Exemplo n.º 1
0
    private void PerformRoleAction()
    {
        EnumPlayerRole role = players[turnManagerScript.getCurrentPlayerIndex()].getRole();

        switch (role)
        {
        case EnumPlayerRole.ASSASSIN:
            ActivateButtons(players.Count);
            mRoleForButtonPresses = EnumPlayerRole.ASSASSIN;

            mRoleText.text += "\nCHOOSE WHOSE MEAL WILL START POISONED.";
            break;

        case EnumPlayerRole.DISTANT_COUSIN:
            ActivateButtons(players.Count);
            mRoleForButtonPresses = EnumPlayerRole.DISTANT_COUSIN;

            Player wealthyCouple1          = new Player("", EnumPlayerRole.PARTY_GOER);
            Player wealthyCouple2          = new Player("", EnumPlayerRole.PARTY_GOER);
            Player assassin                = new Player("", EnumPlayerRole.PARTY_GOER);
            bool   firstWealthyCoupleFound = false;

            for (int i = 0; i < players.Count; i++)
            {
                if (players [i].getRole() == EnumPlayerRole.WEALTHY_COUPLE)
                {
                    if (!firstWealthyCoupleFound)
                    {
                        wealthyCouple1          = players [i];
                        firstWealthyCoupleFound = true;
                    }
                    else
                    {
                        wealthyCouple2 = players [i];
                    }
                }
                else if (players [i].getRole() == EnumPlayerRole.ASSASSIN)
                {
                    assassin = players [i];
                }
            }

            mRoleText.text += "\n" + assassin.getName().ToUpper() + " IS THE ASSASSIN."
                              + "\nTHE WEALTHY COUPLE IS " + wealthyCouple1.getName().ToUpper()
                              + "\nAND " + wealthyCouple2.getName().ToUpper() + "."
                              + "\nCHOOSE WHO TO MARK.";
            break;

        case EnumPlayerRole.WEALTHY_COUPLE:
            for (int i = 0; i < players.Count; i++)
            {
                if (players [i].getRole() == EnumPlayerRole.WEALTHY_COUPLE &&
                    players [i] != players [turnManagerScript.getCurrentPlayerIndex()])
                {
                    mRoleText.text += "\nYOUR PARTNER IS " + (players [i].getName()).ToUpper() + ".";
                }
            }
            break;
        }
    }
Exemplo n.º 2
0
    public void OnConfirmButtonClicked()
    {
        List <Player>  players = mRestaurantScript.getAlivePlayers();
        EnumPlayerRole role    = players[mTurnManagerScript.GetCurrentPlayerIndex()].getRole();

        //requires the player to click the button three times if their role doesn't have them clicking otherwise
        if ((role == EnumPlayerRole.CHEMIST || role == EnumPlayerRole.FOOD_CRITIC || role == EnumPlayerRole.PARTY_GOER ||
             role == EnumPlayerRole.WEALTHY_COUPLE || role == EnumPlayerRole.SCAPEGOAT) &&
            mClickTracker > 1)
        {
            mClickTracker--;
            RandomizeActionButtonLocation();
        }
        else
        {
            mClickTracker = 3;
            mActionButton.transform.position = mActionButtonLocation;

            DeactivateButtons();

            if (mTurnManagerScript.GoToNextPlayer())
            {
                SceneManager.LoadScene(DinnerPartyScenes.PASS_PATH);
            }
            else
            {
                SceneManager.LoadScene(DinnerPartyScenes.START_GAME_PATH);
            }
        }
    }
Exemplo n.º 3
0
 public void AddPlayerRole(EnumPlayerRole role)
 {
     Debug.Log("Adding role!");
     Player.sValidRoles.Add(role);
     Debug.Log("ROLE COUNT: " + Player.sValidRoles.Count);
     mIsCustomRoles = true;
 }
Exemplo n.º 4
0
    private void PerformRoleAction()
    {
        EnumPlayerRole role = players [turnManagerScript.getCurrentPlayerIndex()].getRole();

        switch (role)
        {
        case EnumPlayerRole.ASSASSIN:

            break;

        case EnumPlayerRole.DISTANT_COUSIN:
        {
        }
        break;

