Exemplo n.º 1
0
    /// <summary>
    /// 获取单个概率
    /// </summary>
    /// <param name="attrPair"></param>
    /// <returns></returns>


    /// <summary>
    /// 获取属性id对应的属性
    /// </summary>
    /// <param name="attrId"></param>
    /// <returns></returns>
    private GameCmd.PairNumber GetAttrPairByAttrId(uint attrId)
    {
        Equip data = Data;

        if (null == data)
        {
            return(null);
        }
        GameCmd.PairNumber attrPair = new GameCmd.PairNumber();
        attrPair.id = attrId;
        List <GameCmd.PairNumber> addtiveAttr = data.GetAdditiveAttr();
        bool match = false;

        for (int i = 0; i < addtiveAttr.Count; i++)
        {
            if (addtiveAttr[i].id == attrPair.id)
            {
                match          = true;
                attrPair.value = addtiveAttr[i].value;
                break;
            }
        }

        return(match ? attrPair : null);
    }
Exemplo n.º 2
0
    private void ShowUI()
    {
        Equip equip = DataManager.Manager <ItemManager>().GetBaseItemByQwThisId <Equip>(qwThisID);

        if (null == equip)
        {
            return;
        }
        if (null != m_infoGrid)
        {
            m_infoGrid.Reset();
            m_infoGrid.SetIcon(true, equip.Icon);
            m_infoGrid.SetBorder(true, equip.BorderIcon);
            if (equip.IsBind)
            {
                m_infoGrid.SetLockMask(true);
            }
            //m_infoGrid.RegisterUIEventDelegate((eventType, gridData, param) =>
            //{
            //    if (eventType == UIEventType.Click)
            //    {
            //        TipsManager.Instance.ShowItemTips(equip);
            //    }
            //});
        }
        if (null != m_label_EquipName)
        {
            m_label_EquipName.text = equip.Name;
        }

        GameCmd.PairNumber pair                 = null;
        UICompoundAttrGrid tempGrid             = null;
        int          gridCount                  = mlstGrids.Count;
        EquipManager emgr                       = DataManager.Manager <EquipManager>();
        List <GameCmd.PairNumber> additiveAttrs = equip.GetAdditiveAttr();

        for (int i = 0; i < gridCount; i++)
        {
            tempGrid = mlstGrids[i];
            if (null != additiveAttrs && additiveAttrs.Count > i)
            {
                if (!tempGrid.Visible)
                {
                    tempGrid.SetVisible(true);
                }
                pair = additiveAttrs[i];
                tempGrid.SetData(emgr.GetAttrGrade(additiveAttrs[i]), emgr.GetAttrDes(additiveAttrs[i]));
            }
            else if (tempGrid.Visible)
            {
                tempGrid.SetVisible(false);
            }
        }
    }
Exemplo n.º 3
0
    void UpdateMainEquipAttr(bool canCompound)
    {
        Equip equip = Data;

        if (null != m_trans_CompoundMainAttrRoot)
        {
            if (m_trans_CompoundMainAttrRoot.gameObject.activeSelf != canCompound)
            {
                m_trans_CompoundMainAttrRoot.gameObject.SetActive(canCompound);
            }

            if (canCompound)
            {
                List <GameCmd.PairNumber> pairs         = equip.GetAdditiveAttr();
                AttrTransData             tempTransData = null;
                GameCmd.PairNumber        pair          = null;
                for (int i = 0, max = m_compoundAttrTransData.Length; i < max; i++)
                {
                    tempTransData = m_compoundAttrTransData[i];
                    if (null == tempTransData.Root)
                    {
                        continue;
                    }

                    if (null != pairs && pairs.Count > i)
                    {
                        if (!tempTransData.Root.gameObject.activeSelf)
                        {
                            tempTransData.Root.gameObject.SetActive(true);
                        }

                        pair = pairs[i];
                        if (null != tempTransData.Grade)
                        {
                            tempTransData.Grade.text = emgr.GetAttrGrade(pair).ToString();
                        }

                        if (null != tempTransData.Des)
                        {
                            tempTransData.Des.text = emgr.GetAttrDes(pair);
                        }
                    }
                    else if (tempTransData.Root.gameObject.activeSelf)
                    {
                        tempTransData.Root.gameObject.SetActive(false);
                    }
                }
            }
        }
    }
Exemplo n.º 4
0
    /// <summary>
    /// 获取装备属性列表
    /// </summary>
    /// <param name="includeHole">是否包括宝石孔属性</param>
    /// <returns></returns>
    public List <GameCmd.PairNumber> GetEquipAttrs(bool includeHole = false)
    {
        List <GameCmd.PairNumber> attrs = new List <GameCmd.PairNumber>();
        Equip equip = Data;

        if (null != equip)
        {
            attrs.AddRange(equip.GetAdditiveAttr());
            if (includeHole)
            {
                uint attrValue = 0;
                if (equip.TryGetItemAttribute(GameCmd.eItemAttribute.Item_Attribute_HoleNum, out attrValue))
                {
                    attrs.Add(new GameCmd.PairNumber()
                    {
                        id    = (uint)GameCmd.eItemAttribute.Item_Attribute_HoleNum,
                        value = attrValue,
                    });
                }
            }
        }
        return(attrs);
    }
Exemplo n.º 5
0
    /// <summary>
    ///
    /// </summary>
    /// <param name="none"></param>
    /// <param name="qwThisId"></param>
    /// <param name="index"></param>
    public void SetGridViewData(bool none, uint qwThisId = 0)
    {
        ResetInfoGrid();
        this.m_uint_qwThisId = qwThisId;
        if (null != m_ts_none && m_ts_none.gameObject.activeSelf != none)
        {
            m_ts_none.gameObject.SetActive(none);
        }

        if (null != m_ts_infos && m_ts_infos.gameObject.activeSelf == none)
        {
            m_ts_infos.gameObject.SetActive(!none);
        }
        if (!none)
        {
            ResetInfoGrid();
            Equip equip = DataManager.Manager <ItemManager>().GetBaseItemByQwThisId <Equip>(qwThisId);
            if (null != equip)
            {
                SetBorder(true, equip.BorderIcon);
                SetIcon(true, equip.Icon);
                SetBindMask(equip.IsBind);
            }
            if (null != m_lab_name)
            {
                m_lab_name.text = equip.Name;
            }
            if (null != m_TransDatas)
            {
                EquipManager              emgr          = DataManager.Manager <EquipManager>();
                GameCmd.PairNumber        pair          = null;
                AttrTransData             tempTransData = null;
                List <GameCmd.PairNumber> pairs         = equip.GetAdditiveAttr();
                for (int i = 0, max = m_TransDatas.Length; i < max; i++)
                {
                    tempTransData = m_TransDatas[i];
                    if (null == tempTransData.Root)
                    {
                        continue;
                    }

                    if (null != pairs && pairs.Count > i)
                    {
                        if (!tempTransData.Root.gameObject.activeSelf)
                        {
                            tempTransData.Root.gameObject.SetActive(true);
                        }
                        pair = pairs[i];
                        if (null != tempTransData.Grade)
                        {
                            tempTransData.Grade.text = emgr.GetAttrGrade(pair).ToString();
                        }

                        if (null != tempTransData.Des)
                        {
                            tempTransData.Des.text = emgr.GetAttrDes(pair);
                        }
                    }
                    else if (tempTransData.Root.gameObject.activeSelf)
                    {
                        tempTransData.Root.gameObject.SetActive(false);
                    }
                }
            }
        }
    }