public float GetAnimationLength(Enumeration.AnimationUse animationUsed)
    {
        AnimationClip[] clips = m_Animator.runtimeAnimatorController.animationClips;

        for (int i = 0; i < clips.Length; i++)
        {
            if (clips[i].name == animationUsed.ToString())
            {
                return(clips[i].length);
            }
        }
        return(0);
    }
 public void UseAnimation(Enumeration.AnimationUse animationUsed)
 {
     m_Animator.SetTrigger(animationUsed.ToString());
 }