        case EnumPlayerRole.WEALTHY_COUPLE:
        {
            for (int i = 0; i < players.Count; i++)
            {
                if (players [i].getRole() == EnumPlayerRole.WEALTHY_COUPLE &&
                    players [i] != players [turnManagerScript.getCurrentPlayerIndex()])
                {
                    mRoleText.text += "\nYOUR PARTNER IS " + (players [i].getName()).ToUpper() + ".";
                }
            }
        }
        break;
        }
    }
Exemplo n.º 5
0
 public void RemovePlayerRole(EnumPlayerRole role)
 {
     Debug.Log("Removing role!");
     Player.sValidRoles.Remove(role);
     Debug.Log("ROLE COUNT: " + Player.sValidRoles.Count);
     mIsCustomRoles = true;
 }
Exemplo n.º 6
0
    public Player(string name, EnumPlayerRole role)
    {
        mName = role.ToString();
        mRole = role;

        //TEMPORARY
        mName = getRoleAsString();
    }
Exemplo n.º 7
0
    private void PlaceButtonsInCircle(EnumPlayerRole userRole)
    {
        //mPlayerNamecards.Clear();

        List <Player> players = mRestaurantScript.getAlivePlayers();
        float         distanceBetweenAngle = 360.0f / players.Count;

        //Have the current player be at the bottom so it's closest to the user.
        float currentAngle = 270.0f;

        //Scale radius by screen size to keep it consistent.
        float radius = mCanvas.pixelRect.width / 3.0f;

        int i;

        for (i = 0; i < players.Count; ++i)
        {
            Button userButton = Instantiate(mUserButtonPrefab, mTableCenter.transform);
            userButton.onClick.AddListener(delegate { OnUserSelected(userButton); });
            userButton.transform.GetChild(0).GetComponent <Text>().text = players[i].getName();

            Vector3 pos = mTableCenter.transform.position;

            pos.x += radius * Mathf.Cos(Mathf.Deg2Rad * currentAngle);
            pos.y += radius * Mathf.Sin(Mathf.Deg2Rad * currentAngle);

            userButton.transform.position = pos;

            /*
             * Vector3 rot = userButton.transform.eulerAngles;
             *
             * if ((currentAngle > 270 && currentAngle < 360) || (currentAngle < 90 && currentAngle > 0))
             * {
             *  rot.z = currentAngle;
             * }
             * else if (currentAngle > 90 && currentAngle < 270)
             * {
             *  rot.z = currentAngle - 180;
             * }
             *
             * userButton.transform.eulerAngles = rot;
             */

            currentAngle = ((currentAngle + distanceBetweenAngle) % 360);

            if (players[i].getRole().Equals(userRole))
            {
                userButton.interactable = false;
            }

            mPlayerNamecards.Add(userButton);
        }
    }
Exemplo n.º 8
0
    public void ShowPoisonScreen(EnumPlayerRole roleToDisable)
    {
        mLazySusan.SetActive(true);
        mRolePanel.gameObject.SetActive(false);
        mActionPanel.gameObject.SetActive(true);
        mDoneWithActionButton.interactable = false;

        PlaceButtonsInCircle(roleToDisable);
        mDoneWithActionButton.transform.GetChild(0).GetComponent <Text>().text = "POISON A MEAL";

        SetButtonAction("CONFIRM", OnConfirmButtonClicked);
    }
Exemplo n.º 9
0
    private void PlaceButtonsInCircle(EnumPlayerRole userRole)
    {
        List <Player> players = mRestaurantScript.getAlivePlayers();
        float         distanceBetweenAngle = 360.0f / players.Count;

        //Have the current player be at the bottom so it's closest to the user.
        float currentAngle = 270.0f;

        //Scale radius by screen size to keep it consistent.
        //float radius = mCanvas.pixelRect.width / 3.0f;
        float scale = 10.0f / players.Count;

        if (scale > 10.0f / 6.0f)
        {
            scale = 10.0f / 6.0f;
        }
        float radius = mCanvas.pixelRect.width / (3.0f + (scale - 0.8f));

        int i;

        for (i = 0; i < players.Count; ++i)
        {
            Button userButton = Instantiate(mUserButtonPrefab, mTableCenter.transform);
            userButton.onClick.AddListener(delegate { OnUserSelected(userButton); });
            userButton.transform.GetChild(0).GetComponent <Text>().text = players[i].getName();
            userButton.transform.localScale = new Vector3(scale, scale, scale);

