobalSettingsManager> .I.linkResources.itemIconDetailSmallPrefab, iconType, tableData.GetIconID(), tableData.rarity, parent, equipItemInfo.GetTargetElementPriorityToTable(), null, -1, string.Empty, 0, isNew, -1, false, "No." + no.ToString("D4"), false, 0, 0, false, QUEST_ICON_SIZE_TYPE.DEFAULT, getType);

        itemIconDetailSmall.EquipTypeIconInit(tableData);
        itemIconDetailSmall.SetEquipIndexSprite(-1);
        itemIconDetailSmall.EquipTypeIconInit(null);
        itemIconDetailSmall.SetIconStatusSprite(ItemIconDetail.ICON_STATUS.NONE);
        itemIconDetailSmall.SetupSelectNumberSprite(-1);
        itemIconDetailSmall.SetFavoriteIcon(false);
        return(itemIconDetailSmall);
    }
Exemplo n.º 24
0
    private void OnQuery_SLOT_DETAIL()
    {
        selectIndex = (int)GameSection.GetEventData();
        ItemDetailEquip.CURRENT_SECTION cURRENT_SECTION = callSection;
        if (cURRENT_SECTION != ItemDetailEquip.CURRENT_SECTION.QUEST_RESULT)
        {
            cURRENT_SECTION = ItemDetailEquip.CURRENT_SECTION.STATUS_SKILL_LIST;
        }
        bool flag = false;

        if (isSkillUniqItem)
        {
            SkillItemInfo itemData = slotData[selectIndex].itemData;
            if (itemData != null)
            {
                SkillItemSortData skillItemSortData = new SkillItemSortData();
                skillItemSortData.SetItem(itemData);
                EquipItemInfo equipItemInfo = eventData as EquipItemInfo;
                GameSection.SetEventData(new object[4]
                {
                    cURRENT_SECTION,
                    skillItemSortData,
                    equipItemInfo,
                    selectIndex
                });
            }
            else
            {
                flag = true;
            }
        }
        else if (slotData[selectIndex].slotData.skill_id != 0)
        {
            SkillItemTable.SkillItemData skillItemData = Singleton <SkillItemTable> .I.GetSkillItemData(slotData[selectIndex].slotData.skill_id);

            GameSection.SetEventData(new object[2]
            {
                cURRENT_SECTION,
                skillItemData
            });
        }
        else
        {
            flag = true;
        }
        if (flag)
        {
            GameSection.StopEvent();
        }
    }
Exemplo n.º 25
0
    /// <summary>
    /// 点击装备
    /// </summary>
    /// <param name="data"></param>
    /// <param name="go"></param>
    private void ClickEquipItem(UIGridItem data)
    {
        select_equip = data.oData as EquipItemInfo;
        if (SelectItem != null)
        {
            SelectItem(select_equip);
        }
        else
        {
            ServerCustom.instance.SendClientMethods(EquipProxy.CLIENT_EQUIP_PUT_ON, player_id, GameConvert.LongConvert(select_equip.uuid));
        }

        ClosePanel(null);
    }
Exemplo n.º 26
0
	public override void Initialize()
	{
		smithType = SmithType.GROW;
		SmithManager.SmithGrowData smithData = MonoBehaviourSingleton<SmithManager>.I.GetSmithData<SmithManager.SmithGrowData>();
		GameSection.SetEventData(smithData.selectEquipData);
		base.Initialize();
		EquipItemInfo equipData = GetEquipData();
		if (equipData != null)
		{
			string text = base.sectionData.GetText("CAPTION_GUILD_REQUEST");
			MonoBehaviourSingleton<UIManager>.I.common.AttachCaption(this, base.sectionData.backButtonIndex, text);
		}
		aimLv = GetEquipData().level + 1;
	}
Exemplo n.º 27
0
    public EquipItemInfo GetSmithEquipItemInfo(SmithEquipBase.SmithType type)
    {
        EquipItemInfo result = null;

        if (type != 0)
        {
            SmithGrowData smithGrowData = GetSmithData <SmithGrowData>();
            if (smithGrowData != null)
            {
                result = smithGrowData.selectEquipData;
            }
        }
        return(result);
    }
    private void UpdateInventory()
    {
        EquipItemTable.EquipItemData[] items = null;
        int start = currentPageIndex * ONE_PAGE_EQUIP_NUM;
        int last  = start + ONE_PAGE_EQUIP_NUM;

        items = GetEquips(start, last);
        if (items != null)
        {
            SetPageNumText((Enum)UI.LBL_PAGE_NOW, currentPageIndex + 1);
            SetDynamicList((Enum)UI.GRD_INVENTORY, string.Empty, items.Length, false, (Func <int, bool>) null, (Func <int, Transform, Transform>) null, (Action <int, Transform, bool>) delegate(int i, Transform t, bool isRecycle)
            {
                SetActive(t, true);
                EquipItemTable.EquipItemData equipItemData = items[i];
                EquipItemSortData equipItemSortData        = new EquipItemSortData();
                EquipItemInfo equipItemInfo = new EquipItemInfo();
                equipItemInfo.tableData     = equipItemData;
                equipItemInfo.SetDefaultData();
                equipItemSortData.SetItem(equipItemInfo);
                ITEM_ICON_TYPE iconType = ItemIcon.GetItemIconType(equipItemData.type);
                bool flag = !MonoBehaviourSingleton <AchievementManager> .I.CheckEquipItemCollection(equipItemData);
                if (flag)
                {
                    iconType = ITEM_ICON_TYPE.UNKNOWN;
                }
                bool isNew       = false;
                GET_TYPE getType = GET_TYPE.PAY;
                if (equipItemData != null)
                {
                    getType = equipItemData.getType;
                }
                ItemIcon itemIcon = ItemIconDetailSmall.CreateSmallListItemIcon(iconType, equipItemSortData, t, isNew, start + i + 1, getType);
                if (!flag)
                {
                    itemIcon.button.set_enabled(true);
                    SetEvent(itemIcon._transform, "DETAIL", new object[2]
                    {
                        ItemDetailEquip.CURRENT_SECTION.EQUIP_LIST,
                        equipItemData
                    });
                }
                else
                {
                    itemIcon.button.set_enabled(false);
                    SetEvent(itemIcon._transform, string.Empty, 0);
                }
            });
        }
    }
 public override void Initialize()
 {
     object[] array = GameSection.GetEventData() as object[];
     if (array != null && array.Length > 2)
     {
         equipSkillItem = (array[1] as SkillItemInfo);
         equipItem      = (array[2] as EquipItemInfo);
     }
     GameSection.SetEventData(new object[2]
     {
         (ItemDetailEquip.CURRENT_SECTION)(int) array[0],
         null
     });
     base.Initialize();
 }
Exemplo n.º 30
0
	private void OnQuery_AIM_L()
	{
		EquipItemInfo equipData = GetEquipData();
		if (aimLv - 1 != equipData.level)
		{
			aimLv--;
			if (aimLv < terminateAimLv)
			{
				terminateAimLv = -1;
				terminating = false;
			}
			SetDirty(UI.GRD_NEED_MATERIAL);
			RefreshUI();
		}
	}