Exemplo n.º 1
0
        private void InitUi(TypeC?type)
        {
            string title = EnumFunc.TypeToString(type);

            if (title != "A propos")
            {
                title += " Infos";
            }
            Text = title;

            ClientSize      = SetSize(type);
            FormBorderStyle = FormBorderStyle.Fixed3D;

            string text = (type.Equals(TypeC.Aero)) ? Ressources.AERO_ABOUT
                : (type.Equals(TypeC.Cesar)) ? Ressources.CESAR_ABOUT
                : (type.Equals(TypeC.Morse)) ? Ressources.MORSE_ABOUT
                : (type.Equals(TypeC.Navajo)) ? Ressources.NAVAJO_ABOUT
                : (type.Equals(TypeC.Vigenere)) ? Ressources.VIGENERE_ABOUT
                : (type.Equals(TypeC.Binaire)) ? Ressources.BINAIRE_ABOUT
                : Ressources.PROGRAM_ABOUT;

            var font = new Font("Verdana", 9, FontStyle.Italic | FontStyle.Bold);

            var lyrics = new Label();

            lyrics.Parent    = this;
            lyrics.Text      = text;
            lyrics.Font      = font;
            lyrics.AutoSize  = true;
            lyrics.TextAlign = ContentAlignment.MiddleCenter;

            Controls.Add(lyrics);
            CenterToParent();
        }
Exemplo n.º 2
0
        /// <summary>
        /// Add a new callback function to the worker thread.
        /// </summary>

        static public void Create(VoidFunc main, EnumFunc finished, bool highPriority = false)
        {
#if SINGLE_THREADED
            if (main != null)
            {
                main();
            }
            while (finished().MoveNext())
            {
            }
#else
            if (mInstance == null)
            {
#if UNITY_EDITOR
                if (!Application.isPlaying)
                {
                    if (main != null)
                    {
                        main();
                    }
                    if (finished != null)
                    {
                        finished();
                    }
                    return;
                }
#endif
                var go = new GameObject("Worker Thread");
                mInstance = go.AddComponent <WorkerThread>();
            }

            Entry ent;

            if (mInstance.mUnused.size != 0)
            {
                lock (mInstance.mUnused) { ent = (mInstance.mUnused.size != 0) ? mInstance.mUnused.Pop() : new Entry(); }
            }
            else
            {
                ent = new Entry();
            }

            ent.main         = main;
            ent.finishedEnum = finished;
            ent.milliseconds = 0;

            if (main != null)
            {
                if (highPriority)
                {
                    lock (mInstance.mPriority) mInstance.mPriority.Enqueue(ent);
                }
                else
                {
                    lock (mInstance.mRegular) mInstance.mRegular.Enqueue(ent);
                }
            }
            else
            {
                lock (mInstance.mFinished) mInstance.mFinished.Enqueue(ent);
            }
#endif
        }
Exemplo n.º 3
0
 public static extern bool EnumChildWindows(IntPtr hWndParent, EnumFunc lpEnumFunc, int lParam);
Exemplo n.º 4
0
 public static extern bool EnumWindows(EnumFunc lpEnumFunc, int lParam);