            Vector3 pos = mTableCenter.transform.position;

            pos.x += radius * Mathf.Cos(Mathf.Deg2Rad * currentAngle);
            pos.y += radius * Mathf.Sin(Mathf.Deg2Rad * currentAngle);

            userButton.transform.position = pos;

            currentAngle = ((currentAngle + distanceBetweenAngle) % 360);

            if (players[i].getRole().Equals(userRole))
            {
                userButton.interactable = false;
            }

            mPlayerNamecards.Add(userButton);
        }
    }
Exemplo n.º 10
0
 public Player(string name, EnumPlayerRole role)
 {
     mName = name;
     mRole = role;
 }
Exemplo n.º 11
0
 public void setRole(EnumPlayerRole role)
 {
     mRole = role;
 }
Exemplo n.º 12
0
    private void ShowRole()
    {
        List <Player> players = mRestaurantScript.getAlivePlayers();

        EnumPlayerRole role           = players[mTurnManagerScript.GetCurrentPlayerIndex()].getRole();
        string         roleWithPrefix = players[mTurnManagerScript.GetCurrentPlayerIndex()].getRoleAsStringWithPrefix();

        mRoleText.text = "YOU ARE " + roleWithPrefix.ToUpper() + ".";

        switch (role)
        {
        case EnumPlayerRole.ASSASSIN:
            SetCharacterArt(mAssassinSprite);
            break;

        case EnumPlayerRole.CHEMIST:
            SetCharacterArt(mChemistSprite);
            break;

        case EnumPlayerRole.DISTANT_COUSIN:
            SetCharacterArt(mDistantCousinSprite);
            break;

        case EnumPlayerRole.FOOD_CRITIC:
            SetCharacterArt(mFoodCriticSprite);
            break;

        case EnumPlayerRole.PARTY_GOER:
            SetCharacterArt(mPartygoerSprite);
            break;

        case EnumPlayerRole.PRIVATE_EYE:
            SetCharacterArt(mPrivateEyeSprite);
            break;

        case EnumPlayerRole.SCAPEGOAT:
            SetCharacterArt(mScapegoatSprite);
            break;

        case EnumPlayerRole.WEALTHY_COUPLE:
            if (mRestaurantScript.mWCSpritesAssigned)
            {
                if (players [mTurnManagerScript.GetCurrentPlayerIndex()] == mRestaurantScript.mWealthyCouple1Player)
                {
                    SetCharacterArt(mRestaurantScript.mWealthyCouple1Sprite);
                }
                else
                {
                    SetCharacterArt(mRestaurantScript.mWealthyCouple2Sprite);
                }
            }
            //assigns sprites if unassigned
            else
            {
                if (mRestaurantScript.mWealthyCouple1Player == null)
                {
                    mRestaurantScript.mWealthyCouple1Player = players [mTurnManagerScript.GetCurrentPlayerIndex()];
                    if (Random.Range(0, 2) == 0)
                    {
                        mRestaurantScript.mWealthyCouple1Sprite = mWealthyCouple1Sprite;
                    }
                    else
                    {
                        mRestaurantScript.mWealthyCouple1Sprite = mWealthyCouple2Sprite;
                    }

                    SetCharacterArt(mRestaurantScript.mWealthyCouple1Sprite);
                }
                else
                {
                    if (Random.Range(0, 2) == 0)
                    {
                        mRestaurantScript.mWealthyCouple2Sprite = mWealthyCouple1Sprite;
                    }
                    else
                    {
                        mRestaurantScript.mWealthyCouple2Sprite = mWealthyCouple2Sprite;
                    }

                    SetCharacterArt(mRestaurantScript.mWealthyCouple2Sprite);

                    mRestaurantScript.mWCSpritesAssigned = true;
                }
            }
            break;
        }

        switch (role)
        {
        case EnumPlayerRole.ASSASSIN:
            List <EnumPlayerRole> unusedRoles = mRestaurantScript.getUnusedRoles();
            Player roleOne = new Player("r1", unusedRoles [0]);
            Player roleTwo = new Player("r2", unusedRoles [1]);
            mRoleText.text += "\n" + roleOne.getRoleAsStringWithPrefix().ToUpper() + " AND "
                              + roleTwo.getRoleAsStringWithPrefix().ToUpper() + " DID NOT COME TO THE PARTY.";

            SetButtonAction("POISON FOOD", delegate {
                ShowPoisonScreen(EnumPlayerRole.ASSASSIN);
            });
            break;

        case EnumPlayerRole.DISTANT_COUSIN:
            Player wealthyCouple1 = new Player("", EnumPlayerRole.PARTY_GOER);
            Player wealthyCouple2 = new Player("", EnumPlayerRole.PARTY_GOER);
            Player assassin       = new Player("", EnumPlayerRole.PARTY_GOER);

            bool firstWealthyCoupleFound = false;

            for (int i = 0; i < players.Count; i++)
            {
                if (players[i].getRole() == EnumPlayerRole.WEALTHY_COUPLE)
                {
                    if (!firstWealthyCoupleFound)
                    {
                        wealthyCouple1          = players[i];
                        firstWealthyCoupleFound = true;
                    }
                    else
                    {
                        wealthyCouple2 = players[i];
                    }
                }
                else if (players[i].getRole() == EnumPlayerRole.ASSASSIN)
                {
                    assassin = players[i];
                }
            }

            if (mTurnManagerScript.mCurrentRound == EnumCourse.ENTREE)
            {
                mRoleText.text += "\n" + assassin.getName().ToUpper() + " IS THE ASSASSIN."
                                  + "\nTHE WEALTHY COUPLE HAS " + wealthyCouple1.getName().ToUpper();
                if (wealthyCouple1.getRole() == EnumPlayerRole.WEALTHY_COUPLE)
                {
                    mRoleText.text += "\nAND " + wealthyCouple2.getName().ToUpper() + ".";
                }
                mRoleText.text += "\nCHOOSE WHO TO MARK.";

                SetButtonAction("MARK PLAYER", ShowMarkScreen);
            }
            else if (!isAssassinAlive())
            {
                mRoleText.text += "\nTHE ASSASSIN IS OUT!"
                                  + "\nTHE WEALTHY COUPLE HAS " + wealthyCouple1.getName().ToUpper();
                if (wealthyCouple1.getRole() == EnumPlayerRole.WEALTHY_COUPLE)
                {
                    mRoleText.text += "\nAND " + wealthyCouple2.getName().ToUpper() + ".";
                }
                mRoleText.text += "\nCHOOSE WHO TO POISON.";
                SetButtonAction("POISON FOOD", delegate {
                    ShowPoisonScreen(EnumPlayerRole.DISTANT_COUSIN);
                });
            }
            else
            {
                mRoleText.text += "\n" + assassin.getName().ToUpper() + " IS THE ASSASSIN."
                                  + "\nTHE WEALTHY COUPLE HAS " + wealthyCouple1.getName().ToUpper();
                if (wealthyCouple1.getRole() == EnumPlayerRole.WEALTHY_COUPLE)
                {
                    mRoleText.text += "\nAND " + wealthyCouple2.getName().ToUpper() + ".";
                }
                SetButtonAction("GOT IT", OnConfirmButtonClicked);
            }

            break;

        case EnumPlayerRole.WEALTHY_COUPLE:
            for (int i = 0; i < players.Count; i++)
            {
                if (players[i].getRole() == EnumPlayerRole.WEALTHY_COUPLE &&
                    players[i] != players[mTurnManagerScript.GetCurrentPlayerIndex()])
                {
                    mRoleText.text += "\nYOUR PARTNER IS " + (players[i].getName()).ToUpper() + "."
                                      + "\nTAP THE BUTTON THREE TIMES TO CONTINUE.";
                }
            }

            SetButtonAction("GOT IT", OnConfirmButtonClicked);
            break;

        case EnumPlayerRole.PRIVATE_EYE:
            Player buggedPlayer = mRestaurantScript.getBuggedPlayer();
            string saying;

            if (buggedPlayer == null)
            {
                saying = "\nTHE BUGGED MEAL DIDN'T PICK UP ON ANYTHING.";
            }
            else
            {
                saying = "\nYOU HAVE BUGGED " + (buggedPlayer.getName()).ToUpper() + "."
                         + "\nTHEY ARE " + buggedPlayer.getRoleAsStringWithPrefix().ToUpper() + ".";
                mRestaurantScript.setBuggedPlayer(null);
            }

            switch (mTurnManagerScript.mCurrentRound)
            {
            case EnumCourse.ENTREE:
                mRoleText.text += "\nCHOOSE WHICH MEAL TO BUG.";
                SetButtonAction("BUG PLAYER", ShowBugScreen);
                break;

            case EnumCourse.MAIN:
                mRoleText.text += saying
                                  + "\nBUG A MEAL AGAIN.";
                SetButtonAction("BUG PLAYER", ShowBugScreen);
                break;

            case EnumCourse.DESSERT:
                mRoleText.text += saying;
                SetButtonAction("GOT IT", OnConfirmButtonClicked);
                break;
            }
            break;

        default:
        {
            mRoleText.text += "\nTAP THE BUTTON THREE TIMES TO CONTINUE.";
            SetButtonAction("GOT IT", OnConfirmButtonClicked);
        }
        break;
        }

        if (players [mTurnManagerScript.GetCurrentPlayerIndex()].getLastMealEaten() != EnumSpecialMeal.NORMAL)
        {
            mRoleText.text += "\nYOU ATE THE " + players [mTurnManagerScript.GetCurrentPlayerIndex()].getSpecialMealAsString().ToUpper()
                              + " MEAL.";
        }
    }
Exemplo n.º 13
0
    private void ShowRole()
    {
        List <Player> players = mRestaurantScript.getAlivePlayers();

        EnumPlayerRole role           = players[mTurnManagerScript.GetCurrentPlayerIndex()].getRole();
        string         roleWithPrefix = players[mTurnManagerScript.GetCurrentPlayerIndex()].getRoleAsStringWithPrefix();

        mRoleText.text = "YOU ARE " + roleWithPrefix.ToUpper() + ".";

        switch (role)
        {
        case EnumPlayerRole.ASSASSIN:
            SetButtonAction("POISON FOOD", ShowPoisonScreen);
            break;

        case EnumPlayerRole.DISTANT_COUSIN:
            Player wealthyCouple1 = new Player("", EnumPlayerRole.PARTY_GOER);
            Player wealthyCouple2 = new Player("", EnumPlayerRole.PARTY_GOER);
            Player assassin       = new Player("", EnumPlayerRole.PARTY_GOER);

            bool firstWealthyCoupleFound = false;

            for (int i = 0; i < players.Count; i++)
            {
                if (players[i].getRole() == EnumPlayerRole.WEALTHY_COUPLE)
                {
                    if (!firstWealthyCoupleFound)
                    {
                        wealthyCouple1          = players[i];
                        firstWealthyCoupleFound = true;
                    }
                    else
                    {
                        wealthyCouple2 = players[i];
                    }
                }
                else if (players[i].getRole() == EnumPlayerRole.ASSASSIN)
                {
                    assassin = players[i];
                }
            }

            if (mTurnManagerScript.mCurrentRound == EnumCourse.ENTREE)
            {
                mRoleText.text += "\n" + assassin.getName().ToUpper() + " IS THE ASSASSIN."
                                  + "\nTHE WEALTHY COUPLE IS " + wealthyCouple1.getName().ToUpper()
                                  + "\nAND " + wealthyCouple2.getName().ToUpper() + "."
                                  + "\nCHOOSE WHO TO MARK.";

                SetButtonAction("MARK PLAYER", ShowMarkScreen);
            }
            else if (!isAssassinAlive())
            {
                mRoleText.text += "\nTHE ASSASSIN IS OUT!"
                                  + "\nTHE WEALTHY COUPLE IS " + wealthyCouple1.getName().ToUpper()
                                  + "\nAND " + wealthyCouple2.getName().ToUpper() + "."
                                  + "\nCHOOSE WHO TO POISON.";
                SetButtonAction("POISON FOOD", ShowPoisonScreen);
            }
            else
            {
                mRoleText.text += "\n" + assassin.getName().ToUpper() + " IS THE ASSASSIN."
                                  + "\nTHE WEALTHY COUPLE IS " + wealthyCouple1.getName().ToUpper()
                                  + "\nAND " + wealthyCouple2.getName().ToUpper() + "."
                                  + "\nTRY TO HELP THE ASSASSIN DO THEIR JOB ;)";
                SetButtonAction("GOT IT", OnConfirmButtonClicked);
            }

            break;

        case EnumPlayerRole.WEALTHY_COUPLE:
            for (int i = 0; i < players.Count; i++)
            {
                if (players[i].getRole() == EnumPlayerRole.WEALTHY_COUPLE &&
                    players[i] != players[mTurnManagerScript.GetCurrentPlayerIndex()])
                {
                    mRoleText.text += "\nYOUR PARTNER IS " + (players[i].getName()).ToUpper() + ".";
                }
            }

            SetButtonAction("GOT IT", OnConfirmButtonClicked);
            break;

        case EnumPlayerRole.PRIVATE_EYE:
            Player buggedPlayer = mRestaurantScript.mBuggedPlayer;

            switch (mTurnManagerScript.mCurrentRound)
            {
            case EnumCourse.ENTREE:
                mRoleText.text += "\nCHOOSE WHICH MEAL TO BUG.";
                SetButtonAction("BUG PLAYER", ShowBugScreen);
                break;

            case EnumCourse.MAIN:
                mRoleText.text += "\nYOU HAVE BUGGED " + (buggedPlayer.getName()).ToUpper() + "."
                                  + "\nTHEY ARE " + buggedPlayer.getRoleAsStringWithPrefix().ToUpper() + "."
                                  + "\nCHOOSE WHICH MEAL TO BUG.";
                SetButtonAction("BUG PLAYER", ShowBugScreen);
                break;

            case EnumCourse.DESSERT:
                mRoleText.text += "\nYOU HAVE BUGGED " + (buggedPlayer.getName()).ToUpper() + "."
                                  + "\nTHEY ARE " + buggedPlayer.getRoleAsStringWithPrefix().ToUpper() + ".";
                SetButtonAction("GOT IT", OnConfirmButtonClicked);
                break;
            }
            break;

        default:
            SetButtonAction("GOT IT", OnConfirmButtonClicked);
            break;
        }
    }
Exemplo n.º 14
0
    private void ShowRole()
    {
        EnumPlayerRole role           = players[turnManagerScript.getCurrentPlayerIndex()].getRole();
        string         roleWithPrefix = players[turnManagerScript.getCurrentPlayerIndex()].getRoleAsStringWithPrefix();

        mRoleText.text = "YOU ARE " + roleWithPrefix.ToUpper() + ".";

        switch (role)
        {
        case EnumPlayerRole.ASSASSIN:
            SetButtonAction("POISON FOOD", ShowPoisonScreen);
            break;

        case EnumPlayerRole.DISTANT_COUSIN:

            Player wealthyCouple1          = new Player("", EnumPlayerRole.PARTY_GOER);
            Player wealthyCouple2          = new Player("", EnumPlayerRole.PARTY_GOER);
            Player assassin                = new Player("", EnumPlayerRole.PARTY_GOER);
            bool   firstWealthyCoupleFound = false;

            for (int i = 0; i < players.Count; i++)
            {
                if (players[i].getRole() == EnumPlayerRole.WEALTHY_COUPLE)
                {
                    if (!firstWealthyCoupleFound)
                    {
                        wealthyCouple1          = players[i];
                        firstWealthyCoupleFound = true;
                    }
                    else
                    {
                        wealthyCouple2 = players[i];
                    }
                }
                else if (players[i].getRole() == EnumPlayerRole.ASSASSIN)
                {
                    assassin = players[i];
                }
            }

            mRoleText.text += "\n" + assassin.getName().ToUpper() + " IS THE ASSASSIN."
                              + "\nTHE WEALTHY COUPLE IS " + wealthyCouple1.getName().ToUpper()
                              + "\nAND " + wealthyCouple2.getName().ToUpper() + "."
                              + "\nCHOOSE WHO TO MARK.";


            SetButtonAction("MARK PLAYER", ShowMarkScreen);
            break;

        case EnumPlayerRole.WEALTHY_COUPLE:
            for (int i = 0; i < players.Count; i++)
            {
                if (players[i].getRole() == EnumPlayerRole.WEALTHY_COUPLE &&
                    players[i] != players[turnManagerScript.getCurrentPlayerIndex()])
                {
                    mRoleText.text += "\nYOUR PARTNER IS " + (players[i].getName()).ToUpper() + ".";
                }
            }

            SetButtonAction("GOT IT", OnConfirmButtonClicked);
            break;

        default:
            SetButtonAction("GOT IT", OnConfirmButtonClicked);
            break;
        }
    }
Exemplo n.º 15
0
 public void addUnusedRole(EnumPlayerRole role)
 {
     mUnusedRoles.Add(role);
 }
Exemplo n.º 16
0
 public void RemovePlayerRole(EnumPlayerRole role)
 {
     Debug.Log("Removing role!");
     mValidUserRoles.Remove(role);
     mIsCustomRoles = true;
 }
Exemplo n.º 17
0
 public void AddPlayerRole(EnumPlayerRole role)
 {
     Debug.Log("Adding role!");
     mValidUserRoles.Add(role);
     mIsCustomRoles = true;
 }